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Removed actTurn, instead the engine will call actBase (if it exists) based on...
Removed actTurn, instead the engine will call actBase (if it exists) based on its own energy counter, so even if you somehow are frozen, timed effects, regen, cooldowns, ... will tick anyway git-svn-id: http://svn.net-core.org/repos/t-engine4@3733 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/GameEnergyBased.lua 9 additions, 0 deletionsgame/engines/default/engine/GameEnergyBased.lua
- game/modules/tome/class/Actor.lua 5 additions, 9 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/Game.lua 0 additions, 5 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/data/talents/corruptions/shadowflame.lua 0 additions, 5 deletionsgame/modules/tome/data/talents/corruptions/shadowflame.lua
- game/modules/tome/data/zones/eidolon-plane/zone.lua 0 additions, 5 deletionsgame/modules/tome/data/zones/eidolon-plane/zone.lua
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