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Commit 051c92e9 authored by dg's avatar dg
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Fix Brandish description

git-svn-id: http://svn.net-core.org/repos/t-engine4@2052 51575b47-30f0-44d4-a5cc-537603b46e54
parent a961d57c
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......@@ -89,8 +89,8 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Hits the target with your weapon and a shield strike doing %d%% damage. If the shield strike hits your shield will explode in a burst of light, inflicting %0.2f light damage on all within a radius of %d of the target, lighting up the affected grids.
If the last attack hits, the target is knocked back. The chance for knock back increases with talent level.]]):format(100 * self:combatTalentWeaponDamage(t, 0.8, 1.3, self:getTalentLevel(self.T_SHIELD_EXPERTISE)), damDesc(self, DamageType.LIGHT, self:combatTalentSpellDamage(t, 20, 150)), 2 + self:getTalentLevel(t) / 2)
return ([[Hits the target with your weapon and a shield strike doing %d%% damage. If the shield strike hits your shield will explode in a burst of light, inflicting %0.2f light damage on all within a radius of %d of the target, lighting up the affected grids.]]):
format(100 * self:combatTalentWeaponDamage(t, 0.8, 1.3, self:getTalentLevel(self.T_SHIELD_EXPERTISE)), damDesc(self, DamageType.LIGHT, self:combatTalentSpellDamage(t, 20, 150)), 2 + self:getTalentLevel(t) / 2)
end,
}
......
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