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Commit 01810f04 authored by dg's avatar dg
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poosh

git-svn-id: http://svn.net-core.org/repos/t-engine4@4740 51575b47-30f0-44d4-a5cc-537603b46e54
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if game.state.has_poosh then return end
game.state.has_poosh = true
game:onLevelLoad("wilderness-1", function(wzone, level)
local changer = function()
local npcs = mod.class.NPC:loadList{"/data/general/npcs/feline.lua","/data/general/npcs/fire-drake.lua","/data/general/npcs/wild-drake.lua","/data/general/npcs/telugoroth.lua"}
local DamageType = engine.DamageType
local Talents = engine.interface.ActorTalents
npcs.KELAD = mod.class.NPC.new{
name="Kelad, the One Who Stole Poosh", image="npc/jawa_01.png",
type = "unknown", subtype = "unknown", unique = true,
display = "p", color=colors.VIOLET,
desc = [[This small creature is covered by a cloak and hood, only a pair of yellow eyes are visible.]],
level_range = {19, nil}, exp_worth = 1,
max_life = 230, life_rating = 17, fixed_rating = true,
stats = { str=25, dex=10, cun=8, mag=20, wil=20, con=20 },
rank = 3.5,
size_category = 2,
combat_armor = 4, combat_def = 20,
infravision = 10,
instakill_immune = 1,
stun_immune = 0.6,
move_others=true,
combat = { dam=resolvers.levelup(resolvers.rngavg(25,110), 1, 2), atk=resolvers.rngavg(25,70), apr=25, dammod={str=1.1} },
resists = { [DamageType.DARKNESS] = 20, [DamageType.LIGHT] = 20, [DamageType.TEMPORAL] = 20 },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
resolvers.drops{chance=100, nb=1, {defined="HEART_POOSH"}, },
resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
resolvers.talents{
[Talents.T_DUST_TO_DUST]={base=3, every=7},
[Talents.T_TURN_BACK_THE_CLOCK]={base=5, every=7},
[Talents.T_ECHOES_FROM_THE_PAST]={base=4, every=7},
[Talents.T_RETHREAD]={base=3, every=7},
[Talents.T_TEMPORAL_FUGUE]={base=3, every=7},
[Talents.T_BODY_REVERSION]={base=3, every=7},
[Talents.T_ENERGY_DECOMPOSITION]={base=3, every=7},
[Talents.T_ENERGY_ABSORPTION]={base=3, every=7},
[Talents.T_REPULSION_FIELD]={base=3, every=7},
},
resolvers.sustains_at_birth(),
autolevel = "dexmage",
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
resolvers.inscriptions(1, "rune"),
on_die = function(self, who)
game.log("#VIOLET#As Kelad dies you can feel the whole area starting to fade. It seems that without him the zone will soon cease to have ever existed.")
end,
}
local objects = mod.class.Object:loadList("/data/general/objects/objects.lua")
objects.HEART_POOSH = mod.class.Object.new{
power_source = {nature=true},
unique = true,
type = "misc", subtype="land",
unided_name = "glowing rock",
name = "Heart of Poosh", image = "object/lava_boulder.png",
level_range = {20, 35},
display = "*", color=colors.RED,
encumber = 5,
desc = [[The very heart of the lost land of Poosh. What did Kelad need with it?]],
carrier = {
inc_damage = {all=2},
},
max_power = 100, power_regen = 1,
use_power = { name = "natural balance", power = 100, use = function(self, who)
who:incEquilibrium(-30)
if who.life < who.max_life / 2 then who:heal(who.max_life / 2) end
return {id=true, used=true}
end },
}
local zone = engine.Zone.new("lost-land-poosh", {
name = "Lost land of Poosh",
level_range = {15, 35},
level_scheme = "player",
max_level = 2,
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 50, height = 50,
ambient_music = "Rainy Day.ogg",
reload_lists = false,
generator = {
map = {
class = "engine.generator.map.Forest",
edge_entrances = {4,6},
zoom = 4,
sqrt_percent = 30,
noise = "fbm_perlin",
floor = "JUNGLE_GRASS",
wall = "JUNGLE_TREE",
up = "JUNGLE_GRASS_UP4",
down = "JUNGLE_GRASS_DOWN6",
door = "JUNGLE_GRASS",
do_ponds = {
nb = {0, 2},
size = {w=25, h=25},
pond = {{0.6, "DEEP_WATER"}, {0.8, "DEEP_WATER"}},
},
},
actor = {
class = "engine.generator.actor.Random",
nb_npc = {20, 30},
guardian = "KELAD",
},
object = {
class = "engine.generator.object.Random",
nb_object = {6, 9},
},
trap = {
class = "engine.generator.trap.Random",
nb_trap = {6, 9},
},
},
levels = { [1] = { generator = { map = { up = "JUNGLE_GRASS", }, }, }, },
npc_list = npcs,
grid_list = mod.class.Grid:loadList{"/data/general/grids/basic.lua", "/data/general/grids/jungle.lua", "/data/general/grids/water.lua"},
object_list = objects,
trap_list = mod.class.Trap:loadList("/data/general/traps/natural_forest.lua"),
all_lited=true,
foreground = function(level, x, y, nb_keyframes)
if nb_keyframes > 10 then return end
local Map = require "engine.Map"
if not level.bird then
if nb_keyframes > 0 and rng.chance(500 / nb_keyframes) then
local dir = -math.rad(rng.float(310, 340))
local dirv = math.rad(rng.float(-0.1, 0.1))
local y = rng.range(0, level.map.w / 2 * Map.tile_w)
local size = rng.range(32, 64)
level.bird = require("engine.Particles").new("eagle", 1, {x=0, y=y, dir=dir, dirv=dirv, size=size, life=800, vel=7, image="particles_images/birds_tropical_01"})
level.bird_s = require("engine.Particles").new("eagle", 1, {x=0, y=y, shadow=true, dir=dir, dirv=dirv, size=size, life=800, vel=7, image="particles_images/birds_tropical_shadow_01"})
end
else
local dx, dy = level.map:getScreenUpperCorner()
if level.bird then level.bird.ps:toScreen(dx, dy, true, 1) end
if level.bird_s then level.bird_s.ps:toScreen(dx + 100, dy + 120, true, 1) end
if level.bird and not level.bird.ps:isAlive() then level.bird = nil end
if level.bird_s and not level.bird_s.ps:isAlive() then level.bird_s = nil end
end
end,
})
return zone
end
local find = {type="world-encounter", subtype="maj-eyal"}
local where = game.level:pickSpotRemove(find)
while where and (game.level.map:checkAllEntities(where.x, where.y, "block_move") or not game.level.map:checkAllEntities(where.x, where.y, "can_encounter")) do where = game.level:pickSpotRemove(find) end
local x, y = mod.class.Encounter:findSpot(where)
print("Poosh at ", x, y)
if not x then return end
local g = game.level.map(x, y, engine.Map.TERRAIN):cloneFull()
g.name = "Portal to the lost land of Poosh"
g.display='>' g.color_r=0 g.color_g=0 g.color_b=255 g.notice = true
g.change_level=1 g.change_zone="lost-land-poosh" g.glow=true
g.add_displays = g.add_displays or {}
g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/demon_portal4.png", z=5}
g.nice_tiler = nil
g:initGlow()
g.real_change = changer
g.change_level_check = function(self)
if game.visited_zones["lost-land-poosh"] then game.log("#VIOLET#The portal seems to be inactive now.")
else game:changeLevel(1, self.real_change()) end
return true
end
game.zone:addEntity(game.level, g, "terrain", x, y)
print("Poosh portal added")
end)
local msg = "Message from #GOLD#DarkGod#WHITE#: Today we celebrate the 10000 days of total ToME4 playtime! This is over 27 years and a half.\nTo celebrate this you should find on your worldmap a new portal to the lost land of Poosh where you will see some new creatures and might find a useful item too!\nThank you all and have great fun!\n\nPS: Oh and do not forget to vote for ToME4 on http://te4.org/vote ! :)\n\nPS2: If you liked this special event, please say so in the forums I may do more later!"
game.log(msg)
require("engine.ui.Dialog"):simpleLongPopup("10000 days played!", msg, 500)
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