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Commit 011f396f authored by dg's avatar dg
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Shatur now have awesome tree-stores

git-svn-id: http://svn.net-core.org/repos/t-engine4@4184 51575b47-30f0-44d4-a5cc-537603b46e54
parent e733fa47
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with 44 additions and 16 deletions
game/modules/tome/data/gfx/shockbolt/store/tree_bow_sign.png

5.66 KiB

game/modules/tome/data/gfx/shockbolt/store/tree_leather_sign.png

6.21 KiB

game/modules/tome/data/gfx/shockbolt/store/tree_leaves_sign.png

6.15 KiB

game/modules/tome/data/gfx/shockbolt/store/tree_mace_sign.png

5.58 KiB

game/modules/tome/data/gfx/shockbolt/store/tree_plate_sign.png

5.88 KiB

game/modules/tome/data/gfx/shockbolt/store/tree_sword_sign.png

5.05 KiB

game/modules/tome/data/gfx/shockbolt/terrain/large_snow_tree_house.png

48 KiB

game/modules/tome/data/gfx/shockbolt/terrain/large_tree_house.png

44.9 KiB

......@@ -46,12 +46,12 @@ ssssssssssssssssssssssssssssssssssssssssssssssssss
ssssssssssssssssssssssssssssssssssssssssssssssssss
ssssssssssssssssssssssssssssssssssssssssssssssssss
ssssssssssssssssssssssssssssssssssssssssssssssssss
sssssssssssssssssssss4sssssss3--ssssssssssssssssss
ssssssssssssssssssss-4-sssss-3--ssssssssssssssssss
sssssssssssssssssssss--ssssss----sssssssssssssssss
sssssssssssssssssssss---sssss----sssssssssssssssss
ssssssssssssssssssssss----sss----sssssssssssssssss
ssssssssssssss2--ssssss---ss--ssssssssssssssssssss
sssssssssssssss---sssssss-ss-sssssssssssssssssssss
sssssssssssss-2--ssssss---ss--ssssssssssssssssssss
ssssssssssssss----sssssss-ss-sssssssssssssssssssss
ssssssssssssssss----sssss----sssssssssssssssssssss
sssssssssssssssss---sssss----ssssssss--sssssssssss
ssssssssssssssss----------ss-sssssss--ssssssssssss
......@@ -69,8 +69,8 @@ sssssssssssssssss~~~~~~~__~~~~ssssssssssssssssssss
~ttttt~~~~~~~ttttttttttt..tttttttt~~~~~~~~~~~~~~~~
tttttttttttttttttttttttt..tttttttttt~~~~~~~~~~~~~~
ttttttttttttttttttttttt...ttttttttttttt~~~~~~~~~~~
tttttttttttttt..ttttttt.....tttt.7ttttttt~~~~~~~~~
ttttttttttttt5....tttt......t....ttttttttttttttttt
ttttttttttttt.5.ttttttt.....tttt.7.tttttt~~~~~~~~~
ttttttttttttt.....tttt......t......ttttttttttttttt
ttttttttttttttttt.............tttttttttttttttttttt
ttttttttttttttttttt...t......ttttttttttttttttttttt
ttttttttttttttttttttttt.......tttttttttttttttttttt
......@@ -78,8 +78,8 @@ tttttttttttttttttttttt....ttt..ttttttttttttttttttt
ttttttttttttttttttttt..tt.ttt....ttttttttttttttttt
ttttttttttttttttttttt..tt.ttt.....tttttttttttttttt
ttttttttttttttttttt....tt..tttt.......tttttttttttt
ttttttttttttt.........tttt.tttttt.....tttttttttttt
ttttttttttttt6.......ttttt.ttttttttttttttttttttttt
ttttttttttttt.6.......tttt.tttttt.....tttttttttttt
ttttttttttttt........ttttt.ttttttttttttttttttttttt
tttttttttttttttttttttttttt.ttttttttttttttttttttttt
tttttttttttttttttttttttttt..tttttttttttttttttttttt
ttttttttttttttttttttttttttt.tttttttttttttttttttttt
......@@ -90,4 +90,4 @@ ttttttttttttttttttttttttttttt.tttttttttttttttttttt
ttttttttttttttttttttttttttttt..ttttttttttttttttttt
tttttttttttttttttttttttttttttt.ttttttttttttttttttt
tttttttttttttttttttttttttttttt.ttttttttttttttttttt
tttttttttttttttttttttttttttttt<ttttttttttttttttttt]]
\ No newline at end of file
tttttttttttttttttttttttttttttt<ttttttttttttttttttt]]
......@@ -20,7 +20,11 @@
load("/data/general/grids/basic.lua")
load("/data/general/grids/forest.lua")
load("/data/general/grids/water.lua")
load("/data/general/grids/mountain.lua", function(e) if e.image == "terrain/rocky_ground.png" then e.image = "terrain/snowy_grass.png" end end)
load("/data/general/grids/mountain.lua", function(e)
if e.image == "terrain/rocky_ground.png" then
e.image = "terrain/snowy_grass.png"
end
end)
newEntity{ base = "FLOOR", define_as = "COBBLESTONE",
name="cobblestone road",
......
......@@ -21,36 +21,60 @@ load("/data/general/traps/store.lua")
newEntity{ base = "BASE_STORE", define_as = "HEAVY_ARMOR_STORE",
name="Armoury",
display='2', color=colors.UMBER,
display='2', color=colors.UMBER, image = "invis.png",
add_displays={engine.Entity.new{
z=18, image="terrain/large_tree_house.png", display_on_seen=true, display_on_remember=true, display_h=3.5, display_y=-2, display_w=2, display_x=-0.5,
add_mos = {{image="store/tree_plate_sign.png", display_y=-0.3}},
}},
resolvers.store("HEAVY_ARMOR", "thalore"),
}
newEntity{ base = "BASE_STORE", define_as = "LIGHT_ARMOR_STORE",
name="Tanner",
display='2', color=colors.UMBER,
display='2', color=colors.UMBER, image = "invis.png",
add_displays={engine.Entity.new{
z=18, image="terrain/large_tree_house.png", display_on_seen=true, display_on_remember=true, display_h=3.5, display_y=-2, display_w=2, display_x=-0.5,
add_mos = {{image="store/tree_leather_sign.png", display_y=-0.3}},
}},
resolvers.store("LIGHT_ARMOR", "thalore"),
}
newEntity{ base = "BASE_STORE", define_as = "SWORD_WEAPON_STORE",
name="Swordsmith",
display='3', color=colors.UMBER,
display='3', color=colors.UMBER, image = "invis.png",
add_displays={engine.Entity.new{
z=18, image="terrain/large_snow_tree_house.png", display_on_seen=true, display_on_remember=true, display_h=3.5, display_y=-2, display_w=2, display_x=-0.5,
add_mos = {{image="store/tree_sword_sign.png", display_y=-0.3}},
}},
resolvers.store("SWORD_WEAPON", "thalore"),
}
newEntity{ base = "BASE_STORE", define_as = "MAUL_WEAPON_STORE",
name="Nature's Punch",
display='3', color=colors.UMBER,
display='3', color=colors.UMBER, image = "invis.png",
add_displays={engine.Entity.new{
z=18, image="terrain/large_snow_tree_house.png", display_on_seen=true, display_on_remember=true, display_h=3.5, display_y=-2, display_w=2, display_x=-0.5,
add_mos = {{image="store/tree_mace_sign.png", display_y=-0.3}},
}},
resolvers.store("MAUL_WEAPON", "thalore"),
}
newEntity{ base = "BASE_STORE", define_as = "ARCHER_WEAPON_STORE",
name="Silent Hunter",
display='3', color=colors.UMBER,
display='3', color=colors.UMBER, image = "invis.png",
add_displays={engine.Entity.new{
z=18, image="terrain/large_snow_tree_house.png", display_on_seen=true, display_on_remember=true, display_h=3.5, display_y=-2, display_w=2, display_x=-0.5,
add_mos = {{image="store/tree_bow_sign.png", display_y=-0.3}},
}},
resolvers.store("ARCHER_WEAPON", "thalore"),
}
newEntity{ base = "BASE_STORE", define_as = "HERBALIST",
name="Herbalist",
display='4', color=colors.LIGHT_BLUE,
display='4', color=colors.LIGHT_BLUE,image = "invis.png",
add_displays={engine.Entity.new{
z=18, image="terrain/large_tree_house.png", display_on_seen=true, display_on_remember=true, display_h=3.5, display_y=-2, display_w=2, display_x=-0.5,
add_mos = {{image="store/tree_leaves_sign.png", display_y=-0.3}},
}},
resolvers.store("POTION", "thalore"),
}
......@@ -171,7 +171,7 @@
</tileset>
<layer name="Terrain" width="50" height="50">
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</data>
</layer>
</map>
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