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Commit 00590f23 authored by dg's avatar dg
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plop

git-svn-id: http://svn.net-core.org/repos/t-engine4@6082 51575b47-30f0-44d4-a5cc-537603b46e54
parent 6bf7dae9
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......@@ -37,7 +37,7 @@ newEntity{
autolevel = "dexmage",
ai = "dumb_talented_simple", ai_state = { ai_move="move_dmap", talent_in=2, },
ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, },
stats = { str=10, dex=8, mag=6, con=16 },
resists = { [DamageType.PHYSICAL] = 10, [DamageType.COLD] = 100, [DamageType.FIRE] = -30, },
......
......@@ -38,10 +38,10 @@ defineTile(".", floor)
defineTile("+", data.sublevel.door)
defineTile("<", data.up)
if level.level == zone.max_level then quickEntity(">", '.') else defineTile(">", data.down, nil, nil, nil, {no_teleport=true}) end
if level.level == 1 then defineTile("O", floor, nil, {random_filter={type='humanoid', subtype='orc', special=function(e) return e.pride == data.sublevel.pride end, random_boss={nb_classes=1, loot_quality="store", loot_quantity=3, ai_move="move_dmap", rank=3.5,}}})
if level.level == 1 then defineTile("O", floor, nil, {random_filter={type='humanoid', subtype='orc', special=function(e) return e.pride == data.sublevel.pride end, random_boss={nb_classes=1, loot_quality="store", loot_quantity=3, ai_move="move_complex", rank=3.5,}}})
else quickEntity('O', 'o') end
defineTile(";", floor, nil, nil, nil, {no_teleport=true})
defineTile(" ", floor, nil, {entity_mod=function(e) e.make_escort = nil return e end, random_filter={type='humanoid', subtype='orc', special=function(e) return e.pride == data.sublevel.pride end, random_boss={nb_classes=1, loot_quality="store", loot_quantity=1, no_loot_randart=true, ai_move="move_dmap", rank=3}}}, nil, {no_teleport=true})
defineTile(" ", floor, nil, {entity_mod=function(e) e.make_escort = nil return e end, random_filter={type='humanoid', subtype='orc', special=function(e) return e.pride == data.sublevel.pride end, random_boss={nb_classes=1, loot_quality="store", loot_quantity=1, no_loot_randart=true, ai_move="move_complex", rank=3}}}, nil, {no_teleport=true})
defineTile('&', "GENERIC_LEVER", nil, nil, nil, {lever=1, lever_kind="pride-doors", lever_spot={type="lever", subtype="door"}})
defineTile('*', "GENERIC_LEVER_DOOR", nil, nil, nil, {lever_action=2, lever_action_value=0, lever_action_kind="pride-doors"}, {type="lever", subtype="door"})
......
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