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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@4064 51575b47-30f0-44d4-a5cc-537603b46e54
necrosis.lua 8.52 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newTalent{
name = "Blurred Mortality",
type = {"spell/necrosis",1},
require = spells_req1,
mode = "sustained",
points = 5,
sustain_mana = 30,
cooldown = 30,
tactical = { BUFF = 2 },
activate = function(self, t)
local ret = {
die_at = self:addTemporaryValue("die_at", -50 * self:getTalentLevelRaw(t)),
}
return ret
end,
deactivate = function(self, t, p)
self:removeTemporaryValue("die_at", p.die_at)
return true
end,
info = function(self, t)
return ([[The line between life and death blurs for you, you can only die when you reach -%d life.
However when below 0 you can not see how much life you have left.]]):
format(50 * self:getTalentLevelRaw(t))
end,
}
newTalent{
name = "Impending Doom",
type = {"spell/necrosis",2},
require = spells_req2,
points = 5,
random_ego = "attack",
mana = 30,
cooldown = 18,
tactical = { ATTACK = 1, DISABLE = 3 },
range = 0,
radius = function(self, t)
return 3 + self:getTalentLevelRaw(t)
end,
requires_target = true,
target = function(self, t)
return {type="cone", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=false, talent=t}
end,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 10, 120) end,
getStunDuration = function(self, t) return self:getTalentLevelRaw(t) + 2 end,
action = function(self, t)
local tg = self:getTalentTarget(t)
local x, y = self:getTarget(tg)
if not x or not y then return nil end
self:project(tg, x, y, DamageType.FLAMESHOCK, {dur=t.getStunDuration(self, t), dam=self:spellCrit(t.getDamage(self, t))})
if self:attr("burning_wake") then
local l = line.new(self.x, self.y, x, y)
local lx, ly = l()
local dir = lx and coord_to_dir[lx - self.x][ly - self.y] or 6
game.level.map:addEffect(self,
self.x, self.y, 4,
DamageType.INFERNO, self:attr("burning_wake"),
tg.radius,
{angle=math.deg(math.atan2(y - self.y, x - self.x))}, 55,
{type="inferno"},
nil, self:spellFriendlyFire()
)
end
game.level.map:particleEmitter(self.x, self.y, tg.radius, "breath_fire", {radius=tg.radius, tx=x-self.x, ty=y-self.y})
game:playSoundNear(self, "talents/fire")
return true
end,
info = function(self, t)
local damage = t.getDamage(self, t)
local stunduration = t.getStunDuration(self, t)
return ([[Conjures up a cone of flame. Any target caught in the area will take %0.2f fire damage and be paralyzed for %d turns.
The damage will increase with the Magic stat]]):
format(damDesc(self, DamageType.FIRE, damage), stunduration)
end,
}
newTalent{
name = "Reanimation",
type = {"spell/necrosis",3},
require = spells_req3,
points = 5,
random_ego = "attack",
mana = 40,
cooldown = 8,
tactical = { ATTACKAREA = 2 },
range = 7,
radius = function(self, t)
return 1 + self:getTalentLevelRaw(t)
end,
proj_speed = 4,
direct_hit = true,
requires_target = true,
target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=self:spellFriendlyFire(), talent=t, display={particle="bolt_fire", trail="firetrail"}}
end,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 28, 280) end,
action = function(self, t)
local tg = self:getTalentTarget(t)
local x, y = self:getTarget(tg)
if not x or not y then return nil end
self:projectile(tg, x, y, DamageType.FIRE, self:spellCrit(t.getDamage(self, t)), function(self, tg, x, y, grids)
game.level.map:particleEmitter(x, y, tg.radius, "fireflash", {radius=tg.radius, tx=x, ty=y})
if self:attr("burning_wake") then
game.level.map:addEffect(self,
x, y, 4,
engine.DamageType.INFERNO, self:attr("burning_wake"),
tg.radius,
5, nil,
{type="inferno"},
nil, tg.selffire
)
end
end)
game:playSoundNear(self, "talents/fireflash")
return true
end,
info = function(self, t)
local damage = t.getDamage(self, t)
local radius = self:getTalentRadius(t)
return ([[Conjures up a bolt of fire moving toward the target that explodes into a flash of fire doing %0.2f fire damage in a radius of %d.
The damage will increase with the Magic stat]]):
format(damDesc(self, DamageType.FIRE, damage), radius)
end,
}
newTalent{
name = "Lichform",
type = {"spell/necrosis",4},
require = spells_req4,
mode = "sustained",
points = 5,
sustain_mana = 150,
cooldown = 30,
no_npc_use = true,
becomeLich = function(self, t)
self.descriptor.race = "Undead"
self.descriptor.subrace = "Lich"
self.moddable_tile = "skeleton"
self.moddable_tile_nude = true
self.moddable_tile_base = "base_lich_01.png"
self.moddable_tile_ornament = nil
self.blood_color = colors.GREY
self:attr("poison_immune", 1)
self:attr("disease_immune", 0.5)
self:attr("stun_immune", 0.5)
self:attr("cut_immune", 1)
self:attr("fear_immune", 1)
self:attr("no_breath", 1)
self:attr("undead", 1)
self.resists[DamageType.COLD] = (self.resists[DamageType.COLD] or 0) + 20
self.resists[DamageType.DARKNESS] = (self.resists[DamageType.DARKNESS] or 0) + 20
self.inscription_restrictions = self.inscription_restrictions or {}
self.inscription_restrictions["inscriptions/runes"] = true
self.inscription_restrictions["inscriptions/taints"] = true
local level = self:getTalentLevel(t)
if level < 2 then
self:incIncStat("mag", -3) self:incIncStat("wil", -3)
self.resists.all = (self.resists.all or 0) - 10
elseif level < 3 then
-- nothing
elseif level < 4 then
self:incIncStat("mag", 3) self:incIncStat("wil", 3)
self.life_rating = self.life_rating + 1
elseif level < 5 then
self:incIncStat("mag", 3) self:incIncStat("wil", 3)
self:attr("combat_spellresist", 10) self:attr("combat_mentalresist", 10)
self.life_rating = self.life_rating + 2
elseif level < 6 then
self:incIncStat("mag", 5) self:incIncStat("wil", 5)
self:attr("combat_spellresist", 10) self:attr("combat_mentalresist", 10)
self.resists_cap.all = (self.resists_cap.all or 0) + 10
self.life_rating = self.life_rating + 2
else
self:incIncStat("mag", 6) self:incIncStat("wil", 6) self:incIncStat("cun", 6)
self:attr("combat_spellresist", 15) self:attr("combat_mentalresist", 15)
self.resists_cap.all = (self.resists_cap.all or 0) + 15
self.life_rating = self.life_rating + 3
end
require("engine.ui.Dialog"):simplePopup("Lichform", "#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, your eyes fall apart as you are reborn into a Lich!")
end,
on_pre_use = function(self, t)
if self:attr("undead") then return false else return true end
end,
activate = function(self, t)
local ret = {
mana = self:addTemporaryValue("mana_regen", -4),
}
return ret
end,
deactivate = function(self, t, p)
self:removeTemporaryValue("mana_regen", p.mana)
return true
end,
info = function(self, t)
return ([[Your true goal. The purpose of all necromancy, to become a powerful and everliving Lich!
If you are killed while this spell is active the arcane forces you unleash will be able to rebuild you body into Lichform.
All liches gain the following intrinsic:
- Poison, cuts, fear immunity
- Disease resistance 50%%
- Stun resistance 50%%
- Cold and darkness resistance 20%%
- No need to breathe
- Infusions do not work
Also:
At level 1: -3 to all stats, -10%% to all resistances. Such meagre devotion!
At level 2: Nothing
At level 3: +3 Magic and Willpower, +1 life rating (not retroactive)
At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves
At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistances cap raised by 10%%
At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistances cap raised by 15%%. Fear my power!
While active it will drain 4 mana per turns.]]):
format()
end,
}