Forked from
tome / Tales of MajEyal
6704 commits behind the upstream repository.
npcs.lua 6.11 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/npcs/skeleton.lua", rarity(0))
load("/data/general/npcs/ghoul.lua", rarity(0))
load("/data/general/npcs/ghost.lua", rarity(4))
load("/data/general/npcs/bone-giant.lua", rarity(3))
load("/data/general/npcs/faeros.lua", rarity(4))
load("/data/general/npcs/gwelgoroth.lua", rarity(4))
load("/data/general/npcs/aquatic_critter.lua", function(e) if e.rarity then e.aquatic_rarity, e.rarity = e.rarity, nil end end)
load("/data/general/npcs/aquatic_demon.lua", function(e) if e.rarity then e.aquatic_rarity, e.rarity = e.rarity, nil end end)
load("/data/general/npcs/all.lua", rarity(4, 35))
local Talents = require("engine.interface.ActorTalents")
newEntity{ define_as = "TANNEN",
type = "humanoid", subtype = "human", unique = true,
name = "Tannen",
display = "p", color=colors.VIOLET,
desc = [[The traitor has been revealed, and he does not intend to let you escape to tell the tale.]],
killer_message = "and was neither found nor heard from again",
level_range = {35, nil}, exp_worth = 2,
max_life = 250, life_rating = 16, fixed_rating = true,
max_mana = 850, mana_regen = 40,
mana_regen = 15,
rank = 4,
size_category = 2,
infravision = 10,
stats = { str=10, dex=12, cun=14, mag=25, con=16 },
instakill_immune = 1,
blind_immune = 1,
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1, },
equipment = resolvers.equip{
{type="weapon", subtype="staff", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="cloth", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
},
resolvers.drops{chance=100, nb=4, {tome_drops="boss"} },
resolvers.drops{chance=100, nb=1, {defined="ORB_MANY_WAYS2"} },
resolvers.drops{chance=100, nb=1, {defined="ATHAME_WEST2"} },
resolvers.drops{chance=100, nb=1, {defined="NOTE4"} },
resists = { [DamageType.ACID] = 100, },
resolvers.talents{
[Talents.T_THROW_BOMB]={base=4, every=6, max=9},
[Talents.T_CHANNEL_STAFF]={base=5, every=5, max=9},
[Talents.T_STAFF_MASTERY]={base=3, every=10, max=5},
[Talents.T_ALCHEMIST_PROTECTION]={base=5, every=5, max=9},
[Talents.T_SHOCKWAVE_BOMB]={base=4, every=6, max=9},
[Talents.T_HEAT]={base=4, every=6, max=9},
[Talents.T_BODY_OF_FIRE]={base=3, every=5, max=9},
[Talents.T_ACID_INFUSION]={base=5, every=5, max=9},
[Talents.T_STONE_TOUCH]={base=3, every=5, max=9},
},
resolvers.generic(function(self)
-- Make and wield some alchemist gems
local t = self:getTalentFromId(self.T_CREATE_ALCHEMIST_GEMS)
local gem = t.make_gem(self, t, "GEM_BLOODSTONE")
self:wearObject(gem, true, false)
end),
autolevel = "dexmage",
ai = "tactical", ai_state = {ai_target="target_player_radius", sense_radius=400, talent_in=1, ai_move="move_astar" },
ai_tactic = resolvers.tactic"ranged",
resolvers.inscriptions(2, "infusion"),
resolvers.inscriptions(1, "rune"),
resolvers.inscriptions(1, {"manasurge rune"}),
on_die = function(self, who)
game.player:resolveSource():setQuestStatus("east-portal", engine.Quest.COMPLETED, "tannen-dead")
end,
}
newEntity{ define_as = "DROLEM",
type = "construct", subtype = "golem",
display = 'g', color=colors.GREEN,
name = "Drolem",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/construct_golem_drolem.png", display_h=2, display_y=-1}}},
desc = [[This is Tannen's construct, a HUGE golem in the rough shape of a dragon.
It is so huge that it blocks sight beyond it.]],
killer_message = "and was neither found nor heard from again",
level_range = {35, nil}, exp_worth=2,
max_life = 6000, life_rating = 17, fixed_rating = true,
-- Special, the golem is HUGE and blocks LOS
block_sight = true,
combat = { dam=10, atk=10, apr=0, dammod={str=1} },
resists = { [DamageType.ACID] = 100, },
body = { INVEN = 50, MAINHAND=1, OFFHAND=1, BODY=1, HEAD=1, },
instakill_immune = 1,
blind_immune = 1,
infravision = 10,
see_invisible = 100,
rank = 4,
size_category = 5,
move_others=true,
resolvers.talents{
[Talents.T_ARMOUR_TRAINING]=5,
[Talents.T_WEAPON_COMBAT]=3,
[Talents.T_POISON_BREATH]={base=6, every=5, max=9},
[Talents.T_WEAPONS_MASTERY]=6,
[Talents.T_ICE_BREATH]={base=5, every=5, max=9},
[Talents.T_GOLEM_BEAM]={base=5, every=5, max=9},
[Talents.T_GOLEM_ARCANE_PULL]={base=3, every=5, max=6},
[Talents.T_GOLEM_POUND]={base=3, every=5, max=6},
[Talents.T_GOLEM_CRUSH]={base=3, every=5, max=6},
[Talents.T_GOLEM_REFLECTIVE_SKIN]={base=3, every=5, max=6},
},
resolvers.drops{chance=100, nb=1, {defined="RESONATING_DIAMOND_WEST2"} },
resolvers.equip{
{type="weapon", subtype="greatsword", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="massive", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="head", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
},
autolevel = "warrior",
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
resolvers.inscriptions(6, "rune"),
stats = { str=14, dex=12, mag=10, wil=67, con=12 },
open_door = true,
blind_immune = 1,
fear_immune = 1,
poison_immune = 1,
disease_immune = 1,
stone_immune = 1,
see_invisible = 30,
no_breath = 1,
on_die = function(self, who)
game.player:resolveSource():setQuestStatus("east-portal", engine.Quest.COMPLETED, "drolem-dead")
end,
}