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npcs.lua 6.11 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

load("/data/general/npcs/skeleton.lua", rarity(0))
load("/data/general/npcs/ghoul.lua", rarity(0))
load("/data/general/npcs/ghost.lua", rarity(4))
load("/data/general/npcs/bone-giant.lua", rarity(3))
load("/data/general/npcs/faeros.lua", rarity(4))
load("/data/general/npcs/gwelgoroth.lua", rarity(4))
load("/data/general/npcs/aquatic_critter.lua", function(e) if e.rarity then e.aquatic_rarity, e.rarity = e.rarity, nil end end)
load("/data/general/npcs/aquatic_demon.lua", function(e) if e.rarity then e.aquatic_rarity, e.rarity = e.rarity, nil end end)

load("/data/general/npcs/all.lua", rarity(4, 35))

local Talents = require("engine.interface.ActorTalents")

newEntity{ define_as = "TANNEN",
	type = "humanoid", subtype = "human", unique = true,
	name = "Tannen",
	display = "p", color=colors.VIOLET,
	desc = [[The traitor has been revealed, and he does not intend to let you escape to tell the tale.]],
	killer_message = "and was neither found nor heard from again",
	level_range = {35, nil}, exp_worth = 2,
	max_life = 250, life_rating = 16, fixed_rating = true,
	max_mana = 850, mana_regen = 40,
	mana_regen = 15,
	rank = 4,
	size_category = 2,
	infravision = 10,
	stats = { str=10, dex=12, cun=14, mag=25, con=16 },

	instakill_immune = 1,
	blind_immune = 1,

	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1, },
	equipment = resolvers.equip{
		{type="weapon", subtype="staff", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
		{type="armor", subtype="cloth", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
	},
	resolvers.drops{chance=100, nb=4, {tome_drops="boss"} },
	resolvers.drops{chance=100, nb=1, {defined="ORB_MANY_WAYS2"} },
	resolvers.drops{chance=100, nb=1, {defined="ATHAME_WEST2"} },
	resolvers.drops{chance=100, nb=1, {defined="NOTE4"} },

	resists = { [DamageType.ACID] = 100, },

	resolvers.talents{
		[Talents.T_THROW_BOMB]={base=4, every=6, max=9},
		[Talents.T_CHANNEL_STAFF]={base=5, every=5, max=9},
		[Talents.T_STAFF_MASTERY]={base=3, every=10, max=5},
		[Talents.T_ALCHEMIST_PROTECTION]={base=5, every=5, max=9},
		[Talents.T_SHOCKWAVE_BOMB]={base=4, every=6, max=9},
		[Talents.T_HEAT]={base=4, every=6, max=9},
		[Talents.T_BODY_OF_FIRE]={base=3, every=5, max=9},
		[Talents.T_ACID_INFUSION]={base=5, every=5, max=9},
		[Talents.T_STONE_TOUCH]={base=3, every=5, max=9},
	},

	resolvers.generic(function(self)
		-- Make and wield some alchemist gems
		local t = self:getTalentFromId(self.T_CREATE_ALCHEMIST_GEMS)
		local gem = t.make_gem(self, t, "GEM_BLOODSTONE")
		self:wearObject(gem, true, false)
	end),

	autolevel = "dexmage",
	ai = "tactical", ai_state = {ai_target="target_player_radius", sense_radius=400, talent_in=1, ai_move="move_astar" },
	ai_tactic = resolvers.tactic"ranged",
	resolvers.inscriptions(2, "infusion"),
	resolvers.inscriptions(1, "rune"),
	resolvers.inscriptions(1, {"manasurge rune"}),

	on_die = function(self, who)
		game.player:resolveSource():setQuestStatus("east-portal", engine.Quest.COMPLETED, "tannen-dead")
	end,
}

newEntity{ define_as = "DROLEM",
	type = "construct", subtype = "golem",
	display = 'g', color=colors.GREEN,
	name = "Drolem",
	resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/construct_golem_drolem.png", display_h=2, display_y=-1}}},
	desc = [[This is Tannen's construct, a HUGE golem in the rough shape of a dragon.
It is so huge that it blocks sight beyond it.]],
	killer_message = "and was neither found nor heard from again",
	level_range = {35, nil}, exp_worth=2,
	max_life = 6000, life_rating = 17, fixed_rating = true,

	-- Special, the golem is HUGE and blocks LOS
	block_sight = true,

	combat = { dam=10, atk=10, apr=0, dammod={str=1} },

	resists = { [DamageType.ACID] = 100, },

	body = { INVEN = 50, MAINHAND=1, OFFHAND=1, BODY=1, HEAD=1, },
	instakill_immune = 1,
	blind_immune = 1,
	infravision = 10,
	see_invisible = 100,
	rank = 4,
	size_category = 5,
	move_others=true,

	resolvers.talents{
		[Talents.T_ARMOUR_TRAINING]=5,
		[Talents.T_WEAPON_COMBAT]=3,
		[Talents.T_POISON_BREATH]={base=6, every=5, max=9},
		[Talents.T_WEAPONS_MASTERY]=6,
		[Talents.T_ICE_BREATH]={base=5, every=5, max=9},
		[Talents.T_GOLEM_BEAM]={base=5, every=5, max=9},
		[Talents.T_GOLEM_ARCANE_PULL]={base=3, every=5, max=6},
		[Talents.T_GOLEM_POUND]={base=3, every=5, max=6},
		[Talents.T_GOLEM_CRUSH]={base=3, every=5, max=6},
		[Talents.T_GOLEM_REFLECTIVE_SKIN]={base=3, every=5, max=6},
	},
	resolvers.drops{chance=100, nb=1, {defined="RESONATING_DIAMOND_WEST2"} },

	resolvers.equip{
		{type="weapon", subtype="greatsword", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
		{type="armor", subtype="massive", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
		{type="armor", subtype="head", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
	},
	autolevel = "warrior",
	ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
	ai_tactic = resolvers.tactic"melee",
	resolvers.inscriptions(6, "rune"),

	stats = { str=14, dex=12, mag=10, wil=67, con=12 },

	open_door = true,
	blind_immune = 1,
	fear_immune = 1,
	poison_immune = 1,
	disease_immune = 1,
	stone_immune = 1,
	see_invisible = 30,
	no_breath = 1,

	on_die = function(self, who)
		game.player:resolveSource():setQuestStatus("east-portal", engine.Quest.COMPLETED, "drolem-dead")
	end,
}