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Forked from tome / Tales of MajEyal
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zone.lua 2.04 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

return {
	name = "Ruins of Telmur",
	level_range = {35, 40},
	level_scheme = "player",
	max_level = 5,
	decay = {300, 800},
	actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
	width = 20, height = 20,
	all_remembered = true,
	all_lited = true,
	persistant = "zone",
	ambiant_music = "Remembrance.ogg",
	generator =  {
		map = {
			class = "engine.generator.map.Roomer",
			nb_rooms = 5,
			rooms = {"simple", "pilar", {"money_vault",5}},
			lite_room_chance = 20,
			['.'] = "FLOOR",
			['#'] = "WALL",
			up = "UP",
			down = "DOWN",
			door = "DOOR",
		},
		actor = {
			class = "engine.generator.actor.Random",
			nb_npc = {14, 14},
			guardian = "SHADE_OF_SARUMAN",
		},
		object = {
			class = "engine.generator.object.Random",
			nb_object = {6, 9},
		},
		trap = {
			class = "engine.generator.trap.Random",
			nb_trap = {6, 9},
		},
	},
	on_enter = function(lev, old_lev, newzone)
		if newzone and not game.level.shown_warning then
			require("engine.ui.Dialog"):simplePopup("Orthanc", "As you approch the tower you notice it is utterly destroyed, only the basement remaining.")
			game.level.shown_warning = true
		end
	end,
	levels =
	{
		[1] = {
			generator = { map = {
				up = "UP_WILDERNESS",
			}, },
		},
	},
}