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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@6723 51575b47-30f0-44d4-a5cc-537603b46e54
zone.lua 2.61 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local layout = game.state:alternateZone(short_name, {"HIDEOUT", 2})
layout="HIDEOUT"
local is_hideout = layout == "HIDEOUT"
return {
name = "Ruins of Kor'Pul",
level_range = {1, 5},
level_scheme = "player",
max_level = 3,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 50, height = 50,
tier1 = true,
tier1_escort = 1,
-- all_remembered = true,
-- all_lited = true,
persistent = "zone",
ambient_music = "Swashing the buck.ogg",
min_material_level = function() return game.state:isAdvanced() and 3 or 1 end,
max_material_level = function() return game.state:isAdvanced() and 4 or 2 end,
is_hideout = is_hideout,
generator = {
map = {
class = "engine.generator.map.Roomer",
nb_rooms = 10,
rooms = {"random_room", {"money_vault",5}, {"lesser_vault",8}},
lesser_vaults_list = {"circle","amon-sul-crypt","rat-nest","skeleton-mage-cabal"},
lite_room_chance = 100,
['.'] = "FLOOR",
['#'] = "WALL",
up = "UP",
down = "DOWN",
door = "DOOR",
},
actor = {
class = "mod.class.generator.actor.OnSpots",
nb_npc = {20, 30},
filters = { {max_ood=2}, },
nb_spots = 2, on_spot_chance = 35,
},
object = {
class = "engine.generator.object.OnSpots",
nb_object = {6, 9},
nb_spots = 2, on_spot_chance = 80,
},
trap = {
class = "engine.generator.trap.Random",
nb_trap = {0, 0},
},
},
levels =
{
[1] = {
generator = { map = {
up = "UP_WILDERNESS",
}, },
},
[3] = {
generator = { map = {
class = "engine.generator.map.Static",
map = is_hideout and "zones/ruins-kor-pul-invaded-last" or "zones/ruins-kor-pul-last",
}, },
},
},
post_process = function(level)
-- Place a lore note on each level
game:placeRandomLoreObjectScale("NOTE", "korpul", level.level)
end,
}