Skip to content
Snippets Groups Projects
necrosis.lua 9.2 KiB
Newer Older
dg's avatar
dg committed
-- ToME - Tales of Maj'Eyal
dg's avatar
dg committed
-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini
dg's avatar
dg committed
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

newTalent{
	name = "Blurred Mortality",
	type = {"spell/necrosis",1},
	require = spells_req1,
dg's avatar
dg committed
	mode = "sustained",
dg's avatar
dg committed
	points = 5,
dg's avatar
dg committed
	sustain_mana = 30,
	cooldown = 30,
	tactical = { BUFF = 2 },
	activate = function(self, t)
		local ret = {
			die_at = self:addTemporaryValue("die_at", -50 * self:getTalentLevelRaw(t)),
		}
		return ret
dg's avatar
dg committed
	end,
dg's avatar
dg committed
	deactivate = function(self, t, p)
		self:removeTemporaryValue("die_at", p.die_at)
dg's avatar
dg committed
		return true
	end,
	info = function(self, t)
dg's avatar
dg committed
		return ([[The line between life and death blurs for you; you can only die when you reach -%d life.
		However, when below 0 you cannot see how much life you have left.]]):
dg's avatar
dg committed
		format(50 * self:getTalentLevelRaw(t))
dg's avatar
dg committed
	end,
}

newTalent{
	name = "Impending Doom",
	type = {"spell/necrosis",2},
	require = spells_req2,
	points = 5,
dg's avatar
dg committed
	mana = 70,
	cooldown = 30,
	tactical = { ATTACK = { ARCANE = 3 }, DISABLE = 2 },
dg's avatar
dg committed
	range = 7,
dg's avatar
dg committed
	requires_target = true,
dg's avatar
dg committed
	getMax = function(self, t) return 200 + self:combatTalentSpellDamage(t, 28, 850) end,
	getDamage = function(self, t) return 50 + self:combatTalentSpellDamage(t, 10, 100) end,
dg's avatar
dg committed
	action = function(self, t)
dg's avatar
dg committed
		local tg = {type="hit", range=self:getTalentRange(t), talent=t}
dg's avatar
dg committed
		local x, y = self:getTarget(tg)
		if not x or not y then return nil end
dg's avatar
dg committed
		self:project(tg, x, y, function(px, py)
			local target = game.level.map(px, py, Map.ACTOR)
			if not target then return end
			local dam = target.life * t.getDamage(self, t) / 100
			dam = math.min(dam, t.getMax(self, t))
			target:setEffect(target.EFF_IMPENDING_DOOM, 10, {dam=dam/10, src=self})
		end, 1, {type="freeze"})
dg's avatar
dg committed
		return true
	end,
	info = function(self, t)
dg's avatar
dg committed
		return ([[Your target's doom draws near. It cannot regenerate or heal at all and will take %d%% of its remaining life (or %0.2f, whichever is lower) over 10 turns as arcane damage.
dg's avatar
dg committed
		The damage will increase with your Spellpower.]]):
dg's avatar
dg committed
		format(t.getDamage(self, t), t.getMax(self, t))
dg's avatar
dg committed
	end,
}

newTalent{
dg's avatar
dg committed
	name = "Undeath Link",
dg's avatar
dg committed
	type = {"spell/necrosis",3},
	require = spells_req3,
	points = 5,
	random_ego = "attack",
dg's avatar
dg committed
	mana = 35,
	cooldown = 20,
	tactical = { HEAL = 2 },
dg's avatar
dg committed
	getHeal = function(self, t) return 20 + self:combatTalentSpellDamage(t, 10, 70) end,
	on_pre_use = function(self, t)
		if game.party and game.party:hasMember(self) then
			for act, def in pairs(game.party.members) do
				if act.summoner and act.summoner == self and act.necrotic_minion then
					return true
				end
			end
		else
			for uid, act in pairs(game.level.entities) do
				if act.summoner and act.summoner == self and act.necrotic_minion then
					return true
				end
			end
		end
		return false
dg's avatar
dg committed
	end,
	action = function(self, t)
dg's avatar
dg committed
		local heal = t.getHeal(self, t)
		if game.party and game.party:hasMember(self) then
			for act, def in pairs(game.party.members) do
				if act.summoner and act.summoner == self and act.necrotic_minion then
					act:takeHit(act.max_life * heal / 100, self)
				end
			end
		else
			for uid, act in pairs(game.level.entities) do
				if act.summoner and act.summoner == self and act.necrotic_minion then
					act:takeHit(act.max_life * heal / 100, self)
				end
dg's avatar
dg committed
			end
dg's avatar
dg committed
		end
		self:attr("allow_on_heal", 1)
dg's avatar
dg committed
		self:heal(self.max_life * heal / 100)
		self:attr("allow_on_heal", -1)
dg's avatar
dg committed
		game:playSoundNear(self, "talents/ice")
dg's avatar
dg committed
		return true
	end,
	info = function(self, t)
dg's avatar
dg committed
		local heal = t.getHeal(self, t)
dg's avatar
dg committed
		return ([[Absorb %d%% of all your minions' life (possibly destroying them) and use this energy to heal you for %d%% of your total life.
dg's avatar
dg committed
		The healing will increase with your Spellpower.]]):
dg's avatar
dg committed
		format(heal, heal)
dg's avatar
dg committed
	end,
}

newTalent{
	name = "Lichform",
	type = {"spell/necrosis",4},
dg's avatar
dg committed
	require = {
		stat = { mag=function(level) return 40 + (level-1) * 2 end },
		level = function(level) return 20 + (level-1)  end,
		special = { desc="'From Death, Life' quest completed", fct=function(self, t) return self:isQuestStatus("lichform", engine.Quest.DONE) end},
	},
dg's avatar
dg committed
	mode = "sustained",
dg's avatar
dg committed
	points = 5,
dg's avatar
dg committed
	sustain_mana = 150,
dg's avatar
dg committed
	cooldown = 30,
dg's avatar
dg committed
	no_unlearn_last = true,
dg's avatar
dg committed
	no_npc_use = true,
	becomeLich = function(self, t)
		self.descriptor.race = "Undead"
		self.descriptor.subrace = "Lich"
		self.moddable_tile = "skeleton"
		self.moddable_tile_nude = true
		self.moddable_tile_base = "base_lich_01.png"
		self.moddable_tile_ornament = nil
		self.blood_color = colors.GREY
		self:attr("poison_immune", 1)
		self:attr("disease_immune", 0.5)
		self:attr("stun_immune", 0.5)
		self:attr("cut_immune", 1)
		self:attr("fear_immune", 1)
		self:attr("no_breath", 1)
		self:attr("undead", 1)
		self.resists[DamageType.COLD] = (self.resists[DamageType.COLD] or 0) + 20
		self.resists[DamageType.DARKNESS] = (self.resists[DamageType.DARKNESS] or 0) + 20
		self.inscription_restrictions = self.inscription_restrictions or {}
		self.inscription_restrictions["inscriptions/runes"] = true
		self.inscription_restrictions["inscriptions/taints"] = true
dg's avatar
dg committed

dg's avatar
dg committed
		local level = self:getTalentLevel(t)
		if level < 2 then
			self:incIncStat("mag", -3) self:incIncStat("wil", -3)
			self.resists.all = (self.resists.all or 0) - 10
		elseif level < 3 then
			-- nothing
		elseif level < 4 then
			self:incIncStat("mag", 3) self:incIncStat("wil", 3)
			self.life_rating = self.life_rating + 1
		elseif level < 5 then
			self:incIncStat("mag", 3) self:incIncStat("wil", 3)
			self:attr("combat_spellresist", 10) self:attr("combat_mentalresist", 10)
			self.life_rating = self.life_rating + 2
			self:learnTalentType("celestial/star-fury", true)
			self:setTalentTypeMastery("celestial/star-fury", 0.7)
			self.negative_regen = self.negative_regen + 0.2 + 0.1
dg's avatar
dg committed
		elseif level < 6 then
			self:incIncStat("mag", 5) self:incIncStat("wil", 5)
			self:attr("combat_spellresist", 10) self:attr("combat_mentalresist", 10)
			self.resists_cap.all = (self.resists_cap.all or 0) + 10
			self.life_rating = self.life_rating + 2
			self:learnTalentType("celestial/star-fury", true)
			self:setTalentTypeMastery("celestial/star-fury", 0.9)
			self.negative_regen = self.negative_regen + 0.2 + 0.5
dg's avatar
dg committed
		else
			self:incIncStat("mag", 6) self:incIncStat("wil", 6) self:incIncStat("cun", 6)
			self:attr("combat_spellresist", 15) self:attr("combat_mentalresist", 15)
			self.resists_cap.all = (self.resists_cap.all or 0) + 15
			self.life_rating = self.life_rating + 3
			self:learnTalentType("celestial/star-fury", true)
			self:setTalentTypeMastery("celestial/star-fury", 1.1)
			self.negative_regen = self.negative_regen + 0.2 + 1
dg's avatar
dg committed
		end

dg's avatar
dg committed
		if self:attr("blood_life") then
			self.blood_life = nil
			game.log("#GREY#As you turn into a powerful undead you feel your body violently rejecting the Blood of Life.")
		end

dg's avatar
dg committed
		require("engine.ui.Dialog"):simplePopup("Lichform", "#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!")
dg's avatar
dg committed

		game.level.map:particleEmitter(self.x, self.y, 1, "demon_teleport")
dg's avatar
dg committed
	end,
	on_pre_use = function(self, t)
		if self:attr("undead") then return false else return true end
	end,
	activate = function(self, t)
		local ret = {
			mana = self:addTemporaryValue("mana_regen", -4),
		}
		return ret
	end,
	deactivate = function(self, t, p)
		self:removeTemporaryValue("mana_regen", p.mana)
dg's avatar
dg committed
		return true
	end,
	info = function(self, t)
dg's avatar
dg committed
		return ([[Your true goal. The purpose of all necromancy, to become a powerful and everliving Lich!
dg's avatar
dg committed
		If you are killed while this spell is active the arcane forces you unleash will be able to rebuild your body into Lichform.
dg's avatar
dg committed
		All liches gain the following intrinsics:
dg's avatar
dg committed
		- Poison, cut, fear immunity
dg's avatar
dg committed
		- Disease resistance 50%%
		- Stun resistance 50%%
		- Cold and darkness resistance 20%%
		- No need to breathe
		- Infusions do not work
		Also:
		At level 1: -3 to all stats, -10%% to all resistances. Such meagre devotion!
		At level 2: Nothing
		At level 3: +3 Magic and Willpower, +1 life rating (not retroactive)
		At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration
		At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%%, Celestial/Star Fury category (0.9) and 0.5 negative energies regeneration
		At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.1) and 1.0 negative energies regeneration. Fear my power!
dg's avatar
dg committed
		The undead cannot use this talent.
		While active it will drain 4 mana per turn.]]):
dg's avatar
dg committed
		format()
dg's avatar
dg committed
	end,
}