Newer
Older
-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local grass_editer = {method="borders_def", def="grass_wm"}
local jungle_grass_editer = { method="borders_def", def="jungle_grass"}
local sand_editer = {method="borders_def", def="sand"}
local ice_editer = {method="borders_def", def="ice"}
local mountain_editer = {method="borders_def", def="mountain"}
local gold_mountain_editer = {method="borders_def", def="gold_mountain"}
local lava_editer = {method="borders_def", def="lava"}
--------------------------------------------------------------------------------
-- Grassland
--------------------------------------------------------------------------------
newEntity{
define_as = "PLAINS",
type = "floor", subtype = "grass",
name = "plains", image = "terrain/grass_worldmap/grass_main_01.png",
-- nice_tiler = { method="replace", base={"PLAINS_PATCH", 70, 1, 15}},
can_encounter=true, equilibrium_level=-10,
nice_editer = grass_editer,
}
for i = 1, 12 do newEntity{ base = "PLAINS", define_as = "PLAINS_PATCH"..i, image = "terrain/grass"..(i<7 and "" or "2")..".png" } end
newEntity{ base="PLAINS", define_as="CULTIVATION",
name="cultivated fields",
display=';', color=colors.GREEN, back_color=colors.DARK_GREEN,
image="terrain/cultivation.png",
nice_tiler = { method="replace", base={"CULTIVATION", 100, 1, 4}},
}
for i = 1, 4 do newEntity{ base = "CULTIVATION", define_as = "CULTIVATION"..i, image="terrain/grass.png", add_mos={{image="terrain/cultivation0"..i..".png"}} } end
newEntity{ base="PLAINS", define_as="LOW_HILLS",
name="low hills",
display=';', color=colors.LIGHT_GREEN, back_color={r=44,g=95,b=43},
for i = 1, 6 do newEntity{ base = "LOW_HILLS", define_as = "LOW_HILLS"..i, image="terrain/grass.png", add_mos={{image="terrain/grass_hill_"..i.."_01.png"}} } end
newEntity{
define_as = "FOREST",
type = "wall", subtype = "grass",
name = "forest",
image = "terrain/tree.png",
display = '#', color=colors.LIGHT_GREEN, back_color={r=44,g=95,b=43},
always_remember = true,
can_pass = {pass_tree=1},
does_block_move = true,
block_sight = true,
nice_tiler = { method="replace", base={"FOREST", 100, 1, 30}},
nice_editer = grass_editer,
}
for i = 1, 30 do newEntity{ base="FOREST", define_as = "FOREST"..i, image = "terrain/grass.png", add_displays = class:makeTrees("terrain/tree_alpha", 13, 9)} end
newEntity{
define_as = "OLD_FOREST",
type = "wall", subtype = "grass",
name = "Old forest",
image = "terrain/tree_dark.png",
display = '#', color=colors.GREEN, back_color={r=34,g=65,b=33},
always_remember = true,
can_pass = {pass_tree=1},
does_block_move = true,
block_sight = true,
nice_tiler = { method="replace", base={"OLD_FOREST", 100, 1, 30}},
nice_editer = grass_editer,
}
for i = 1, 30 do newEntity{ base="OLD_FOREST", define_as = "OLD_FOREST"..i, image = "terrain/grass.png", add_displays = class:makeTrees("terrain/tree_alpha", 13, 9, colors.GREY)} end
--------------------------------------------------------------------------------
-- Desolation
--------------------------------------------------------------------------------
newEntity{
define_as = "CHARRED_SCAR",
type = "floor", subtype = "lava",
name = "Charred Scar", image = "terrain/lava_floor.png",
display='.', color=colors.WHITE, back_color=colors.LIGHT_DARK,
nice_tiler = { method="replace", base={"CHARRED_SCAR_PATCH", 100, 1, 16}},
can_encounter=true, equilibrium_level=-10,
}
for i = 1, 16 do newEntity{ base = "CHARRED_SCAR", define_as = "CHARRED_SCAR_PATCH"..i, image = "terrain/lava/lava_floor"..i..".png" } end
name = "burnt tree",
image = "terrain/burnt_tree.png",
display = '#', color=colors.LIGHT_GREEN, back_color={r=44,g=95,b=43},
always_remember = true,
can_pass = {pass_tree=1},
does_block_move = true,
block_sight = true,
nice_tiler = { method="replace", base={"BURNT_FOREST", 100, 1, 20}},
for i = 1, 20 do newEntity{ base="BURNT_FOREST", define_as = "BURNT_FOREST"..i, name = "burnt tree", image = "terrain/lava_floor.png", add_displays = class:makeTrees("terrain/burnttree_alpha", 8, 0)} end
--------------------------------------------------------------------------------
-- Iceland
--------------------------------------------------------------------------------
newEntity{
define_as = "POLAR_CAP",
name = "polar cap", image = "terrain/frozen_ground.png",
display = '.', color=colors.LIGHT_BLUE, back_color=colors.WHITE,
can_encounter=true, equilibrium_level=-10,
nice_editer = ice_editer,
}
newEntity{
define_as = "FROZEN_SEA",
type = "floor", subtype = "ice",
name = "frozen sea", image = "terrain/water_grass_5_1.png",
display = ';', color=colors.LIGHT_BLUE, back_color=colors.WHITE,
can_encounter=true, equilibrium_level=-10,
nice_editer = ice_editer,
nice_tiler = { method="replace", base={"FROZEN_SEA", 100, 1, 4}},
for i = 1, 4 do newEntity{ base="FROZEN_SEA", define_as = "FROZEN_SEA"..i, add_mos = {{image = "terrain/ice/frozen_ground_5_0"..i..".png"}}} end
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
name = "cold forest", image = "terrain/tree_dark_snow1.png",
display = '#', color=colors.WHITE, back_color=colors.LIGHT_UMBER,
always_remember = true,
can_pass = {pass_tree=1},
does_block_move = true,
block_sight = true,
nice_tiler = { method="replace", base={"COLD_FOREST", 100, 1, 30} },
}
for i = 1, 30 do
newEntity{ base="COLD_FOREST",
define_as = "COLD_FOREST"..i,
image = "terrain/frozen_ground.png",
add_displays = class:makeTrees("terrain/tree_dark_snow", 13, 10),
nice_tiler = false,
}
end
--------------------------------------------------------------------------------
-- Water
--------------------------------------------------------------------------------
newEntity{
define_as = "WATER_BASE",
type = "floor", subtype = "water",
name = "deep water", image = "terrain/water_grass_5_1.png",
display = '~', color=colors.AQUAMARINE, back_color=colors.DARK_BLUE,
always_remember = true,
can_encounter="water", equilibrium_level=-10,
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
}
newEntity{ base = "WATER_BASE", define_as = "WATER_BASE_DEEP", can_pass = {pass_water=1}, does_block_move = true }
newEntity{ base="WATER_BASE_DEEP", define_as = "SEA_EYAL", name = "sea of Eyal" }
newEntity{ base="WATER_BASE", define_as = "RIVER", name = "river" }
newEntity{ base="WATER_BASE_DEEP", define_as = "LAKE_NUR", name = "lake of Nur" }
newEntity{ base="WATER_BASE_DEEP", define_as = "SEA_SASH", name = "sea of Sash" }
newEntity{ base="WATER_BASE_DEEP", define_as = "LAKE", name = "lake" }
newEntity{ base="WATER_BASE_DEEP", define_as = "LAKE_WESTREACH", name = "Westreach lake" }
newEntity{ base="WATER_BASE_DEEP", define_as = "LAKE_IRONDEEP", name = "Irondeep lake" }
newEntity{ base="WATER_BASE_DEEP", define_as = "LAKE_SPELLMURK", name = "Spellmurk lake" }
--------------------------------------------------------------------------------
-- Mountains
--------------------------------------------------------------------------------
for id, name in pairs{['']='mountain chain', DAIKARA_='daikara', IRONTHRONE_='Iron Throne', VOLCANIC_='volcanic mountains'} do
newEntity{
define_as = id.."MOUNTAIN",
type = "rockwall", subtype = "grass",
name = name, image = "terrain/rocky_mountain.png",
display = '#', color=colors.UMBER, back_color=colors.LIGHT_UMBER,
always_remember = true,
can_pass = {pass_wall=1},
does_block_move = true,
block_sight = true,
air_level = -20,
nice_editer = mountain_editer,
nice_tiler = { method="replace", base={id.."MOUNTAIN_WALL", 70, 1, 6} },
}
for i = 1, 6 do newEntity{ base=id.."MOUNTAIN", define_as = id.."MOUNTAIN_WALL"..i, image = "terrain/mountain5_"..i..".png"} end
end
newEntity{
define_as = "GOLDEN_MOUNTAIN",
type = "rockwall", subtype = "grass",
name = "Sunwall mountain", image = "terrain/golden_mountain5_1.png",
display = '#', color=colors.GOLD, back_color={r=44,g=95,b=43},
always_remember = true,
does_block_move = true,
block_sight = true,
block_sense = true,
block_esp = true,
air_level = -20,
nice_editer = gold_mountain_editer,
nice_tiler = { method="replace", base={"GOLDEN_MOUNTAIN_WALL", 70, 1, 6} },
}
for i = 1, 6 do newEntity{ base="GOLDEN_MOUNTAIN", define_as = "GOLDEN_MOUNTAIN_WALL"..i, image = "terrain/golden_mountain5_"..i..".png"} end
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
--------------------------------------------------------------------------------
-- Jungle
--------------------------------------------------------------------------------
newEntity{
define_as = "JUNGLE_PLAINS",
type = "floor", subtype = "grass",
name = "plains", image = "terrain/jungle/jungle_grass_floor_01.png",
display = '.', color=colors.LIGHT_GREEN, back_color={r=44,g=95,b=43},
nice_tiler = { method="replace", base={"JUNGLE_PLAINS_PATCH", 60, 1, 5+8+3+4+4}},
nice_editer = jungle_grass_editer,
}
for i = 1, 5 do
newEntity{ base = "JUNGLE_PLAINS", define_as = "JUNGLE_PLAINS_PATCH"..i, add_displays={class.new{z=3,image = "terrain/jungle/jungle_brush_"..({2,3,4,6,8})[i].."_64_01.png"}} }
end
for i = 1, 8 do
newEntity{ base = "JUNGLE_PLAINS", define_as = "JUNGLE_PLAINS_PATCH"..(i+5), add_displays={class.new{z=3,image = "terrain/jungle/jungle_brush_"..({4,5,6,7,8,9,10,11})[i].."_128_01.png", display_x=-0.5, display_y=-0.5, display_w=2, display_h=2}} }
end
for i = 1, 3 do
newEntity{ base = "JUNGLE_PLAINS", define_as = "JUNGLE_PLAINS_PATCH"..(i+5+8), add_displays={class.new{z=3,image = "terrain/jungle/jungle_brush_"..({3,4,5})[i].."_192_01.png", display_x=-1, display_y=-1, display_w=3, display_h=3}} }
end
for i = 1, 4 do
newEntity{ base = "JUNGLE_PLAINS", define_as = "JUNGLE_PLAINS_PATCH"..(i+5+8+3), add_displays={class.new{z=3,image = "terrain/jungle/jungle_dirt_var_"..i.."_64_01.png"}} }
end
for i = 1, 4 do
newEntity{ base = "JUNGLE_PLAINS", define_as = "JUNGLE_PLAINS_PATCH"..(i+5+8+3+4), add_displays={class.new{z=3,image = "terrain/jungle/jungle_plant_0"..i..".png"}} }
end
newEntity{
define_as = "JUNGLE_FOREST",
type = "wall", subtype = "grass",
name = "jungle",
image = "terrain/tree.png",
display = '#', color=colors.LIGHT_GREEN, back_color={r=44,g=95,b=43},
always_remember = true,
can_pass = {pass_tree=1},
does_block_move = true,
block_sight = true,
nice_tiler = { method="replace", base={"JUNGLE_FOREST", 100, 1, 30}},
nice_editer = jungle_grass_editer,
}
for i = 1, 30 do
newEntity{ base="JUNGLE_FOREST", define_as = "JUNGLE_FOREST"..i, image = "terrain/jungle/jungle_grass_floor_01.png", add_displays = class:makeTrees("terrain/jungle/jungle_tree_", 17, 7)}
end
--------------------------------------------------------------------------------
-- Sand & beaches
--------------------------------------------------------------------------------
newEntity{
define_as = "DESERT",
type = "floor", subtype = "sand",
name = "desert", image = "terrain/sandfloor.png",
display = '.', color={r=203,g=189,b=72}, back_color={r=93,g=79,b=22},
can_encounter="desert", equilibrium_level=-10,
}
newEntity{
define_as = "OASIS",
type = "wall", subtype = "sand",
name = "oasis", image = "terrain/palmtree.png",
display = '#', color=colors.LIGHT_GREEN, back_color={r=93,g=79,b=22},
add_displays = class:makeTrees("terrain/palmtree_alpha", 8, 5),
always_remember = true,
can_pass = {pass_tree=1},
does_block_move = true,
block_sight = true,
nice_tiler = { method="replace", base={"OASIS", 100, 1, 30} },
}
for i = 1, 30 do
newEntity{ base="OASIS",
define_as = "OASIS"..i,
image = "terrain/sandfloor.png",
add_displays = class:makeTrees("terrain/palmtree_alpha", 4),
nice_tiler = false,
}
end
--------------------------------------------------------------------------------
-- Towns
--------------------------------------------------------------------------------
newEntity{ base="PLAINS", define_as = "TOWN", notice = true, change_level=1, glow=true, display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, nice_tiler=false }
newEntity{ base="JUNGLE_PLAINS", define_as = "JUNGLE_TOWN", notice = true, change_level=1, glow=true, display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, nice_tiler=false }
desc = "A quiet town at the crossroads of the north",
change_zone="town-derth",
}
newEntity{ base="TOWN", define_as = "TOWN_LAST_HOPE",
name = "Last Hope (Town)", add_mos = {{image="terrain/village_01.png"}},
desc = "Capital city of the Allied Kingdoms ruled by King Tolak",
change_zone="town-last-hope",
}
newEntity{ base="TOWN", define_as = "TOWN_ANGOLWEN",
name = "Angolwen, the hidden city of magic", add_displays = {mod.class.Grid.new{z=5, image="terrain/town1.png"}},
desc = "Secret place of magic, set apart from the world to protect it.\nLead by the Supreme Archmage Linaniil.",
change_zone="town-angolwen",
}
newEntity{ base="TOWN", define_as = "TOWN_ANGOLWEN_PORTAL",
name = "Hidden teleportation portal to Angolwen, the hidden city of magic",
display='&', color=colors.LIGHT_BLUE, back_color=colors.DARK_GREEN,
image="terrain/grass.png", add_displays = {mod.class.Grid.new{image="terrain/maze_teleport.png"}},
change_level_check = function() local p = game.party:findMember{main=true} if p:attr("forbid_arcane") then game.log("The portal fizzles.") return true end return false end,
change_zone="town-angolwen",
}
newEntity{ base="TOWN", define_as = "TOWN_SHATUR",
name = "Shatur (Town)", add_mos = {{image="terrain/town1.png"}},
desc = "Capital city of Thaloren lands, ruled by Nessilla Tantaelen",
change_zone="town-shatur",
}
newEntity{ base="TOWN", define_as = "TOWN_ELVALA",
name = "Elvala (Town)", add_mos = {{image="terrain/village_01.png"}},
desc = "Capital city of Shaloren lands, ruled by Aranion Gayaeil",
change_zone="town-elvala",
}
newEntity{ base="TOWN", define_as = "TOWN_GATES_OF_MORNING",
add_displays = {class.new{image="terrain/golden_cave_entrance02.png", z=8}},
newEntity{ base="JUNGLE_TOWN", define_as = "TOWN_IRKKK",
desc = "Yeek Wayist main village",
desc = "Ziguranth main training ground",
change_zone="town-zigur",
}
newEntity{ base="TOWN", define_as = "TOWN_IRON_COUNCIL",
name = "Iron Council (Town)",
add_displays = {class.new{image="terrain/cave_entrance_closed02.png", z=5}},
change_zone="town-iron-council", change_zone_auto_stairs = true,
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
newEntity{ base="PLAINS", define_as = "ZONE_PLAINS", change_level=1, glow=true, display='>', color=colors.VIOLET, notice = true, nice_tiler=false }
newEntity{ base="DESERT", define_as = "ZONE_DESERT", change_level=1, glow=true, display='>', color=colors.VIOLET, notice = true, nice_tiler=false }
newEntity{ base="JUNGLE_PLAINS", define_as = "ZONE_JUNGLE_PLAINS", change_level=1, glow=true, display='>', color=colors.VIOLET, notice = true, nice_tiler=false }
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
newEntity{ base="ZONE_PLAINS", define_as = "MAZE",
name="A gate into the Maze",
color={r=0, g=255, b=255},
add_displays={class.new{image="terrain/dungeon_entrance02.png", z=4}},
change_zone="maze",
}
newEntity{ base="ZONE_PLAINS", define_as = "TROLLMIRE",
name="Passageway into the Trollmire",
color={r=0, g=255, b=0},
add_displays={class.new{image="terrain/road_going_right_01.png", display_w=2}},
change_zone="trollmire",
}
newEntity{ base="ZONE_PLAINS", define_as = "OLD_FOREST_ZONE",
name="A path into the Old Forest",
color={r=0, g=180, b=0},
add_displays={class.new{image="terrain/road_going_right_01.png", display_w=2}},
change_zone="old-forest",
}
newEntity{ base="ZONE_PLAINS", define_as = "NORGOS_LAIR",
name="Passageway into Norgos' Lair",
color={r=0, g=180, b=0},
add_displays={class.new{image="terrain/road_going_left_01.png", display_w=2, display_x=-1, z=4}},
change_zone="norgos-lair",
}
newEntity{ base="ZONE_PLAINS", define_as = "DAIKARA_ZONE",
name="Passageway into the Daikara",
color=colors.UMBER,
add_displays={mod.class.Grid.new{image="terrain/road_upwards_01.png", display_h=2, display_y=-1}},
change_zone="daikara",
}
newEntity{ base="ZONE_PLAINS", define_as = "DREADFELL",
name="The entry to the old tower of Dreadfell",
color={r=0, g=255, b=255},
add_mos={{image="terrain/tower_entrance02.png"}}, add_displays={class.new{image="terrain/tower_entrance_up02.png", z=18, display_y=-1}},
change_zone="dreadfell",
}
newEntity{ base="ZONE_PLAINS", define_as = "KOR_PUL",
name="Ruins of Kor'Pul",
color={r=0, g=255, b=255},
add_displays={class.new{image="terrain/ruin_tower01.png", display_h=2, display_y=-1}},
change_zone="ruins-kor-pul",
}
newEntity{ base="ZONE_PLAINS", define_as = "HALFLING_RUINS",
name="Very old halfling ruins",
color={r=0, g=255, b=255},
add_displays={class.new{image="terrain/road_going_left_01.png", display_w=2, display_x=-1, z=4}},
change_zone="halfling-ruins",
}
newEntity{ base="ZONE_PLAINS", define_as = "SCINTILLATING_CAVES",
name="Entrance to the Scintillating Caves",
color={r=0, g=255, b=255},
add_mos={{image="terrain/cave_entrance02.png"}},
change_zone="scintillating-caves",
}
newEntity{ base="ZONE_PLAINS", define_as = "RHALOREN_CAMP",
name="Stairway into the Rhaloren Camp",
color={r=0, g=255, b=255},
add_mos={{image="terrain/cave_entrance02.png"}},
change_zone="rhaloren-camp",
}
newEntity{ base="ZONE_PLAINS", define_as = "HEART_GLOOM",
name="Way into the heart of the gloom",
color={r=0, g=255, b=255},
add_mos={{image="terrain/cave_entrance_closed01.png"}},
change_zone="heart-gloom",
}
newEntity{ base="ZONE_DESERT", define_as = "SANDWORM_LAIR",
name="A mysterious hole in the beach",
color={r=200, g=255, b=55},
add_mos={{image="terrain/ladder_down.png"}},
change_zone="sandworm-lair",
}
newEntity{ base="ZONE_DESERT", define_as = "RITCH_TUNNELS",
name="Tunnel into the ritchs grounds",
color={r=200, g=255, b=55},
add_mos={{image="terrain/ladder_down.png"}},
change_zone="ritch-tunnels",
}
color={r=200, g=255, b=55},
display='>', color=colors.RED, back_color=colors.LIGHT_DARK,
add_mos={{image="terrain/lava/volcano_02.png"}}, add_displays={class.new{image="terrain/lava/volcano_02_up.png", display_y=-1, z=18}},
newEntity{ base="ZONE_JUNGLE_PLAINS", define_as = "REL_TUNNEL",
name="Tunnel to Maj'Eyal",
colors.LIGHT_BLUE,
add_mos={{image="terrain/ruin_entrance01.png"}},
force_down=true, change_level=4, change_zone="halfling-ruins",
change_level_check = function() local p = game.party:findMember{main=true} if p:hasQuest("start-yeek") and not p:isQuestStatus("start-yeek", engine.Quest.DONE) then require("engine.ui.Dialog"):simplePopup("Long tunnel", "You cannot abandon the yeeks of Rel to the dangers that lie within the island.") return true end p:setQuestStatus("rel-tunnel", engine.Quest.DONE) return false end,
}
newEntity{ base="ZONE_PLAINS", define_as = "UNREMARKABLE_CAVE",
name="Unremarkable cave",
color={r=0, g=255, b=255},
add_displays={class.new{image="terrain/cave_entrance01.png", z=4}},
change_zone="unremarkable-cave",
}
newEntity{ base="ZONE_PLAINS", define_as = "REKNOR",
name="A gate into the old kingdom of Reknor",
color=colors.UMBER,
add_displays={class.new{image="terrain/cave_entrance_closed02.png", z=4}},
change_zone="reknor",
}
newEntity{ base="ZONE_PLAINS", define_as = "TELMUR",
name="Entrance into Telmur, tower of Telos",
color=colors.RED,
add_mos={{image="terrain/tower_entrance02.png"}}, add_displays={class.new{image="terrain/tower_entrance_up02.png", z=18, display_y=-1}},
change_zone="telmur",
}
newEntity{ base="WATER_BASE", define_as = "MURGOL_LAIR",
name="Way into the lair of Murgol",
color={r=0, g=0, b=255},
add_displays={class.new{image="terrain/underwater/subsea_cave_entrance_01.png", z=4, display_h=2, display_y=-1}},
change_level=1, change_zone="murgol-lair", glow=true,
newEntity{ base="ZONE_PLAINS", define_as = "TEMPEST_PEAK",
name="Long road to the Tempest Peak",
color=colors.WHITE,
add_displays={mod.class.Grid.new{image="terrain/road_upwards_01.png", display_h=2, display_y=-1}},
change_level=1, change_zone="tempest-peak",
change_level_check = function()
game.turn = game.turn + 5 * game.calendar.HOUR
if not game.player:hasQuest("lightning-overload").walked then
require("engine.ui.Dialog"):simpleLongPopup("Danger...", [[After walking many hours, you finally reach the end of the way. You are nearly on top of one of the highest peaks you can see.
The storm is raging above your head.]], 400)
game.player:hasQuest("lightning-overload").walked = true
end
end,
}
newEntity{ base="ZONE_PLAINS", define_as = "LAST_HOPE_GRAVEYARD",
name="A gate into Last Hope's graveyard",
color={r=0, g=255, b=255},
add_displays={class.new{image="terrain/dungeon_entrance01.png", z=4}},
change_zone="last-hope-graveyard",
}
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
--------------------------------------------------------------------------------
-- Far East Zones
--------------------------------------------------------------------------------
newEntity{ base="ZONE_DESERT", define_as = "RAK_SHOR_PRIDE",
name="Entrance to Rak'shor Pride bastion",
color=colors.UMBER,
add_displays = {mod.class.Grid.new{image="terrain/dungeon_entrance_closed02.png", z=5}},
change_zone="rak-shor-pride",
}
newEntity{ base="ZONE_DESERT", define_as = "GORBAT_PRIDE",
name="Entrance to Gorbat Pride bastion",
color=colors.UMBER,
add_displays = {mod.class.Grid.new{image="terrain/dungeon_entrance_closed02.png", z=5}},
change_zone="gorbat-pride",
}
newEntity{ base="ZONE_PLAINS", define_as = "GRUSHNAK_PRIDE",
name="Entrance to Grushnak Pride bastion",
color=colors.UMBER,
add_displays = {mod.class.Grid.new{image="terrain/ladder_down.png", z=5}},
change_zone="grushnak-pride",
}
newEntity{ base="ZONE_PLAINS", define_as = "VOR_PRIDE",
name="Entrance to Vor Pride bastion",
color=colors.UMBER,
add_displays = {mod.class.Grid.new{image="terrain/dungeon_entrance_closed02.png", z=5}},
change_zone="vor-pride",
}
newEntity{ base="ZONE_PLAINS", define_as = "VOR_ARMOURY",
name="Backdoor to the Vor Armoury",
color=colors.UMBER,
add_displays = {mod.class.Grid.new{image="terrain/dungeon_entrance_closed02.png", z=5}},
change_zone="vor-armoury",
}
newEntity{ base="ZONE_DESERT", define_as = "BRIAGH_LAIR",
name="Entrance into the sandpit of Briagh",
color=colors.YELLOW,
add_displays = {mod.class.Grid.new{image="terrain/ladder_down.png", z=5}},
change_zone="briagh-lair",
}
newEntity{ base="ZONE_DESERT", define_as = "CAVERN_MOON",
name="Cavern leading to the valley of the moon",
color=colors.GREY,
add_displays = {mod.class.Grid.new{image="terrain/cave_entrance_closed02.png", z=5}},
change_zone="valley-moon-caverns",
}
newEntity{ base="ZONE_PLAINS", define_as = "ARDHUNGOL",
name="A way into the caverns of Ardhungol",
color=colors.GREEN,
add_displays = {mod.class.Grid.new{image="terrain/cave_entrance02.png", z=5}},
change_zone="ardhungol",
}
newEntity{ base="ZONE_DESERT", define_as = "ERUAN",
name="The arid wastes of Erúan",
color=colors.UMBER,
add_displays={mod.class.Grid.new{image="terrain/road_upwards_01.png", display_h=2, display_y=-1}},
change_zone="eruan",
}