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This is an archived project. Repository and other project resources are read-only.
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Simon André Curtis
Tales of MajEyal Borked
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95f894a52d9aca1fe82641adfcf9b01975e31c4b
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17
LootRebalance
MindslayerCorrections
Misc
SetStuff
awesomium
cef3
coastallines
correctz
master
default
misc
newbars
newshop
shifting_particles
shiftingparticles
testfastsave
tome-1.2.4
undeads
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tome-1.2.3
tome-1.2.2
tome-1.2.1
tome-1.2.0
help
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29 results
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Created with Raphaël 2.2.0
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Added a new UI option to alter the tactical borders into little flagpoles
improve tactical borders a little
netcore log wont show if no room for it
Added a Tiles.sharp_scaling parameter; if set to true the entities textures will not be interpoled by OpenGL
dont use goto, it fails my sanity check scrips for release
update release script
fix
fix mucus
adde a radiance circle
Command Staff does not change the melee damage element of the staff anymore
Fixed the UI sometimes being affected by invisibility shader or suchlike
scaling on skirmisher stuff
Infinite Dungeon should load much faster
Infinite Dungeon can now spawn shivgoroth and undead rats (including everybody's favorite Rat Lich)
fixed boneshield
fix
Object properties special_on_hit special_on_crit and special_on_kill can now be merged by egos
fix
Spacetime Tuning now lets the user set a prefered paradox level and when resting it will rest towards it
scaling again
Buffed Toxic Death
and correct path separator ..
reference web library by full path
New birth custom tiles
Added base weapon talents to some melee classes to make starting less annoying
sun paladin scaling
fixes
Healing Infusion now heals for a bit less but is instant
and fix to use shininess
New particles blending modes: SHINY(rename from the existing ADDITIVE), ADDITIVE and MIXED
moar
happy purequestion ? :)
plop
New awesome gfx effect for starfall
buff healing infusion heal but they are not instant
Increased number of arrows in quivers
fix grayswandir bug ! :)
fix corrupting heart
fixed scaling on psi talents
and fix
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