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  • LootRebalance
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Created with Raphaël 2.2.019May1817161514131211987652130Apr28272625242321181716154130Mar292827262422212019181715141312111074127Feb262419181512111097532131Jan30282624232221201716151413129876543229Dec2724232221191817161312111098765432130Nov292827262523222120Added a new UI option to alter the tactical borders into little flagpolesimprove tactical borders a littlenetcore log wont show if no room for itAdded a Tiles.sharp_scaling parameter; if set to true the entities textures will not be interpoled by OpenGLdont use goto, it fails my sanity check scrips for releaseupdate release scriptfixfix mucusadde a radiance circleCommand Staff does not change the melee damage element of the staff anymoreFixed the UI sometimes being affected by invisibility shader or suchlikescaling on skirmisher stuffInfinite Dungeon should load much fasterInfinite Dungeon can now spawn shivgoroth and undead rats (including everybody's favorite Rat Lich)fixed boneshieldfixObject properties special_on_hit special_on_crit and special_on_kill can now be merged by egosfixSpacetime Tuning now lets the user set a prefered paradox level and when resting it will rest towards itscaling againBuffed Toxic Deathand correct path separator ..reference web library by full pathNew birth custom tilesAdded base weapon talents to some melee classes to make starting less annoyingsun paladin scalingfixesHealing Infusion now heals for a bit less but is instantand fix to use shininessNew particles blending modes: SHINY(rename from the existing ADDITIVE), ADDITIVE and MIXEDmoarhappy purequestion ? :)plopNew awesome gfx effect for starfallbuff healing infusion heal but they are not instantIncreased number of arrows in quiversfix grayswandir bug ! :)fix corrupting heartfixed scaling on psi talentsand fix
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