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Tales of MajEyal Borked
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This is an archived project. Repository and other project resources are read-only.
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Simon André Curtis
Tales of MajEyal Borked
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LootRebalance
MindslayerCorrections
Misc
SetStuff
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cef3
coastallines
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Fixed randart generation to correctly include/exclude arcane and antimagic powers. This should prevent certain rare cases of the Merchant generating inappropriate randarts for the player.
Messages for change on hit item effects added to the combat log.
Creatures in pits will correctly wake up when the pit is breached.
Merge branch 'CharSheet' into 'master'
New "cavernous tunnel" map generator
Add die_at to CharacterSheet.lua
meh
Talents with fixed cooldowns won't affect the cooldowns of other talents with fixed cooldowns (timeless, metaflow, invigorate, etc.)
Merge branch 'wardens' into 'master'
All Actors now have a quickSwitchWeapons function
Merge branch 'bug_fixes' into 'master'
durt dur doo fix
fix
bug from earlier version of braided blade
Merge branch 'code_fixes' into 'master'
small balance fixes
Oops, fix removed Chat require
Merge branch 'descriptions' into 'master'
Fix 'chances' misuse
fix mindlash range
Fixes bag of subconciousness slowing by 3000% instead of 30%, and fixes the cap on nature slow
renamed double edge to guardian unity
Fix description of dreamscape and arcane vortex
Displace Damage won't be recursive
typos, bug fixes, balance changes
Fixed Tirakai's Maul losing weapon mastery and sound
Fixes some global variables and other naughty stuff
Summons won't prevent time-porting
fix
Fixes doomed's blast not being able to hit targets around corners
whoops, comprehension for the loss.
and again...
Bit better
Displace Damage now always displace a small percentage of damage
teach player about warden weapon swaps
balance based on feedback... houspet
made the chronomancer start a bit easier for TWs
Some fate threading polish
some balance stuff
and... more polish
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