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This is an archived project. Repository and other project resources are read-only.
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Simon André Curtis
Tales of MajEyal Borked
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342ed6b89c35da84e95bdbef4d0f0ddfbe6e2c6b
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17
LootRebalance
MindslayerCorrections
Misc
SetStuff
awesomium
cef3
coastallines
correctz
master
default
misc
newbars
newshop
shifting_particles
shiftingparticles
testfastsave
tome-1.2.4
undeads
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tome-1.2.3
tome-1.2.2
tome-1.2.1
tome-1.2.0
help
tome-1.1.5.real
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tome-1.0.6
29 results
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Created with Raphaël 2.2.0
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Jan
per turns -> per turn
Merge branch 'master' of git.net-core.org:darkgod/t-engine4
Merge branch 'bug_fixes' into 'master'
fix indents
oups hive mother
oops fix the weapon tier too
tirakai's maul will no longer become worse with a tier 1 gem
Merge branch 'talent_listing' into 'master'
golems are arcane
Fix bug that could cause force_themes to be ignored. Clean up comments and debug statements.
comments
Fix possible crash. Add support for random power special filter function.
Fiz zigur flags
Clean up code. update talent tooltip, Fix randart name generation.
Merge branch 'master' into Randart_Randboss_Updates
Improved the talent listing on charactersheets
Kinetic Surge and Telekinetic Throw will not hit the thrown target with their AOE damage.
comments
update contingency
New actor:talentDialog method to spawn a blocking dialog in a talent
Updated check_power function and ego filter.
how dare you escape my staging!
moar better
Merge branch 'master' into Randart_Randboss_Updates
Merge branch 'master' of git.net-core.org:darkgod/t-engine4
Merge branch 'Hachem_Muche/t-engine4-item_damage_logs'
testing shifting particles
shifting_partic…
shifting_particles
Merge branch 'bugfix-Vaulted' into 'master'
Fixed randart generation to correctly include/exclude arcane and antimagic powers. This should prevent certain rare cases of the Merchant generating inappropriate randarts for the player.
Messages for change on hit item effects added to the combat log.
Creatures in pits will correctly wake up when the pit is breached.
Merge branch 'CharSheet' into 'master'
New "cavernous tunnel" map generator
Add die_at to CharacterSheet.lua
meh
Talents with fixed cooldowns won't affect the cooldowns of other talents with fixed cooldowns (timeless, metaflow, invigorate, etc.)
Merge branch 'wardens' into 'master'
All Actors now have a quickSwitchWeapons function
Merge branch 'bug_fixes' into 'master'
durt dur doo fix
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