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  1. May 06, 2014
    • DarkGod's avatar
      fix · aa89689d
      DarkGod authored
      aa89689d
  2. May 04, 2014
    • DarkGod's avatar
      Improved Unarmed Discipline · cb56518f
      DarkGod authored
      Random artifacts now have a 25% to pick a non-physical damtype of one of their themes
      Improved actor tooltip
      Improved/changed many egos
      cb56518f
  3. Apr 23, 2014
    • DarkGod's avatar
      True Grit banned from NPCs · 26919676
      DarkGod authored
      More brawlers and Sun Paladin updates
      Reduced the critical damage power on egos
      Buffed many charms
      Colored temporary effects by type in Actor tooltips
      Added Actor:checkClassification which checks if an actor is in an arbitrary set of classifications
      Changed die_at to show actual negative HP
      Minimalist UI now shows a timer left for summons
      26919676
  4. Feb 24, 2014
  5. Jan 16, 2014
  6. Oct 28, 2013
  7. Oct 22, 2013
  8. Jun 25, 2013
  9. May 03, 2013
    • dg's avatar
      typos · 861a1512
      dg authored
      Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor (the old way can be re-enabled in the game options)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@6681 51575b47-30f0-44d4-a5cc-537603b46e54
      861a1512
  10. Feb 20, 2013
  11. Dec 21, 2012
  12. Oct 03, 2012
  13. Aug 28, 2012
  14. Jun 16, 2012
  15. May 24, 2012
  16. Mar 06, 2012
  17. Nov 09, 2011
  18. Oct 21, 2011
  19. Oct 08, 2011
    • dg's avatar
      Brawler grappling and discipline talents will now use Physical Power instead... · 2f5771b0
      dg authored
      Brawler grappling and discipline talents will now use Physical Power instead of strength for damage calculations
      Unarmed Mastery now improves damage on grapples and kicks too
      Double Strike no longer has a stamina cost
      Double Strike will now autocast on 'bump' if it's off cooldown and the character is in Striking Stance
      Relentless Strikes stamina increase reduced
      Rebalanced Rethread (increased cooldown, reduced paradox cost, reduced paradox gain)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4516 51575b47-30f0-44d4-a5cc-537603b46e54
      2f5771b0
  20. Oct 03, 2011
    • dg's avatar
      Big saves overhaul: · 13800606
      dg authored
      <li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li>
      <li>Saves now reduce the duration of timed effects</li>
      <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li>
      <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li>
      <li>Tooltips show both combat stats & saves for all creature</li>
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
      13800606
  21. Sep 26, 2011
    • dg's avatar
      Rewrote the generic tree Conditioning · acc3a22f
      dg authored
      Rethread now can stun instead of daze
      Reduced Quantum Spike talent level on Ultimate Teluvorta
      Revision will now transport the player to the past immediately instead of at the end of the turn
      Grapples will now break when the attackers stamina gets to low to pay the stamina cost
      Spacetime Tuning is now a beneficial effect (so it can be used correctly by skeletons and other actors with detremintal effect duration reduction)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4454 51575b47-30f0-44d4-a5cc-537603b46e54
      acc3a22f
  22. Jul 24, 2011
  23. May 27, 2011
    • dg's avatar
      Fixed One With Nature · 00e4021e
      dg authored
      Corrected Flameshock description
      Rebalanced many Brawler talents
      Brawlers have a new talent in finishing moves (Concussive Punch)
      Removed Rushing Strike but Brawlers now can learn Rush more easily
      Finishing moves may now be used without combo points but at reduced effect
      Pugilism talents that used to grant more then one combo point now
      grant their additional combo points at talent level 4
      Increased damage scaling on most brawler striking talents
      Unarmed Training is now a class tree and based off cunning
      Conditioning tree now requires strength to learn instead of con
      Reduced Spacetime Tuning Cooldown
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3453 51575b47-30f0-44d4-a5cc-537603b46e54
      00e4021e
  24. Mar 28, 2011
  25. Mar 26, 2011
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