- Feb 17, 2016
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DarkGod authored
Fixed Zone:setEntityEgoList Randarts display as such in their description
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- Feb 16, 2016
- Feb 13, 2016
- Feb 12, 2016
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stuntofthelitter authored
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stuntofthelitter authored
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- Feb 07, 2016
- Feb 06, 2016
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DarkGod authored
Char sheet fixes Fix CharacterSheet equipment tab references/labels (http://forums.te4.org/viewtopic.php?f=42&t=45587). Fixed talent category tooltips in the CharacterSheet (http://forums.te4.org/viewtopic.php?f=42&t=45588). Update standard formatted resources to handle resources with no maximum value. Added melee and ranged projection to the Attack tab of the CharacterSheet.
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- Feb 05, 2016
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Hachem_Muche authored
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Hachem_Muche authored
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- Feb 04, 2016
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Hachem_Muche authored
Update standard resource text to handle resources with no maximum value.
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- Feb 03, 2016
- Feb 02, 2016
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DarkGod authored
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- Feb 01, 2016
- Jan 31, 2016
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Some fixes Fix Cloak of Deception buff will be restored when being resurrected by the Eidolon. The Stalk talent will update EFF_STALKER and EFF_STALKED properly when hitting the stalked target. Clarified the tooltip for Reality Smearing.
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DarkGod authored
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- Jan 30, 2016
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Hachem_Muche authored
Exiting the Eidolon plane triggers callbackOnChangeLevel. Fix Stalk talent not updating EFF_STALKER and EFF_STALKED properly when hitting the stalked target, and not triggering learning hate pool when learned. Clarified tooltip for Reality Smearing.
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DarkGod authored
Popup buttons dialog * This adds a new dialog similar to the yes/no dialogs that presents a list of choices (up to 50) that are selected by individual buttons within the dialog frame. Sample call sequence (with extra linefeeds!): Dialog = require"engine.ui.Dialog" choices = {{sel = "choice1", name=("Stay: here"):format()}, {sel = "choice2", name = "choice 2"}, {sel = "choice3", name = "I have to press a button for this?"}, {sel = "choice4", name = "Keep going"}, {sel = "choice5", name = "Ignore this Issue"}, {sel = 6, name = "Complain about this revoltin' development"}, {sel = 7, name = "Curse at the game"}, {sel = 8, name = "Try to sneak out", fct = function(sel) print("Selection", sel.sel, ":") print("I want out") end}, {sel = 9, name = "This is ridiculous and should be fixed, forever"}, {sel = 10, name = "hurry up. I'm waiting"}, {sel = 11, name = "No, thank you. I don't care for any Grey Poupon."}, {sel = 12, name = "My cat has bigger fleas than your orc."}, {sel = 13, name = "I wish to purchase some #CHOCOLATE#USED FOOD#LAST#."}, {sel = 14, name = "Continue as if nothing happened"}, {sel = 15, name = "Ignore the Problem"}, {sel = 16, name = "Report This Problem"}, {sel = 17, name = "Play Truth or Dare"}, {sel = 18, name = "Write your will"}, {sel = 20, name = "Admit to being an inferior player. :("}, {sel = 19, name = "Do NOT pass Go. Do NOT collect 200 zorkmids."}, } --print("choices list:", choices) table.print(choices, "==") choice_handler = function(choice) print("selected choice", choice) table.print(choice, "__") print(("selected %s:%s"):format(choice.sel, choice.name)) if choice.sel == "choice2" then print("Picked the 2nd one") end end text = "You have reached a cross-roads in your quest to become #LIGHT_RED#THE MOST POWERFUL BEING IN THE UNIVERSE#LAST#. Your choice here will raise up world leaders and bring great nations down. Carefully consider whether you should wield such power. \nYou may become an immortal beacon of power for all time to come. \nOr you might become someone's pet Wretchling. \nTake what action?" --local text = "This is short" dm=Dialog:multiButtonPopup("A #PINK#Momentous#LAST# Decision!", text, choices, nil, 800, choice_handler, false, #choices )
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- Jan 29, 2016
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Hachem_Muche authored
Handles a standard list of choices (similar to listPopup) including choice-embedded functions.
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- Jan 28, 2016
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DarkGod authored
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- Jan 27, 2016