- Jan 16, 2014
-
-
DarkGod authored
yay
-
- Oct 28, 2013
-
-
DarkGod authored
New "punches" sounds for barehand combat
-
- Oct 22, 2013
-
-
DarkGod authored
-
- Jun 25, 2013
-
-
DarkGod authored
-
- May 03, 2013
-
-
dg authored
Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor (the old way can be re-enabled in the game options) git-svn-id: http://svn.net-core.org/repos/t-engine4@6681 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 20, 2013
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Dec 21, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 03, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5724 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Aug 28, 2012
-
-
dg authored
Fixed Precognition (hopefully) Fixed steady mind defense bonus Reduced duration of dreamscape Dream prison drain is now based on a percentage of maximum psi git-svn-id: http://svn.net-core.org/repos/t-engine4@5611 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jun 16, 2012
-
-
dg authored
Rebalance gloves for non brawlers git-svn-id: http://svn.net-core.org/repos/t-engine4@5247 51575b47-30f0-44d4-a5cc-537603b46e54
-
- May 24, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5171 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5170 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Mar 06, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 09, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4631 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 21, 2011
-
-
dg authored
Fixed character sheet and Relentless Pursuit text to reflect duration reduction changes Made resource leeching weapon-only Updated some talent descriptions with the new physical power git-svn-id: http://svn.net-core.org/repos/t-engine4@4571 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 08, 2011
-
-
dg authored
Brawler grappling and discipline talents will now use Physical Power instead of strength for damage calculations Unarmed Mastery now improves damage on grapples and kicks too Double Strike no longer has a stamina cost Double Strike will now autocast on 'bump' if it's off cooldown and the character is in Striking Stance Relentless Strikes stamina increase reduced Rebalanced Rethread (increased cooldown, reduced paradox cost, reduced paradox gain) git-svn-id: http://svn.net-core.org/repos/t-engine4@4516 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 03, 2011
-
-
dg authored
<li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li> <li>Saves now reduce the duration of timed effects</li> <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li> <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li> <li>Tooltips show both combat stats & saves for all creature</li> git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 26, 2011
-
-
dg authored
Rethread now can stun instead of daze Reduced Quantum Spike talent level on Ultimate Teluvorta Revision will now transport the player to the past immediately instead of at the end of the turn Grapples will now break when the attackers stamina gets to low to pay the stamina cost Spacetime Tuning is now a beneficial effect (so it can be used correctly by skeletons and other actors with detremintal effect duration reduction) git-svn-id: http://svn.net-core.org/repos/t-engine4@4454 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jul 24, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3933 51575b47-30f0-44d4-a5cc-537603b46e54
-
- May 27, 2011
-
-
dg authored
Corrected Flameshock description Rebalanced many Brawler talents Brawlers have a new talent in finishing moves (Concussive Punch) Removed Rushing Strike but Brawlers now can learn Rush more easily Finishing moves may now be used without combo points but at reduced effect Pugilism talents that used to grant more then one combo point now grant their additional combo points at talent level 4 Increased damage scaling on most brawler striking talents Unarmed Training is now a class tree and based off cunning Conditioning tree now requires strength to learn instead of con Reduced Spacetime Tuning Cooldown git-svn-id: http://svn.net-core.org/repos/t-engine4@3453 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Mar 28, 2011
-
-
dg authored
New class: Brawlers, they are unarmed melee fighters with difference combat stances and grappling attacks New random encounter: the Ring of Blood git-svn-id: http://svn.net-core.org/repos/t-engine4@3088 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Mar 26, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3069 51575b47-30f0-44d4-a5cc-537603b46e54
-