- Jan 16, 2014
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DarkGod authored
yay
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- Jan 06, 2014
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DarkGod authored
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- Oct 18, 2013
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DarkGod authored
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- Jun 25, 2013
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DarkGod authored
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 12, 2012
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dg authored
Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier). Item tooltips much easier to read Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties) Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent. Shields are much more active and focus on damage mitigation. Riposte now works with a Shield's Block talent Staff, shield, bow, sling, and ammo egos mostly rewritten. Resolver for egos has been changed to centralize default ego value information for ease of balancing. Items can now grant talents (passive or active) Use talents dialog now displays passive talents, so that item-granted passives show up someplace. git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 10, 2011
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dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 08, 2011
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dg authored
Brawler grappling and discipline talents will now use Physical Power instead of strength for damage calculations Unarmed Mastery now improves damage on grapples and kicks too Double Strike no longer has a stamina cost Double Strike will now autocast on 'bump' if it's off cooldown and the character is in Striking Stance Relentless Strikes stamina increase reduced Rebalanced Rethread (increased cooldown, reduced paradox cost, reduced paradox gain) git-svn-id: http://svn.net-core.org/repos/t-engine4@4516 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 03, 2011
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dg authored
<li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li> <li>Saves now reduce the duration of timed effects</li> <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li> <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li> <li>Tooltips show both combat stats & saves for all creature</li> git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 20, 2011
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dg authored
Refactored how saves work: now they do not stop an effect from being applied, they instead reduce the duration of effects. 100 spellpower against a 150 spell save will reduce the resulting timed effect by 5 turns (at most, effects cant be reduced below half duraion) git-svn-id: http://svn.net-core.org/repos/t-engine4@4442 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2011
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dg authored
<li>FoV no longer improperly peeks around blocked corners</li> <li>LoS is now equivalent to FoV</li> <li>"Smart" LoS: if you can see it, you can target and project to it</li> <li>FoV has a permissiveness setting that can be set for each level</li> <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li> <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li> </ul> git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 30, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4295 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 24, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3933 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 27, 2011
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dg authored
Corrected Flameshock description Rebalanced many Brawler talents Brawlers have a new talent in finishing moves (Concussive Punch) Removed Rushing Strike but Brawlers now can learn Rush more easily Finishing moves may now be used without combo points but at reduced effect Pugilism talents that used to grant more then one combo point now grant their additional combo points at talent level 4 Increased damage scaling on most brawler striking talents Unarmed Training is now a class tree and based off cunning Conditioning tree now requires strength to learn instead of con Reduced Spacetime Tuning Cooldown git-svn-id: http://svn.net-core.org/repos/t-engine4@3453 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 12, 2011
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dg authored
Reorganized and rebalanced the age manipulation tree Removed stat increasing effects from an anomaly Wormhole is now instant cast Cut sustain cost of Door to the Past in half Lowered cost of relentless strikes Striking stance now increases accuracy instead of critical power Rushing strike stun duration reduced Roundhouse kick damage reduced (a bit) Spacetime tuning now has a cap on how high it can raise your paradox git-svn-id: http://svn.net-core.org/repos/t-engine4@3210 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 02, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3145 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Overhauled the speeds system. Now when a talent or object grants +X% foo speed it means you can do X% more of action foo in the same time. So if you get a 100% combat speed increase you will attack twice as fast git-svn-id: http://svn.net-core.org/repos/t-engine4@3144 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 26, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3069 51575b47-30f0-44d4-a5cc-537603b46e54
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