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  1. Jan 16, 2014
  2. Jan 06, 2014
  3. Oct 18, 2013
  4. Jun 25, 2013
  5. Feb 20, 2013
  6. Dec 21, 2012
  7. Mar 06, 2012
  8. Feb 14, 2012
  9. Feb 12, 2012
    • dg's avatar
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
      dg authored
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
      Item tooltips much easier to read
      Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
      Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
      Shields are much more active and focus on damage mitigation.
      Riposte now works with a Shield's Block talent
      Staff, shield, bow, sling, and ammo egos mostly rewritten.
      Resolver for egos has been changed to centralize default ego value information for ease of balancing.
      Items can now grant talents (passive or active)
      Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
      cd08e807
  10. Nov 10, 2011
  11. Oct 08, 2011
    • dg's avatar
      Brawler grappling and discipline talents will now use Physical Power instead... · 2f5771b0
      dg authored
      Brawler grappling and discipline talents will now use Physical Power instead of strength for damage calculations
      Unarmed Mastery now improves damage on grapples and kicks too
      Double Strike no longer has a stamina cost
      Double Strike will now autocast on 'bump' if it's off cooldown and the character is in Striking Stance
      Relentless Strikes stamina increase reduced
      Rebalanced Rethread (increased cooldown, reduced paradox cost, reduced paradox gain)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4516 51575b47-30f0-44d4-a5cc-537603b46e54
      2f5771b0
  12. Oct 03, 2011
    • dg's avatar
      Big saves overhaul: · 13800606
      dg authored
      <li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li>
      <li>Saves now reduce the duration of timed effects</li>
      <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li>
      <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li>
      <li>Tooltips show both combat stats & saves for all creature</li>
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
      13800606
  13. Sep 20, 2011
  14. Sep 11, 2011
    • dg's avatar
      First half of the big LOS/FOV update:<ul> · 9df750b2
      dg authored
      <li>FoV no longer improperly peeks around blocked corners</li>
      <li>LoS is now equivalent to FoV</li>
      <li>"Smart" LoS: if you can see it, you can target and project to it</li>
      <li>FoV has a permissiveness setting that can be set for each level</li>
      <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li>
      <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li>
      </ul>
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
      9df750b2
  15. Aug 30, 2011
  16. Jul 24, 2011
  17. May 27, 2011
    • dg's avatar
      Fixed One With Nature · 00e4021e
      dg authored
      Corrected Flameshock description
      Rebalanced many Brawler talents
      Brawlers have a new talent in finishing moves (Concussive Punch)
      Removed Rushing Strike but Brawlers now can learn Rush more easily
      Finishing moves may now be used without combo points but at reduced effect
      Pugilism talents that used to grant more then one combo point now
      grant their additional combo points at talent level 4
      Increased damage scaling on most brawler striking talents
      Unarmed Training is now a class tree and based off cunning
      Conditioning tree now requires strength to learn instead of con
      Reduced Spacetime Tuning Cooldown
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3453 51575b47-30f0-44d4-a5cc-537603b46e54
      00e4021e
  18. Apr 12, 2011
    • dg's avatar
      Defensive throw should now take place after counter attacks · a6506581
      dg authored
      Reorganized and rebalanced the age manipulation tree
      Removed stat increasing effects from an anomaly
      Wormhole is now instant cast
      Cut sustain cost of Door to the Past in half
      Lowered cost of relentless strikes
      Striking stance now increases accuracy instead of critical power
      Rushing strike stun duration reduced
      Roundhouse kick damage reduced (a bit)
      Spacetime tuning now has a cap on how high it can raise your paradox
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3210 51575b47-30f0-44d4-a5cc-537603b46e54
      a6506581
  19. Apr 02, 2011
  20. Mar 28, 2011
  21. Mar 26, 2011
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