- Jan 16, 2014
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DarkGod authored
yay
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- Jun 26, 2013
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DarkGod authored
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- Jun 25, 2013
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DarkGod authored
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- Jun 12, 2013
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DarkGod authored
Object tooltip now shows which talent mastery affects them
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 29, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6284 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 27, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6260 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5949 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 03, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5881 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 03, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5724 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 04, 2012
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dg authored
Fearscape now has a negative vim cost per turn Knife Mastery renamed Dagger Mastery Anorithil escorts do not provide Providence but Healing Light (you can still learn the tree if you need providence) Alchemist escorts do not provide Imbue Item (you can still learn the tree if you need imbue item) git-svn-id: http://svn.net-core.org/repos/t-engine4@5181 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 24, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5171 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Weapon Mastery, Knives Mastery, Exotic Mastery and Combat Accuracy now have only 5 levels instead of 10 (scale end benefi, just spread over less points). So melee classes will have more generic points for "other" toys git-svn-id: http://svn.net-core.org/repos/t-engine4@5169 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 12, 2012
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dg authored
Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier). Item tooltips much easier to read Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties) Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent. Shields are much more active and focus on damage mitigation. Riposte now works with a Shield's Block talent Staff, shield, bow, sling, and ammo egos mostly rewritten. Resolver for egos has been changed to centralize default ego value information for ease of balancing. Items can now grant talents (passive or active) Use talents dialog now displays passive talents, so that item-granted passives show up someplace. git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 23, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4670 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 15, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4650 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 14, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4647 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 03, 2011
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dg authored
<li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li> <li>Saves now reduce the duration of timed effects</li> <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li> <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li> <li>Tooltips show both combat stats & saves for all creature</li> git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 15, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4414 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 16, 2011
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dg authored
Health talent replaced with Thick Skin talent, granting damage reduction git-svn-id: http://svn.net-core.org/repos/t-engine4@4160 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 12, 2011
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dg authored
Made it much more obvious that brawlers can not use weapons, shields or massive armour with many of their talents Made it more obvious that stealth can not be used in mail or plate armor git-svn-id: http://svn.net-core.org/repos/t-engine4@4120 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 08, 2011
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dg authored
New stat: armour hardiness, it's base 30% and can be increased with Armour Training. It represents how much of a blow is affected by armour git-svn-id: http://svn.net-core.org/repos/t-engine4@3189 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 07, 2011
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dg authored
Merged Heavy & Massive armour trainings into a single talent (that goes to 10 like the weapon ones). At level 1 it allows heavy gloves/helms/boots, at level 2 heavy armours, at level 3 shields and at level 4 massive armours. Classes start with enough levels to wear their starting gear git-svn-id: http://svn.net-core.org/repos/t-engine4@3184 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3134 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 13, 2011
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dg authored
The mage apprentice can not pop in a spot where it blocks your character git-svn-id: http://svn.net-core.org/repos/t-engine4@3011 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 05, 2010
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dg authored
fix git-svn-id: http://svn.net-core.org/repos/t-engine4@2098 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1666 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 17, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1545 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 20, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1262 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1260 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 07, 2010
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dg authored
Heavy & Massive Armour Training talents now increase armour by a bit more and reduce the chance of incomming critical hits git-svn-id: http://svn.net-core.org/repos/t-engine4@1161 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 01, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1127 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 25, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1074 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 17, 2010
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dg authored
Chat requests auto stop resting & running Tridents & Whips now use the exotic weapons mastery talent, which is hidden by default, will require a quest to unlock Fire Alchemy third talent is now "Fire Storm", which finaly makes the tree complete git-svn-id: http://svn.net-core.org/repos/t-engine4@1024 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 08, 2010
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dg authored
Increased exp curve Health talent requires more CON more alchemist git-svn-id: http://svn.net-core.org/repos/t-engine4@889 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 06, 2010
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dg authored
Restored 3 stats points, 2 class talent points and 1 generic talent point at birth Tweaked a lot of talents to switch between class/generic Tweaked a lot of classes have a better balance of class/generic talents git-svn-id: http://svn.net-core.org/repos/t-engine4@884 51575b47-30f0-44d4-a5cc-537603b46e54
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