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Commit f3617308 authored by DarkGod's avatar DarkGod
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revert acidic skin; if oozemancer melee protection needs reducing we can do...

revert acidic skin; if oozemancer melee protection needs reducing we can do better than bland'ing a talent :)
parent 39071a5c
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......@@ -103,12 +103,12 @@ newTalent{
requires_target = false,
tactical = { DEFEND = 1 },
getChance = function(self, t) return self:combatTalentLimit(t, 100, 7, 15) end, -- Limit < 100%
getDamage = function(self, t) return self:combatTalentMindDamage(t, 10, 80) end,
getDamage = function(self, t) return self:combatTalentMindDamage(t, 10, 50) end,
activate = function(self, t)
game:playSoundNear(self, "talents/slime")
local power = t.getDamage(self, t)
return {
onhit = self:addTemporaryValue("on_melee_hit", {[DamageType.ACID] = t.getDamage(self, t)}),
onhit = self:addTemporaryValue("on_melee_hit", {[DamageType.ACID_DISARM]={dam=power, chance=t.getChance(self, t)}}),
}
end,
deactivate = function(self, t, p)
......
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