Skip to content
Snippets Groups Projects
Commit e67aaa5f authored by DarkGod's avatar DarkGod
Browse files

Fixed Buckler Mastery

parent 396cc6e5
No related branches found
No related tags found
No related merge requests found
......@@ -169,8 +169,8 @@ newTalent {
getChance = function(self, t) return self:combatTalentLimit(t, 100, 7.5, 37.5) end, --limit < 100%
getRange = function(self, t) return math.ceil(self:combatTalentScale(t, 0.5, 3, "log")) end,
passives = function(self, t, p)
self:addTemporaryValue(p, "projectile_evasion", t.getChance(self, t))
self:addTemporaryValue(p, "projectile_evasion_spread", t.getRange(self, t))
self:talentTemporaryValue(p, "projectile_evasion", t.getChance(self, t))
self:talentTemporaryValue(p, "projectile_evasion_spread", t.getRange(self, t))
end,
info = function(self, t)
local chance = t.getChance(self, t)
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment