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Commit 45387747 authored by DarkGod's avatar DarkGod
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Marauder's Thuggery tree is now Generic

Marauder's gained Bloodthirst tree (1.1, locked)
parent 3b869bbf
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......@@ -165,6 +165,7 @@ newBirthDescriptor{
["technique/mobility"]={true, 0.3},
["technique/thuggery"]={true, 0.3},
["technique/conditioning"]={true, 0.3},
["technique/bloodthirst"]={false, 0.1},
["cunning/dirty"]={true, 0.3},
["cunning/tactical"]={false, 0.2},
["cunning/survival"]={true, 0.3},
......
......@@ -40,7 +40,7 @@ newTalentType{ allow_random=true, type="technique/combat-techniques-passive", na
newTalentType{ allow_random=true, type="technique/combat-training", name = "combat training", generic = true, description = "Teaches to use various armours, weapons and improves health." }
newTalentType{ allow_random=true, no_silence=true, is_spell=true, type="technique/magical-combat", name = "magical combat", description = "The blending together of magic and melee prowess." }
newTalentType{ allow_random=true, type="technique/mobility", name = "mobility", generic = true, description = "Controlling your movements on the battlefields is the sure way to victory." }
newTalentType{ allow_random=true, type="technique/thuggery", name = "thuggery", description = "Whatever wins the day, wins the day." }
newTalentType{ allow_random=true, type="technique/thuggery", name = "thuggery", generic = true, description = "Whatever wins the day, wins the day." }
-- Unarmed Combat
newTalentType{ is_unarmed=true, allow_random=true, type="technique/pugilism", name = "pugilism", description = "Unarmed Boxing techniques that may not be practiced in massive armor or while a weapon or shield is equipped." }
......
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