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Commit 346883a9 authored by DarkGod's avatar DarkGod
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fix strangling shot tile

parent 1cbb532a
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......@@ -193,7 +193,8 @@ newTalent{
tactical = { ATTACK = { weapon = 1 }, DISABLE = { silence = 3 } },
requires_target = true,
target = function(self, t)
return {type="bolt", range=self:getTalentRange(t)}
local weapon, ammo = self:hasArcheryWeapon()
return {type="bolt", range=self:getTalentRange(t), display=self:archeryDefaultProjectileVisual(weapon, ammo)}
end,
on_pre_use = function(self, t, silent) if not self:hasArcheryWeapon() then if not silent then game.logPlayer(self, "You require a bow or sling for this talent.") end return false end return true end,
getDur = function(self, t) return math.floor(self:combatTalentScale(t, 2, 6)) end,
......
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