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DarkGod
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Further Object resolvers updates Streamlined base_list handling in game.zone:makeEntity (and resolvers.resolveObject) to prevent excessive reloading and processing entity lists. Priority is type (if a base_list) then filter.base_list Actor:addedToLevel: escorts will get an appropriate faction (hard_faction, game.zone.special_level_faction, summoner.faction) game.state:applyRandomClass: converted equipment resolvers will allow power_source.nature (for Psyshots) The I.D. sets special_level_faction = "enemies" for NPCs created after level generation dialogs/debug/DebugMain.lua: fixed a bug that could cause no exp to be awarded when killing NPCs See merge request !457
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