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Hachem_Muche
t-engine4
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decb30f73e569239e64e6f21899ff8687fc595c2
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Branches
20
AIUpdate
ActorStatsFix
AdditionalMeleeScaling
AdditionalNPCObjects
ArcheryUpdate+
ArtifactMsgFixes
AssassinLord
BlockRadiusHighlightFix
Bugfix-Stealth&SleepInventory
BuildingMapUpdate
CausticWeaponFix
CharSheet
CharSheetFixes
CharacterSheetEnhancements
CharmPowerDescriptions
CharmsFixes
ComplexTraps
CuirassDarkLord
DarknessTargeting
DebugFunctionHelpFix
Tags
12
tome-1.2.3
tome-1.2.2
tome-1.2.1
tome-1.2.0
help
tome-1.1.5.real
tome-1.1.5
tome-1.1.4
tome-1.1.3
tome-1.1.2
tome-1.1.0
tome-1.0.6
32 results
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Created with Raphaël 2.2.0
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fixed cornacs bonus points
fix desc ;)
Merge branch 'Bulwark' into 'master'
exit prevention only works for non friendly deaths
Nerfed Toxic Death Radius slightly
PoisonSanity
PoisonSanity
Poison, Stoning Poison, and Deadly Poison, on merge automatically set their max_power to 5x the power set by default. This means that their damage cannot stack more than 5x times by default.
Raise the APR value on high level amulet ego
Lower the minimum level and raise the values on APR cloak egos
Improve the scaling factor of Combat Accuracy and Heavy Armor Training
Remove physical damage penalty on Shield Wall
Raise Bulwark's life rating from 2 to 6
Add a new APR, Phys Pen, and Accuracy prefix to weapons
Updated Dark Empathy description to reflect change
Dark Empathy now also reduces damage summons deal to fellow summons
Merge branch 'ArmorDefense' into 'master'
Fix combatAttackBase not using getAttack on the Combat Accuracy talent
Update Heavy Armor Training to use a standard scaling formula
Fixed a raer offline vault problem for some people
Lever in Gorbat pride is not hidden by the sand anymore
disabled going back to previous location on reentry
I dont like 0 CD sustains, like at all
Merge branch 'RogueMisc' into 'master'
gplop
rush hour challenge shows the hourglass
better
Merge branch 'master' into NecroBuffs
marked for death has a gfx
plop
New gfx effect for marked for death and Apply Poison
New callback "callbackOnQuickSwitchWeapons"
Further Throwing Knives Fix.
HealBalancing
HealBalancing
Typos
Merge branch 'master' into HealBalancing
Fix Throwing Knives talent abuse.
Moved callbackOnHeal callback trigger to beginning of Actor:onHeal. This allows callbacks to trigger correctly before Bloodlock and Solipsism are checked and sort themselves with callback priorities.
raderak i'm too nice !
- Reduce Snap cooldown to 30 and stamina to 25
- Increase Blade Flurry adjacent damage to 100% at all levels
plopiplop
- Trained Reactions cooldown to 0
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