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  1. Apr 15, 2017
    • Hachem_Muche's avatar
      engine.zone:addEntity will not apply actor_adjust_level more than once · f110d8b3
      Hachem_Muche authored
      Updated resolvers.talented_ai_tactic to work correctly after multiple calls (solves an upvalue issue)
      
      Added a new Dialog: RandomActor accessible from the SummonCreature dialog (" Random Actor"):
      Randomly generates actors based on an input filter or Randombosses based on generation data and the current random actor (if available).
      
      Added a new Dialog: RandomObject accessible from the CreateItem dialog (" Random Object"):
      Randomly generates objects based on an input filter, randomly generates base objects ready for conversion to Randarts, and creates Randarts based on the base object (if available or random) plus generation data.
      
      The new dialogs include context sensitive help and allow generated actors and objects to be previewed via tooltip, character sheet, and lua inspect.  Keybinds ctrl-c and ctrl-v allow Filters and Data (text) to be copied and pasted to/from the appropriate dialog inputs, facilitating development and testing of source code.
      
      Entity generation uses the current zone's npc and object lists and runs in the Lua Console environment.
      
      The destination of objects in the debugging dialogs can be selected:  either Player Inventory (default), Drop at player position, or NPC inventory for a target actor.
      
      The debug dialogs are not cancelled when placing creatures or objects, allowing multiple entities to be created without reopening them.
      f110d8b3
  2. Apr 14, 2017
  3. Apr 12, 2017
    • Hachem_Muche's avatar
      d28b9a5d
    • Hachem_Muche's avatar
      AdvanceActor dialog: · bfffa178
      Hachem_Muche authored
      Stat values are split into base and bonus values, and base (maximum allowed by level) and bonus stat values (estimated, +40 at level 50) are automatically updated when the character level is updated.
      Check boxes enable/disable character level and stat values.
      
      By default, the actor (player) level is set to 50 and all stats are forced to 60 base, 40 bonus (100 Total), matching standard scaling limits.
      bfffa178
    • DarkGod's avatar
      safety · 35afcb8d
      DarkGod authored
      35afcb8d
  4. Apr 10, 2017
  5. Apr 08, 2017
  6. Apr 07, 2017
    • Hachem_Muche's avatar
      Updated Combat:combatDamage to add total weapon stat bonuses to the... · 022cd7cd
      Hachem_Muche authored
      Updated Combat:combatDamage to add total weapon stat bonuses to the combatDamagePower (affecting the multiplier).
      
      The effect is to curb runaway scaling of very high stat bonuses (e.g. Temporal Hounds, etc.) while restoring most combat damage to previous levels.
      
      Added an extra line in the Character sheet (active when debug mode is enabled) showing the original combat damage for comparison.  (This is intended to be temporary -- remove the marked code after rescaling of melee damage is set.)
      022cd7cd
  7. Apr 06, 2017
  8. Apr 05, 2017
  9. Apr 01, 2017
  10. Mar 31, 2017
  11. Mar 30, 2017
    • DarkGod's avatar
      Merge branch 'SkirmisherBuffs' into 'master' · ade6e034
      DarkGod authored
      Skirmisher Buffs
      
      Some basic Skirmisher buffs so they're not utterly outshined by new-Archer.
      - Buckler Training gives some armor hardiness and armor. Basically this means that they only have a bit less armor than their 1.4.9 iteration rather than being outright nerfed
      - Hurricane Shot deals about 50% more damage so their AoE is less dreadful. Actually hits pretty hard now
      - Changed Tireless Combatant to use strdex requirement like Combat Veteran to discourage having to hoard +wil items for requirements
      
      See merge request !426
      ade6e034
    • DarkGod's avatar
      Merge branch 'SunPaladin' into 'master' · f5072b5b
      DarkGod authored
      Disgusting Sun Paladin microtuning
      
      Improves Radiance quite a bit, nerfs 2H Crusader tree (too easy to get infinite damage immunity via CDR), makes Weapon of Light not hit the shield limit so easily and nerfs proc rate.
      
      See merge request !417
      f5072b5b
    • DarkGod's avatar
      Merge branch 'Windtouched_Reqs' into 'master' · 5e152a77
      DarkGod authored
      Windtouched Speed Requirements and Antimagic anorithil rewards
      
      Lowered needed equilibrium-using talents from 20 to 10 to make it less restrictive so non-wilders can realistically achieve this otherwise decent prodigy. Originally planned for 15, but as it doesn't count passives it's still a massive amount for anyone that isn't a wilder.
      
      Changed Biofeedback for Resonance Field in antimagic anorithil escort rewards.
      Biofeedback is an awful reward that is useless in almost all cases, changed it to Resonance Field which is a 50% shield that requires you to get hit to activate anyways, far from overpowered, but should be a nice little buff and more of a choice now, should help solis save generics as well. This was in a previous unmerged MR, so now it's in this one.
      
      See merge request !435
      5e152a77
    • DarkGod's avatar
      sanity · b64e58f9
      DarkGod authored
      b64e58f9
    • DarkGod's avatar
      Merge branch 'BrawlerFix' into 'master' · 6cc72ed2
      DarkGod authored
      Brawler equipment fix
      
      Currently applyRandomClass only copies specific things from the copy descriptor table in its apply_resolvers functions, making it impossible to set misc flags there.  Misc properties put there are copied to player characters and such so I'm assuming this is an oversight and made it copy the entire table.
      
      Brawler NPCs like to equip weapons in their inventory since their hands are empty in onAddedToLevel, so this uses the above to add a no_npc_weapon_equip flag to the Brawler descriptors.
      
      See merge request !440
      6cc72ed2
    • DarkGod's avatar
      Merge branch 'InnerDumb' into 'master' · 9ddf66d0
      DarkGod authored
      Inner Demon nerf
      
      Long overdue Inner Demon nerf, in memory of Supermini one shotting himself before he even got to take a turn.  Dispelling Sleep insures that the victim gets a chance to take an action without having like 5 copies of itself spawn.
      
      See merge request !427
      9ddf66d0
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