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  1. Dec 07, 2016
  2. Dec 06, 2016
    • DarkGod's avatar
      Merge branch 'Target/ProjectionUpdate' into 'master' · 5146c14c
      DarkGod authored
      Target and Projection Update
      
      Updated targeting table interpretation (by default target type functions) to be consistent for different targeting types and improve AoE targeting. (Default behavior is unchanged.)
      
      Target.defaults.block_path updated to handle blocking by actors using a new actorblock (default:true) parameter in conjunction with the friendlyblock (default:nil, controls if specified) parameter to allow projection to be selectively blocked by all types of actors (based on reaction: all, none, friendly only, hostile only) as required.
      
      Updated Target.defaults.block_radius to handle the same blocking parameters as Target.defaults.block_path (stop_block, pass_terrain, actorblock, friendlyblock).  This allows AoE projection to be blocked by non-terrain entities.  In ToME, this will allow certain (mostly projectile) talents to be significantly simplified (Fan of Knives, The Shotgonne, several others), as well as allowing projection to stop at friends.
      
      A targeting table may specify display_line_step = false to prevent targeting path highlight from overlapping AoE highlights.
      
      Fixed a bug where engine.Actor:canMove was not passing the actor to Map:checkEntity.
      
      See merge request !355
      5146c14c
  3. Dec 03, 2016
  4. Nov 29, 2016
  5. Nov 28, 2016
  6. Nov 24, 2016
  7. Nov 18, 2016
  8. Nov 16, 2016
  9. Nov 15, 2016
  10. Nov 13, 2016
  11. Nov 12, 2016
  12. Nov 10, 2016
  13. Nov 09, 2016
  14. Oct 31, 2016
    • Hachem_Muche's avatar
      Clarify · b6a991ac
      Hachem_Muche authored
      b6a991ac
    • Hachem_Muche's avatar
      Updated targeting table interpretation (by default target type functions) to... · 17fc0348
      Hachem_Muche authored
      Updated targeting table interpretation (by default target type functions) to be consistent for different targeting types and improve AoE targeting. (Default behavior is unchanged.)
      
      Target.defaults.block_path updated to handle blocking by actors using a new actorblock (default:true) parameter in conjunction with the friendlyblock (default:nil, controls if specified) parameter to allow projection to be selectively blocked by all types of actors (based on reaction: all, none, friendly only, hostile only) as required.
      
      Updated Target.defaults.block_radius to handle the same blocking parameters as Target.defaults.block_path (stop_block, pass_terrain, actorblock, friendlyblock).  This allows AoE projection to be blocked by non-terrain entities.  In ToME, this will allow certain (mostly projectile) talents to be significantly simplified (Fan of Knives, The Shotgonne, several others), as well as allowing projection to stop at friends.
      
      A targeting table may specify display_line_step = false to prevent targeting path highlight from overlapping AoE highlights.
      
      Fixed a bug where engine.Actor:canMove was not passing the actor to Map:checkEntity.
      17fc0348
  15. Oct 25, 2016
  16. Oct 20, 2016
    • DarkGod's avatar
      Merge branch 'Hachem_Muche/t-engine4-TalentFailureFix' · 540c215a
      DarkGod authored
      Conflicts:
      	game/engines/default/engine/interface/ActorTalents.lua
      540c215a
    • DarkGod's avatar
      Merge branch 'ArtifactMsgFixes' into 'master' · 66769650
      DarkGod authored
      ArtifactMsgFixes
      
      Corrections/clarifications to the descriptions and log messages for a few artifacts.
      
      See merge request !353
      66769650
    • DarkGod's avatar
      Merge branch 'RogueReworkUpdate' into 'master' · 12a8a107
      DarkGod authored
      Rogue rework update
      
      * Rogue's Artfice tools update:
      
      Significant rewrite of artifice talents, eliminating parallel code.  Adding new tools is now much simpler.
      
      Talent descriptions are more complete and clear.
      
      NPC's can use all tools, including Master Artificer, and will automatically select what to prepare at random the first time they try to use talents.
      
      Tools automatically use and benefit from the mastery level for the "cunning/artifice" tree.
      Added some missing stamina costs.
      
      Chat dialogs display the changes in the associated talents in their tooltips, and allow the player to cancel the action with no penalty.
      
      Rogue's Brew scaling corrected (does not depend on maximum life).
      
      Assassinate grants only physical resistance penetration (slight nerf), errors are trapped to prevent any possible permanent buffs.
      
      Only actors can get Backstab damage bonuses.
      
      Updated some new DamageTypes to display in the combat log as appropriate.
      
      
      See merge request !354
      12a8a107
  17. Oct 17, 2016
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