- Dec 07, 2016
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Hachem_Muche authored
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- Dec 06, 2016
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DarkGod authored
Target and Projection Update Updated targeting table interpretation (by default target type functions) to be consistent for different targeting types and improve AoE targeting. (Default behavior is unchanged.) Target.defaults.block_path updated to handle blocking by actors using a new actorblock (default:true) parameter in conjunction with the friendlyblock (default:nil, controls if specified) parameter to allow projection to be selectively blocked by all types of actors (based on reaction: all, none, friendly only, hostile only) as required. Updated Target.defaults.block_radius to handle the same blocking parameters as Target.defaults.block_path (stop_block, pass_terrain, actorblock, friendlyblock). This allows AoE projection to be blocked by non-terrain entities. In ToME, this will allow certain (mostly projectile) talents to be significantly simplified (Fan of Knives, The Shotgonne, several others), as well as allowing projection to stop at friends. A targeting table may specify display_line_step = false to prevent targeting path highlight from overlapping AoE highlights. Fixed a bug where engine.Actor:canMove was not passing the actor to Map:checkEntity. See merge request !355
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- Dec 03, 2016
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DarkGod authored
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- Nov 29, 2016
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DarkGod authored
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- Nov 28, 2016
- Nov 24, 2016
- Nov 18, 2016
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DarkGod authored
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- Nov 16, 2016
- Nov 15, 2016
- Nov 13, 2016
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DarkGod authored
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DarkGod authored
New cosmetic donator feature: Shimmering! In the Fortress you can now unlock the Mirror of Reflections to alter the doll image of any worn items to any other item's you wore on any characters (on the same computer) that have the same type/subtype! Look amazing, awesome, plain, strange, your choice now!
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razakai authored
- Reworked Parry - Marauder now gets Dual Weapons category rather than Duelist - Fixed a few bugs in new talents
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DarkGod authored
converted shertul fortress map to a tmx
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DarkGod authored
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DarkGod authored
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DarkGod authored
- Nov 12, 2016
- Nov 10, 2016
- Nov 09, 2016
- Oct 31, 2016
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Hachem_Muche authored
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Hachem_Muche authored
Updated targeting table interpretation (by default target type functions) to be consistent for different targeting types and improve AoE targeting. (Default behavior is unchanged.) Target.defaults.block_path updated to handle blocking by actors using a new actorblock (default:true) parameter in conjunction with the friendlyblock (default:nil, controls if specified) parameter to allow projection to be selectively blocked by all types of actors (based on reaction: all, none, friendly only, hostile only) as required. Updated Target.defaults.block_radius to handle the same blocking parameters as Target.defaults.block_path (stop_block, pass_terrain, actorblock, friendlyblock). This allows AoE projection to be blocked by non-terrain entities. In ToME, this will allow certain (mostly projectile) talents to be significantly simplified (Fan of Knives, The Shotgonne, several others), as well as allowing projection to stop at friends. A targeting table may specify display_line_step = false to prevent targeting path highlight from overlapping AoE highlights. Fixed a bug where engine.Actor:canMove was not passing the actor to Map:checkEntity.
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- Oct 25, 2016
- Oct 20, 2016
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DarkGod authored
Conflicts: game/engines/default/engine/interface/ActorTalents.lua
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DarkGod authored
Rogue rework update * Rogue's Artfice tools update: Significant rewrite of artifice talents, eliminating parallel code. Adding new tools is now much simpler. Talent descriptions are more complete and clear. NPC's can use all tools, including Master Artificer, and will automatically select what to prepare at random the first time they try to use talents. Tools automatically use and benefit from the mastery level for the "cunning/artifice" tree. Added some missing stamina costs. Chat dialogs display the changes in the associated talents in their tooltips, and allow the player to cancel the action with no penalty. Rogue's Brew scaling corrected (does not depend on maximum life). Assassinate grants only physical resistance penetration (slight nerf), errors are trapped to prevent any possible permanent buffs. Only actors can get Backstab damage bonuses. Updated some new DamageTypes to display in the combat log as appropriate. See merge request !354
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- Oct 17, 2016
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Hachem_Muche authored
Dart Launcher poison only works on living creatures.
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DarkGod authored
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DarkGod authored
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