Entities add_mos can have an "auto_tall" property to autoset display_y and...
Entities add_mos can have an "auto_tall" property to autoset display_y and display_h corresponding to the tile geometry
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- game/engines/default/engine/Entity.lua 10 additions, 7 deletionsgame/engines/default/engine/Entity.lua
- game/engines/default/engine/Tiles.lua 5 additions, 4 deletionsgame/engines/default/engine/Tiles.lua
- game/modules/tome/class/Actor.lua 16 additions, 16 deletionsgame/modules/tome/class/Actor.lua
- game/profile-thread/Client.lua 1 addition, 1 deletiongame/profile-thread/Client.lua
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