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Merge branch 'BuildingMapUpdate' into 'master'
Building map generator update * The Building map generator can now accommodate rooms. Rooms are (depending on their design) seamlessly integrated with the BSP-based automatic buildings. The data.margin_w, data.margin_h parameters are correctly respected, and grids outside of the building area can be specified. Fixed a bug in RoomsLoader that was incorrectly applying the results of room.prefer_location functions and added some informative print statements when loading room files. See merge request !348
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- game/engines/default/engine/Zone.lua 1 addition, 1 deletiongame/engines/default/engine/Zone.lua
- game/engines/default/engine/generator/map/Building.lua 145 additions, 77 deletionsgame/engines/default/engine/generator/map/Building.lua
- game/engines/default/engine/generator/map/RoomsLoader.lua 7 additions, 4 deletionsgame/engines/default/engine/generator/map/RoomsLoader.lua
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