Commit 311a04d6a12f597782c26f870261a2be44943984

Authored by DarkGod
1 parent 09ea439d

nothing

... ... @@ -106,6 +106,10 @@ Autolevel:registerScheme{ name = "warriorwill", levelup = function(self)
106 106 self:learnStats{ self.STAT_STR, self.STAT_WIL, self.STAT_STR, self.STAT_WIL, self.STAT_DEX, }
107 107 end}
108 108
  109 +Autolevel:registerScheme{ name = "butcher", levelup = function(self)
  110 + self:learnStats{ self.STAT_STR, self.STAT_CON, self.STAT_CUN }
  111 +end}
  112 +
109 113 Autolevel:registerScheme{ name = "random_boss", levelup = function(self)
110 114 pcall(function() self:learnStats(self.auto_stats) end)
111 115 end}
... ...
... ... @@ -119,7 +119,7 @@ newTalent{
119 119 target = {type="ball", radius=3, friendlyblock=false}, -- used by the AI to determine actors affected
120 120 getDamage = function(self, t) return 5 + self:combatTalentMindDamage(t, 5, 35) * get_mindstar_power_mult(self) end,
121 121 getChance = function(self, t) return util.bound(10 + self:combatTalentMindDamage(t, 3, 25), 10, 40) * get_mindstar_power_mult(self, 90) end,
122   - on_pre_use = function(self, t, silent) if not self:hasPsiblades(true, true) then if not silent then game.logPlayer(self, "You require two psiblades in your hands to use this talent.") end return false end return true end,
  122 + on_pre_use = function(self, t, silent) if not self:hasPsiblades(true, true) and not self:attr("leaves_tide_no_mindstar") then if not silent then game.logPlayer(self, "You require two psiblades in your hands to use this talent.") end return false end return true end,
123 123 action = function(self, t)
124 124 -- Add a lasting map effect
125 125 game.level.map:addEffect(self,
... ...