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@@ -119,7 +119,7 @@ newTalent{ |
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target = {type="ball", radius=3, friendlyblock=false}, -- used by the AI to determine actors affected
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getDamage = function(self, t) return 5 + self:combatTalentMindDamage(t, 5, 35) * get_mindstar_power_mult(self) end,
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getChance = function(self, t) return util.bound(10 + self:combatTalentMindDamage(t, 3, 25), 10, 40) * get_mindstar_power_mult(self, 90) end,
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- on_pre_use = function(self, t, silent) if not self:hasPsiblades(true, true) then if not silent then game.logPlayer(self, "You require two psiblades in your hands to use this talent.") end return false end return true end,
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+ on_pre_use = function(self, t, silent) if not self:hasPsiblades(true, true) and not self:attr("leaves_tide_no_mindstar") then if not silent then game.logPlayer(self, "You require two psiblades in your hands to use this talent.") end return false end return true end,
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action = function(self, t)
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-- Add a lasting map effect
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game.level.map:addEffect(self,
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