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Commit 311a04d6 authored by DarkGod's avatar DarkGod
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parent 09ea439d
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......@@ -106,6 +106,10 @@ Autolevel:registerScheme{ name = "warriorwill", levelup = function(self)
self:learnStats{ self.STAT_STR, self.STAT_WIL, self.STAT_STR, self.STAT_WIL, self.STAT_DEX, }
end}
Autolevel:registerScheme{ name = "butcher", levelup = function(self)
self:learnStats{ self.STAT_STR, self.STAT_CON, self.STAT_CUN }
end}
Autolevel:registerScheme{ name = "random_boss", levelup = function(self)
pcall(function() self:learnStats(self.auto_stats) end)
end}
......@@ -119,7 +119,7 @@ newTalent{
target = {type="ball", radius=3, friendlyblock=false}, -- used by the AI to determine actors affected
getDamage = function(self, t) return 5 + self:combatTalentMindDamage(t, 5, 35) * get_mindstar_power_mult(self) end,
getChance = function(self, t) return util.bound(10 + self:combatTalentMindDamage(t, 3, 25), 10, 40) * get_mindstar_power_mult(self, 90) end,
on_pre_use = function(self, t, silent) if not self:hasPsiblades(true, true) then if not silent then game.logPlayer(self, "You require two psiblades in your hands to use this talent.") end return false end return true end,
on_pre_use = function(self, t, silent) if not self:hasPsiblades(true, true) and not self:attr("leaves_tide_no_mindstar") then if not silent then game.logPlayer(self, "You require two psiblades in your hands to use this talent.") end return false end return true end,
action = function(self, t)
-- Add a lasting map effect
game.level.map:addEffect(self,
......
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