cultists.lua
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-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2019 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-- Unique throughout the game
if game.state:doneEvent(event_id) then return end
local list = {}
local function check(x, y)
if not game.state:canEventGrid(level, x, y) then return false end
if not game.state:canEventGrid(level, x-1, y) or level.map(x-1, y, level.map.ACTOR) then return false end
return true
end
for i = 1, 7 do
local x, y = rng.range(3, level.map.w - 4), rng.range(3, level.map.h - 4)
local tries = 0
while not check(x, y) and tries < 100 do
x, y = rng.range(3, level.map.w - 4), rng.range(3, level.map.h - 4)
tries = tries + 1
end
if tries >= 100 then return false end
list[#list+1] = {x=x, y=y}
end
local Talents = require("engine.interface.ActorTalents")
game.level.event_cultists = {sacrifice = 0, kill = 0}
for i, p in ipairs(list) do
local g = game.level.map(p.x, p.y, engine.Map.TERRAIN):cloneFull()
g.name = _t"monolith"
g.display='&' g.color_r=0 g.color_g=255 g.color_b=255 g.notice = true
g.always_remember = true g.special_minimap = colors.OLIVE_DRAB
g.add_displays = g.add_displays or {}
g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/moonstone_0"..rng.range(1,8)..".png", display_y=-1, display_h=2, z=18}
g:altered()
g.grow = nil g.dig = nil
g.special = true
g.autoexplore_ignore = true
g.is_monolith = true
game.zone:addEntity(game.level, g, "terrain", p.x, p.y)
print("[EVENT] monolith placed at ", p.x, p.y)
local m = mod.class.NPC.new{
type = "humanoid", subtype = "shalore", image = "npc/humanoid_shalore_elven_corruptor.png",
name = _t"Cultist",
desc = _t[[An elven cultist. He doesn't seem to mind you.]],
display = "p", color=colors.ORCHID,
faction = "unaligned",
combat = { dam=resolvers.rngavg(5,12), atk=2, apr=6, physspeed=2 },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
infravision = 10,
lite = 1,
life_rating = 11,
rank = 3,
size_category = 3,
open_door = true,
silence_immune = 0.5,
resolvers.racial(),
autolevel = "caster",
ai = "tactical", ai_state = { ai_move="move_complex", talent_in=1, },
ai_tactic = resolvers.tactic"ranged",
stats = { str=10, dex=8, mag=20, con=16 },
level_range = {5, nil}, exp_worth = 1,
max_life = resolvers.rngavg(100, 110),
resolvers.equip{
{type="weapon", subtype="staff", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="cloth", forbid_power_source={antimagic=true}, autoreq=true},
},
resolvers.talents{
[Talents.T_STAFF_MASTERY]={base=1, every=10, max=5},
[Talents.T_BONE_SHIELD]={base=2, every=10, max=5},
[Talents.T_BLOOD_SPRAY]={base=2, every=10, max=7},
[Talents.T_DRAIN]={base=2, every=10, max=7},
[Talents.T_SOUL_ROT]={base=2, every=10, max=7},
[Talents.T_BLOOD_GRASP]={base=2, every=10, max=6},
[Talents.T_BONE_SPEAR]={base=2, every=10, max=7},
},
resolvers.sustains_at_birth(),
resolvers.inscriptions(1, "rune"),
is_cultist_event = true,
monolith_x = p.x,
monolith_y = p.y,
on_die = function(self)
local g = game.level.map(self.monolith_x, self.monolith_y, engine.Map.TERRAIN)
if not g or not g.is_monolith then return end
if self.self_sacrifice then
self:doEmote(rng.table{_t"My soul for her!", _t"The Dark Queen shall reign!", _t"Take me! Take me!", _t"From death comes life!"}, 60)
g.add_displays[#g.add_displays].image = g.add_displays[#g.add_displays].image:gsub("/moonstone_0", "/darkgreen_moonstone_0")
g.name = _t"corrupted monolith"
game.level.event_cultists.sacrifice = game.level.event_cultists.sacrifice + 1
else
self:doEmote(rng.table{_t"This is too soon!", _t"No the ritual will weaken!"}, 60)
g.add_displays[#g.add_displays].image = g.add_displays[#g.add_displays].image:gsub("/moonstone_0", "/bluish_moonstone_0")
g.name = _t"disrupted monolith"
game.level.event_cultists.kill = game.level.event_cultists.kill + 1
end
g:removeAllMOs()
game.level.map:updateMap(self.monolith_x, self.monolith_y)
if not game.level.turn_counter then
game.level.event_cultists.queen_x = self.monolith_x
game.level.event_cultists.queen_y = self.monolith_y
game.level.turn_counter = 10 * 210
game.level.max_turn_counter = 10 * 210
game.level.turn_counter_desc = _t"Something the cultists are doing is coming. Beware."
require("engine.ui.Dialog"):simplePopup(_t"Cultist", _t"The cultist's soul seems to be absorbed by the strange stone he was guarding. You feel like something is about to happen...")
end
end,
}
m:resolve() m:resolve(nil, true)
game.zone:addEntity(game.level, m, "actor", p.x-1, p.y)
end
game.zone.cultist_event_levels = game.zone.cultist_event_levels or {}
game.zone.cultist_event_levels[level.level] = true
if not game.zone.cultist_event_on_turn then
game.zone.cultist_event_on_turn = game.zone.on_turn or function() end
game.zone.on_turn = function()
if game.zone.cultist_event_on_turn then game.zone.cultist_event_on_turn() end
if not game.zone.cultist_event_levels[game.level.level] then return end
if game.level.turn_counter then
game.level.turn_counter = game.level.turn_counter - 1
game.player.changed = true
if game.level.turn_counter < 0 then
game.level.turn_counter = nil
local scale = (7 - game.level.event_cultists.kill) / 6
local Talents = require("engine.interface.ActorTalents")
local m = mod.class.NPC.new{
type = "demon", subtype = "major",
display = 'U',
name = "Shasshhiy'Kaish", color=colors.VIOLET, unique = true,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/demon_major_shasshhiy_kaish.png", display_h=2, display_y=-1}}},
desc = _t[[This demon would be very attractive if not for the hovering crown of flames, the three tails and sharp claws. As you watch her you can almost feel pain digging in your flesh. She wants you to suffer.]],
killer_message = _t"and used for her perverted desires",
level_range = {25, nil}, exp_worth = 2,
female = 1,
faction = "fearscape",
rank = 4,
size_category = 4,
max_life = 250, life_rating = 27, fixed_rating = true,
infravision = 10,
stats = { str=25, dex=25, cun=32, mag=26, con=14 },
move_others=true,
instakill_immune = 1,
stun_immune = 0.5,
blind_immune = 0.5,
combat_armor = 0, combat_def = 0,
open_door = true,
autolevel = "warriormage",
ai = "tactical", ai_state = { talent_in=2, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
resolvers.inscriptions(3, "rune"),
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
combat = { dam=resolvers.levelup(resolvers.mbonus(86, 20), 1, 1.4), atk=50, apr=30, dammod={str=1.1} },
resolvers.drops{chance=100, nb=math.ceil(5 * scale), {tome_drops="boss"} },
resolvers.talents{
[Talents.T_METEOR_RAIN]={base=4, every=5, max=7},
[Talents.T_INNER_DEMONS]={base=4, every=5, max=7},
[Talents.T_FLAME_OF_URH_ROK]={base=5, every=5, max=8},
[Talents.T_PACIFICATION_HEX]={base=5, every=5, max=8},
[Talents.T_BURNING_HEX]={base=5, every=5, max=8},
[Talents.T_BLOOD_LOCK]={base=5, every=5, max=8},
[Talents.T_SPELLCRAFT]=5,
},
resolvers.sustains_at_birth(),
inc_damage = {all=90},
}
if game.level.event_cultists.kill == 1 then
m.on_die = function(self) world:gainAchievement("EVENT_CULTISTS", game:getPlayer(true)) end
end
m:resolve() m:resolve(nil, true)
local o = mod.class.Object.new{
define_as = "METEORIC_CROWN",
slot = "HEAD",
type = "armor", subtype="head",
name = _t"Crown of Burning Pain", image = "object/artifact/crown_of_burning_pain.png",
unided_name = _t"burning crown",
desc = _t[[This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.]],
add_name = " (#ARMOR#)",
power_source = {arcane=true},
display = "]", color=colors.SLATE,
moddable_tile = resolvers.moddable_tile("helm"),
require = { flag = { "allow_wear_heavy" }, },
encumber = 4,
metallic = true,
unique = true,
require = { stat = { cun=25 } },
level_range = {20, 35},
cost = 300,
material_level = 3,
wielder = {
inc_stats = { [m.STAT_CUN] = math.floor(scale * 6), [m.STAT_WIL] = math.floor(scale * 6), },
combat_def = math.floor(3 + scale * 10),
combat_armor = 0,
fatigue = 4,
resists = { [engine.DamageType.FIRE] = 5 + math.floor(scale * 30)},
inc_damage = { [engine.DamageType.FIRE] = 5 + math.floor(scale * 30)},
},
max_power = 50, power_regen = 1,
use_talent = { id = m.T_METEOR_RAIN, level = 2, power = 50 - math.floor(scale * 25) },
}
o:resolve() o:resolve(nil, true)
local x, y = util.findFreeGrid(game.level.event_cultists.queen_x-1, game.level.event_cultists.queen_y, 10, true, {[engine.Map.ACTOR]=true})
if x then
m.inc_damage.all = m.inc_damage.all - 10 * (game.level.event_cultists.kill)
m.max_life = m.max_life * (14 - game.level.event_cultists.kill) / 14
game.zone:addEntity(game.level, o, "object")
m:addObject(m:getInven("INVEN"), o)
game.zone:addEntity(game.level, m, "actor", x, y)
require("engine.ui.Dialog"):simpleLongPopup(_t"Cultist", _t"A terrible shout thunders across the level: 'Come my darling, come, I will be ssssooo *nice* to you!'\nYou should flee from this level!", 400)
end
elseif game.level.turn_counter == 10 * 180 or
game.level.turn_counter == 10 * 150 or
game.level.turn_counter == 10 * 120 or
game.level.turn_counter == 10 * 90 or
game.level.turn_counter == 10 * 60 or
game.level.turn_counter == 10 * 30 then
local cultists = {}
for uid, e in pairs(game.level.entities) do if e.is_cultist_event then cultists[#cultists+1] = e end end
if #cultists > 0 then
local c = rng.table(cultists)
game.logSeen(c, "%s pulls a dagger and opens his own chest, piercing his beating heart. The stone glows with malevolent colors.", c.name:capitalize())
c.self_sacrifice = true
c:die()
end
end
end
end
end
return true