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Commit 8d3cd790 authored by yutio888's avatar yutio888
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i18n: fix some translation issue

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......@@ -148,7 +148,7 @@ if not game.zone.cultist_event_on_turn then
local m = mod.class.NPC.new{
type = "demon", subtype = "major",
display = 'U',
name = _t"Shasshhiy'Kaish", color=colors.VIOLET, unique = true,
name = "Shasshhiy'Kaish", color=colors.VIOLET, unique = true,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/demon_major_shasshhiy_kaish.png", display_h=2, display_y=-1}}},
desc = _t[[This demon would be very attractive if not for the hovering crown of flames, the three tails and sharp claws. As you watch her you can almost feel pain digging in your flesh. She wants you to suffer.]],
killer_message = _t"and used for her perverted desires",
......
......@@ -28545,7 +28545,7 @@ t([[Press your advantage when your foes are starting to crumble.
And so on...
Damage increases with your Spellpower.
]], [[利用敌人的痛楚打击敌人。
目标每具有一个负面效果,造成 %0.2f 霜暮伤害(有收益衰减),并降低其整体速度 25%% (最大降低 %d )。
目标每具有一个负面效果,造成 %0.2f 霜暮伤害(有收益衰减),并降低其整体速度 25%% 1回合(最大 %d 回合)。
伤害加成的收益衰减如下面所示:
- 2 个效果: %0.2f 伤害
- 5 个效果: %0.2f 伤害
......@@ -29287,7 +29287,7 @@ t("#GREY#%s shatters!", "#GREY#%s 粉碎了!", "logSeen")
t([[Any time one of your skeleton or bone giant dies, it shatters in radius %d, making any foe bleed for %0.2f physical damage over 5 turns.
If any other skeleton or bone giant minion is in the radius it will pickup some of the bones to enhance itself, increasing maximum and current life by %d, armour by %d and gain %0.2f physical melee retaliation for 20 turns.
This talent never works when you kill your own minions.
]], [[每当你的骷髅或骨巨人死去时,它会在半径 %d 码范围内粉碎,使敌人受到 %0.2f 物理流血伤害,持续 5 回合
]], [[每当你的骷髅或骨巨人死去时,它会在半径 %d 码范围内粉碎,使敌人在5回合内受到 %0.2f 物理流血伤害。
如果范围内有其他骷髅或骨巨人,它们会使用这些骸骨强化自己,增加最大和当前生命值 %d ,护甲值 %d ,并获得 %0.2f 物理近战报复效果,持续 20 回合。
如果你杀死自己的随从,这一效果不会触发。
]], "tformat")
......@@ -29357,7 +29357,7 @@ t([[Ghouls are nothing but mere tools to you, for %d turns you render them bloat
The damage and disease power is increased by your Spellpower.
]], [[对你来说,食尸鬼只是可以随地丢弃的工具。在 %d 回合内,你让它们的体内充满黑暗的能量。
在此期间,每当一个食尸鬼或妖鬼被击中,它会爆炸成为一团碎肉,对 %d 码范围的所有敌人造成 %0.2f 霜暮伤害。
所有被爆炸击中的敌人也会感染持续 6 回合的随机疾病,某一项属性值降低 %d 点,并且每回合受到 %0.2f 枯萎伤害。
所有被爆炸击中的敌人也会感染持续 6 回合的随机疾病,某一项属性值降低 %d 点,并且累计受到 %0.2f 枯萎伤害。
每回合内最多只能有一个食尸鬼爆炸。你会优先让剩余时间最短的食尸鬼爆炸。
伤害和疾病强度受法术强度加成。
]], "tformat", {1,3,2,5,4})
......@@ -31785,7 +31785,7 @@ t([[You accurately jump to the target and deal 200%% weapon damage to all foes w
When you jump you free yourself from any stun, daze and pinning effects.]], [[你跃向目标地点,对 1 码半径范围内的所有敌人造成 200%% 的武器伤害,并眩晕目标 3 回合。
落地后,你解除自身眩晕、定身和震慑效果。]], "tformat")
t("You Shall Be My Weapon!", "化作星星吧!!", "talent name")
t("Be of size category 'big' or larger. This is also required to use it.", "体型至少为大(使用也要满足此条件)", "_t")
t("Be of size category 'big' or larger. This is also required to use it.", "体型至少为大(使用也要满足此条件)", "_t")
t([[You deal a massive blow to your foe, smashing it for 350%% weapon damage, knocking it back 5 tiles, and knocking aside all foes in its path.
All targets affected are stunned for 3 turns.
For each size category over 'big' you gain an additional +80%% weapon damage.]], [[对敌人进行一次猛击,造成 350%% 的武器伤害并击退目标 5 码,路径上的敌人都会被击中。
......@@ -32001,7 +32001,7 @@ t([[A Lich's body is extremely hard to fully destroy. You only die with your lif
If this happens this power can never re-activate, even if you managed to resurrect by other means.]], [[巫妖的身体很难被完全摧毁。只有当你的生命值达到-%d时,你才会死去。
此外,即使你的身体被摧毁,你也会立刻复活。
第一次发生这种情况时,你转化成巫妖的过程就完成了,这将给予你巫妖的所有力量。
之后你死亡的时候,你仍然可以重生,但是你需要在%d回合吞噬一个内拥有史诗/Boss/精英Boss或更高等级的生物的精华来维持你自己。
之后你死亡的时候,你仍然可以重生,但是你需要在 %d 回合吞噬一个内拥有史诗/Boss/精英Boss或更高等级的生物的精华来维持你自己。
如果你在持续时间时没能杀死一个这样的Boss,或者在这段时间内再次被杀死,你将永远死去。
如果发生这种情况,即使你设法通过其他方式复活,这种复活能力也永远无法重新激活了。]], "tformat")
t("Frightening Presence", "恐怖存在", "talent name")
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