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  • 1.6.bun
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Created with Raphaël 2.2.026Aug252423212019181716141312111098765432131Jul30292827262423211615141312111098764130Jun2928272625242322212019181716151211109876432131May3029282726252423222120191817161514131211103230Apr29282726252423222120191816111098765432131Mar3029282726242322212019181716typosThe Shade of Angmar is immune to blindnessmhhplopfixfixDecaying wont destroy artifactsfixesfixTalents can now require talents to not be knownEffective talent level (computed using mastery value) will be displayed in talent descriptionRight click on a hotkey will delete itplopNew engine.NameGenerator class grmfoupsAllow the Static generator defineTile() function to automatically define spotstypoAdded lore items, as you explore the world you can discover texts, writings and other stories, they automatically add up in a lore book, accessible from the game menuFixed picking up all items with '*'Dialogs now open with a fast "pop" animation (disable-able if needed)Factorized module instanciation/savefile loading into Module:instanciate()fixdocAdded Map:checkAllEntitiesNoStop() taht will iterate over all entities no matter if a result is foundAllow talent category points to be used on known categories, increasing their mastery by 0.1Do not show the golem HP if the golem is deadFix tooltip on grids hit by the Darkness spellfixespearl of life & deathawakened staff of absorptionNPCs will "transfer" their targets to their friends in sight if they do not have a target themselvesmore endboss stuffFix Nature's Touch and Earth's EyeslicenceMost ToME NPCs now use distance map to pursue the playerActorFOV can now compute distance maps if __do_distance_map=true is set for your actors; new AIs can use distance maps to do low-cost pathfinding (ai: simple_dmap, flee_dmap, dmap)DebugConsole updateadfix
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