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  • 1.6.bun
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Created with Raphaël 2.2.027May2623222019181716151413121110987653230Apr272625242322212019181712111098765432131Mar3029282726252423222019181716151312119875432128Feb27262524updateAdventurer parties that wander the worldmap have been busy slaying stuff, they can now have ingredients for the alchemists questDamage Smearing will now convert all damage except temporal damage into temporal damage over time rather than arcane damageGloves & gauntlets should display correct damage modsFixed One With NatureAdventurer parties encounters are now correctly hostileFixed some achievements when not using shockbolt tilesohohFixed the "black map" bugFixed the jewelry creationToxic Death will only spread to foesDrain will not work on oneself anymorefinished the expanseManaflow cooldown reducedFrozen now splits damage 40/60 instead of 25/75. Also while frozen you can not get any new detrimental status effects (the existing ones are kept however)Archmages starting in Angolwen can now go into the Abashed ExpanseAll non zone specific NPCs now have a proper tile!tilesHuman, Halfling and Elven archmages now start in Angolwenplanet mapplopwormhole!plopbetter abashed tilesmoooooarrrwipIf the Eidolon is removed by any means from the Eidolon Plane it will instantly come backmoarplopmoooarmoarrfixMooooarrr tilesGrids can be made passable by projectiles but not actors using pass_projectileprepareWhen frozen the movement keys will do autoattacks to the iceReplaced the Nature tree with the Aegis treeLeft pane now shows the kind and status of temporary effects in the tooltipsRandom zones from the Exploratory Farportal will not let you get out of the normal level range, nor let you miss the way back home
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