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  • 1.6.bun
  • 1.7-vault-misc
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  • 1.7.3talenting
  • 167-vaults
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  • awesomium
  • beta3-talent-tuning
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  • bnnsc1.7.0
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Created with Raphaël 2.2.028Aug2726252423212019181716141312111098765432131Jul30292827262423211615141312111098764130Jun2928272625242322212019181716151211109876432131May3029282726252423222120191817161514131211103230Apr29282726252423222120191816111098765432131Mar302928272624232221201918plopImproved character sheet (displays some more resistances and betetr char dump)plopfixfixSummoned creatures give flying texts when doing damagePhase Door & Teleport are now correctly restricted to their own rangesInvulnerability prevents drowningimprove debug consoleescortNew random quests: Escorts, you will find them randomly in some zonesChat class constructor can be passed a table as a third parameter to provide data to the chat scriptFixed some zones that were mistakenly non-persistant: Angolwen, Vor/Gorbat/Grushnak/Rak'Shor Pridesdisable orb of many ways use timertyposThe Shade of Angmar is immune to blindnessmhhplopfixfixDecaying wont destroy artifactsfixesfixTalents can now require talents to not be knownEffective talent level (computed using mastery value) will be displayed in talent descriptionRight click on a hotkey will delete itplopNew engine.NameGenerator class grmfoupsAllow the Static generator defineTile() function to automatically define spotstypoAdded lore items, as you explore the world you can discover texts, writings and other stories, they automatically add up in a lore book, accessible from the game menuFixed picking up all items with '*'Dialogs now open with a fast "pop" animation (disable-able if needed)Factorized module instanciation/savefile loading into Module:instanciate()fixdocAdded Map:checkAllEntitiesNoStop() taht will iterate over all entities no matter if a result is foundAllow talent category points to be used on known categories, increasing their mastery by 0.1
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