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  • 1.6.bun
  • 1.7-vault-misc
  • 1.7.3-talenting
  • 1.7.3bnnsc
  • 1.7.3talenting
  • 167-vaults
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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
  • beta3-talent-tuning
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  • bnnsc1.7.0
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  • tome-1.5.10
  • tome-1.5.9
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  • tome-1.5.1
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  • tome-1.4.9
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Created with Raphaël 2.2.018Jul1597643223Jun2221201816111211109854230May28273129Apr2823212221222120161415141211976532131Mar1Apr31Mar30292827262524232019161514131211109876543432128Feb1Mar28Feb1Mar28Feb2726252423242322232223222120212019201918191817161716Step 3: Adjust shop material level each restock.Step 2: Vault loot can be 1 material tier higher.Step 1: Tweak zone files for dungeons.pfftsssk tssskMerge branch 'Bugfix-Stealth&SleepInventory' into 'master'Fixes bugs with sleeping characters being able to change equipment (put on a lucid dreamer robe, for example), drop and pickup objects.Fix for disarmed stavescode cleanupMore cleanup of debugging code.Command Staff talent available to NPCs, which will spawn with the most appropriate aspect selected. (Significant buff to staff wielders)Partial cleanup of debugging code.default modeUpdated remaining World Artifacts, Quest Artifacts, and Special Artifacts to use the new interface.moved the ancient tome into an other file to prevent it loading for all campaignsMerge branch 'master' into ubervoplopallow summons to not have escortsoallow expansion & usage of default_eyal_descriptors in birtherCavern map generator can now accomodate roomsMerge branch 'NPCObjectUse' into 'master'Roguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike modeRoguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode"make_escort" property can reference define_as fields of entities without a rarity"make_escort" property can reference define_as fields of entities without a rarityMerge branch 'master' into NPCObjectUseRemove charm from randbosses.Clean up debugging code, disable tactical ai prints.Horrors are their own factionplopsAdded acheivement image for Best Album Everplopomoar tilestiles, and skeleton assasin is elite, not bossMerge branch 'undeads' into 'master'Update for archery ammo fix.Fearscape sustain cost drastically reduced by vim drain per turn increases each turnMerge branch 'master' into NPCObjectUseReduced Insane and Madness flat level penalty, as it jsut made first levels harder than the rest of the game (which is still very madly hard)Reduced Insane and Madness flat level penalty, as it jsut made first levels harder than the rest of the game (which is still very madly hard)
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