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  • 1.6.bun
  • 1.7-vault-misc
  • 1.7.3-talenting
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  • 1.7.3talenting
  • 167-vaults
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  • awesomium
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  • bnnsc1.7.0
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  • tome-1.4.9
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Created with Raphaël 2.2.011Oct98765432130Sep292827262423222120171615141312111098765432131Aug3029282726252423212019181716141312111098765432131Jul30292827262423211615141312111098764130Jun29282726target refactor: 2nd try ;)Allow updateMap to be customizedNew quest to unlock the Tempest, available at lowish levels (around level 14)It is possible to finish the mage apprentice quest by offeringthe staff of destruction even if archmages are not unlockedNew class: Tempest (not unlockable yet)temp trapsCursed Pity talent has a reduced range and a chance to failTurned the walls of the "hotel" vault into hardwallsfinish Trappingrevert target patch for nowXorns wont stand helpless as you hit them from far awayNew talent tree for rogues: TrappingInventory/equipment/store dialogs will hav a minimun size of 800x600Store shoulds the correct priceWands can be correctly hotkeyedGates of Morning has not got the nice looking palm trees!speedupProbably sped up talents/inventory draw speedAdjusted the encumberance of heavy & light armoursplopOnly leather boots can be stealthyRefactored Target:getType() to be more genericplopAngolwen's staff shop has more staves and less wandsEscort quest rewards provide a tooltip testploputilsAdd an option to the New Game menu to start older versions of the modulesThieves in the second level of the merchant quest can not be moved around anymoreupdateSecond weapon set does not provide stats & prevent offhands to be usedCorrectly logout from profileFix ShatterFix uruk-hai berserkers, they are now craeted wit ha 2h axe instead of a one hand axe. beware! azdThe game will load the engine version requested by the modulemoved boot module into the engine plopmove
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