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  • 1.6.bun
  • 1.7-vault-misc
  • 1.7.3-talenting
  • 1.7.3bnnsc
  • 1.7.3talenting
  • 167-vaults
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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
  • beta3-talent-tuning
  • bnnmsc
  • bnnsc1.7.0
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  • bunny-1.6.1
  • cef3
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  • cef_update
  • tome-1.5.10
  • tome-1.5.9
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  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
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Created with Raphaël 2.2.023Dec2221201918171615141312111098765432130Nov292827262522211716151413121052130Oct292826252423221612111095328Sep272625242322212018171614131211986543230Aug292827262524232221Buffed Phantasmal ShieldWildfire now prevents fire damage against selfNPCs can only pass target if the target and the npc given them are within at most sight rangeRemoved particle error debug linesfixFixed lore in the ID and graveyardGreatly improved Angrimley and novice mage staying power fixtome-1.0.0RC2tome-1.0.0RC2*whips tigereye* plop plopmouahahFullscreen & resolution switching fixesNew Game:registerPersistentHook; this is most awesome! Now the server can push new talents, temp effects, ... !sanityfixfixfixNew "video" option in the boot menu: Censor boot; (on by default), when disabled it allows to select between all boot imagesFull ESP can not appear on raresUpdated many talent descriptionsFix getting the lumberjack event while being attackedEscorts that happen in tier1 zones now always appear in the first and second tier1 zones you do, no risk of missing them becasue of easy-tier1-zone-skipLore is now stored by the party instead of the playerfixWhen comparing items block value is green if there is moreAeryn is a bit more resilientfixFixed not being able to unlearn the correct amount of talents in some casesCorrupted Strength does refund 8 vim when it kills somethingsafetyUse a more "work friendly" boot imageShadow Combat adds a mana barFix alt-tabbingFixed the donations popup from showing far too oftenBuffed a bit Aether PermeationLevelup dialog now has a button to learn new inscription slotsNightmare mode achievementsGlimmerstone does not daze anymore, instead it randomly grants a chance to daze on the next attackStats can only be reduced to their minimum
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