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Created with Raphaël 2.2.04Jun3231May302928272625222120191817161514131110876432130Apr2928272625242322211954131Mar302928212019181716151413121110987654128Feb27262524232221201918151413121187652122Jan21181714111098765432130Dec292827262524232221silly printUpgraded LuaJIT to 2.0.2bouahgetCharmPower now takes a first parameter "who"Objects from worldmap ambushes and farportal zones grant less moneyBirther can apply data to the partyreorganize stuff into maj eyal object listfor purequestion, with lovetadawith namelets see what yufra breaks thise time :)lalalahehe yeahEasy mode now also halves all detrimental status effectsfix a buffer overflow in FOV plopCavern generator can place doorsDoors can have a "door_sound" field to tell which file to play when openedlalalalalafor the futurefixNew hook "UISet:Classic:Resources"Fixed Prox halfling Feet when used on a halflingAllow quests to be in addons data folder, referncing them like zones with an "addonname+" prefix plopChagned the particle effect for aerther vortex (thanks umbrall)humtsetahah joking jokingfixIn zones with walls on grass you can see small leaves of grass extending over the wallsNew dirt road gfx in the trollmireRoomer generator can now understand the = symbol to define tunnels, if not present it defaults as it did before to the floorFixed stealth/invisibility: npcs could go straight to the target (it still hindered them though)Updated grass to look more like grass and less like golf terrain :) plopCtrl+P (by default) now allows disabling/enabling all automatic talentsyes.Tentacles can not be summoned out of rangetsssAdded "infinite scaling" methods
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