Skip to content
Snippets Groups Projects
Select Git revision
  • 1.6.bun
  • 1.7-vault-misc
  • 1.7.3-talenting
  • 1.7.3bnnsc
  • 1.7.3talenting
  • 167-vaults
  • AlchemyRevisions
  • LimitScalingFunctions
  • Randboss-gen
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
  • beta3-talent-tuning
  • bnnmsc
  • bnnsc1.7.0
  • bulzerker
  • bunny-1.6.1
  • cef3
  • cef_full
  • cef_update
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
  • tome-1.4.6
  • tome-1.4.5
  • tome-1.4.4
  • tome-1.4.3
  • tome-1.4.2
  • tome-1.4.1
  • tome-1.4.0
40 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.023May222120191817161514131211987652130Apr28272625242321181716154130Mar292827262422212019181715141312111074127Feb262419181512111097532131Jan30282624232221201716151413129876543229Dec2724232221191817161312111098765432130Nov2928272625fixfix missing talent typefixmake transcended shields look awesomeactivating a psi aura takes no turn but deactivating it doespyrokinesis applies with mindpowerimprove starfallreduced aura psi costbuffed psionic leeches psionic gain at low level against single foesfix beyond the fleshfixMyssil learnt how to breath underwateroupscan now talk to your friends from the main menufixadd callbackOnTalentPostReplaced Frozen Spear rune with Biting Gale runeNew social feature: Friends! Simply right click on somebody's name to friend/unfriend her/him. You will then be notified of their coming & going and have them listed in the talk to list even if they are not in the same channels(or even game) as you. This is a very simple feature for now and will probably be enhanced later.fixNew super-awesome fireflash effectfixIf the rod of recall somehow drops in an unreachable spot it gets added to the player's inventory directlyfixfix!some effects for mindslayers !Overhauled MindslayersMoved graphical mode selection to the game optionsfixAdded a new UI option to alter the tactical borders into little flagpolesimprove tactical borders a littlenetcore log wont show if no room for itAdded a Tiles.sharp_scaling parameter; if set to true the entities textures will not be interpoled by OpenGLdont use goto, it fails my sanity check scrips for releaseupdate release scriptfixfix mucusadde a radiance circleCommand Staff does not change the melee damage element of the staff anymoreFixed the UI sometimes being affected by invisibility shader or suchlikescaling on skirmisher stuff
Loading