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Created with Raphaël 2.2.031Dec30292827222120191817161514139876532129Nov2827262524232221201918171615141312111098765432131Oct302928272625242322many typosfixtome-beta18tome-beta18plopThe Three Edged Sword now has a correct encumberance valuePlayers can now acquire a "house". More features will be added to it later onhousefixploptypoRemoved the Pyromancer, Cryomancer, Geomancer and Tempest classes; instead unlocking them will grant all new Archmages access to the corresponding trees (which are bumped to level 10 trees)Going up from the slime tunnels will correctly place the player back in Grushnak PrideplopplopStrength tooltip does correctly state that it also increases to hit chanceSmooth movement can now also be used to do a "motion blur", this is used for Rush and Disengage (and Lightning Speed on a smalelr scale)Most level change terrains (stairs, ...) should have a tile now, except the worldmaptyppppooootyposSandworm Burrowers are not very angry creatures nowFix War HoundFix Onslaught"Normal mode" did not provide all the lifes it shouldFixed the Blighted RuinsFix the lost merchant questWhen targetting the map will scroll to follow the target cursorplopUnlocks, achievements, .. should correctly update againupdate for b18oupstome-beta17tome-beta17smooth move on boot screen toodisable the lake of nur for nowOnline charsheets now store some more flags that will later allow the website to be used to search for charactersmultiply does not make creatures share their _MO. it's BAD !A new option (in the game options) is available to change/disable the "smooth movement" effectAdded Entity:setMoveAnim(oldx, oldy, speed) method to make entities move around the map with smooth movements. This is not used by default, modules can choose to use it or notBirther.new() takes a new first parameter: either nil or a special title to display. *WARNING* modules need to updateThe lsot merchant can not block people in corridorspmlopCan not avoid one of the possible outcomes of the endgametypos
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