- Aug 07, 2020
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DarkGod authored
Changed Adept and other such talent changes to bit a bit more clear in how they operate (add raw levels affected by mastery to effective level, they do NOT trigger on_learn and such and do NOT alter raw level) dont cheese slipstream
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DarkGod authored
Actors are cleaned of temporary effects upon death even if they do not ressurect, to prevent some effects from lingering after their deaths
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DarkGod authored
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DarkGod authored
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- Aug 06, 2020
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DarkGod authored
Beta3 talent tuning Slightly decrease the total amount of talent trees on rare+ enemies and restrict the level at which some problematic talents (notably antimagic) begin to show. See merge request !642
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DarkGod authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Unless in developer mode, during betas the game will refuse to load most addons; as they only mess up with the testing
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
FIxed Assemble to not error out when there are 2 skeletons and one lord of skulls
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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- Aug 05, 2020
- Aug 04, 2020
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DarkGod authored
Swapped talents that used callbackOnActBase for life threshold checks to callbackOnAct so tha they account for faster players
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DarkGod authored
Discarded Refuse can only be used in combat, unsustains when out of combat and sustain cost is changed to a casting cost. It is not meant to be left on but to be used as a cooldown
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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