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  1. Sep 19, 2013
  2. May 31, 2013
  3. May 27, 2013
  4. Feb 20, 2013
  5. Dec 28, 2012
  6. Dec 26, 2012
  7. Dec 25, 2012
  8. Dec 24, 2012
  9. Dec 14, 2012
    • dg's avatar
      Added a hasLOS check to aiSeeTargetPos which will cause the actual target... · e5d03fdc
      dg authored
      Added a hasLOS check to aiSeeTargetPos which will cause the actual target position to be obfuscated if it is not in LOS
      Added range checks to Actor:hasLOS in the engine as well as ToME
      Flee_dmap AI now flees from aiSeeTargetPos and not the actual target position when required
      NPCs that receive damage from an unseen target will temporarily gain A* pathing (not temporary effect damage, though)
      Added blocked A* pathing to the engine's move_dmap
      Added NPC shoving to ToME, so simple chokepoints cannot be held as easily
      Adding a forgotten sustain_at_birth for forge-giants
      Fixed a long-standing bug in ToME's tactical AI canFleeDmapKeepLOS and added the ability for ai_tactic.safe_range to take wide corners to avoid player ambushes
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@6074 51575b47-30f0-44d4-a5cc-537603b46e54
      e5d03fdc
  10. Mar 06, 2012
  11. Feb 14, 2012
  12. Jan 17, 2012
    • dg's avatar
      Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in... · 702a2e7e
      dg authored
      Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner).
      Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054).
      Fixed the transmog chest not picking up some items (thanks tiger_eye).
      Fixed a bug where Volcano would remove the Temporal Rift portals.
      Fixed Dwarf hometown disappearing (thanks tiger_eye).
      Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye).
      Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye).
      Hopefully fixed the majority of the ice block bugs (thanks tiger_eye).
      Fixed the order of quest and death at the end-game.
      Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower.
      Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction.
      Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye).
      Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye).
      Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit).
      Fixed Rune of the Rift's description (thanks edge2054).
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4785 51575b47-30f0-44d4-a5cc-537603b46e54
      702a2e7e
  13. Nov 27, 2011
  14. Sep 26, 2011
  15. Jul 20, 2011
  16. Jul 16, 2011
  17. Jun 03, 2011
  18. May 30, 2011
  19. Mar 28, 2011
  20. Jan 15, 2011
  21. Jan 08, 2011
  22. Jan 01, 2011
  23. Sep 04, 2010
  24. Aug 30, 2010
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