- Sep 19, 2013
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DarkGod authored
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- May 31, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6812 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 27, 2013
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dg authored
Ambuscade shadow can not teleport When a summon dies/disappears, any NPCs targetting it will start looking for the summoner git-svn-id: http://svn.net-core.org/repos/t-engine4@6785 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6261 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 26, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6233 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 25, 2012
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dg authored
AI can be lost by going out of sight for a while git-svn-id: http://svn.net-core.org/repos/t-engine4@6214 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Fixed timetravel freezes git-svn-id: http://svn.net-core.org/repos/t-engine4@6211 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 24, 2012
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dg authored
Ai when fooled by teleports will not go straight to the player, they'll search at semi random aruond them in an increasing radius git-svn-id: http://svn.net-core.org/repos/t-engine4@6208 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 14, 2012
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dg authored
Added a hasLOS check to aiSeeTargetPos which will cause the actual target position to be obfuscated if it is not in LOS Added range checks to Actor:hasLOS in the engine as well as ToME Flee_dmap AI now flees from aiSeeTargetPos and not the actual target position when required NPCs that receive damage from an unseen target will temporarily gain A* pathing (not temporary effect damage, though) Added blocked A* pathing to the engine's move_dmap Added NPC shoving to ToME, so simple chokepoints cannot be held as easily Adding a forgotten sustain_at_birth for forge-giants Fixed a long-standing bug in ToME's tactical AI canFleeDmapKeepLOS and added the ability for ai_tactic.safe_range to take wide corners to avoid player ambushes git-svn-id: http://svn.net-core.org/repos/t-engine4@6074 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
Hex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode! Directly computing directions is deprecated; instead use util.adjacentCoords and all the new coord functions git-svn-id: http://svn.net-core.org/repos/t-engine4@4868 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 17, 2012
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dg authored
Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner). Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054). Fixed the transmog chest not picking up some items (thanks tiger_eye). Fixed a bug where Volcano would remove the Temporal Rift portals. Fixed Dwarf hometown disappearing (thanks tiger_eye). Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye). Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye). Hopefully fixed the majority of the ice block bugs (thanks tiger_eye). Fixed the order of quest and death at the end-game. Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower. Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction. Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye). Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye). Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit). Fixed Rune of the Rift's description (thanks edge2054). git-svn-id: http://svn.net-core.org/repos/t-engine4@4785 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4679 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 26, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4453 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 20, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3919 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3878 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 03, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3576 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3571 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 30, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3494 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 15, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2382 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2317 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2260 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 04, 2010
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dg authored
Fix fire bolt for the Imp summon git-svn-id: http://svn.net-core.org/repos/t-engine4@1138 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 30, 2010
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dg authored
TE4 can now handle multiple versions of the same engine (or even different ones). Engines are located in game/engines and the default one in game/engines/default Game engines can also come in archived form in a .teae zip file git-svn-id: http://svn.net-core.org/repos/t-engine4@1110 51575b47-30f0-44d4-a5cc-537603b46e54
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