- Aug 03, 2020
- May 22, 2020
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Lisa Greene authored
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- Mar 03, 2020
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Lisa Greene authored
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- Jan 21, 2020
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Otowa Kotori authored
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- Jan 09, 2020
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Otowa Kotori authored
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- Dec 31, 2019
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Chris Davidson authored
This is supposed to be one of the bigger selling points for SBlade players and combatTalentSpellDamage doesn't let us play with scaling power easily.
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- Dec 23, 2019
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Lisa Greene authored
This can be problematic on enemies with multihits
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- Dec 20, 2019
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Lisa Greene authored
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- Sep 19, 2019
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DarkGod authored
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- May 26, 2019
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Sheila authored
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- Feb 10, 2019
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Chris Davidson authored
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- Jan 21, 2019
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Chris Davidson authored
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- Dec 04, 2018
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Chris Davidson authored
- Fix a bunch of stuff left out of the first SB commit - Dirty Fighting unlocked base for Rogue - Revise many talent costs
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Chris Davidson authored
(MISC): Mostly mastery changes. I think hybrids having lower masteries on core weapon stuff is good for differentiation. I am not worried about this class becoming weak. - Temporal mastery reduced to 0.6. Fun fact: Essence of Speed still goes to 29%. - Dual Techniques mastery reduced to 1.0 - Duelist mastery reduced to 1.0 - Combat Training mastery reduced to 1.0 - Combat Techniques locked. Even Rogue doesn't have this unlocked free, Shadowstep, Conveyance, and Mobility are more than enough (SHADOW MAGIC) Shadow Combat: - Mana cost removed, I'm tired of people correctly noting that you should turn this off past early game - Damage dramatically increased. Paired with Umbral Agility this should be a nontrivial % of SB damage. Also improves early game notably. - Sustain cost added Shadowstep: - Added 20 mana cost - Range capped at 10 (AMBUSH) Shadow Leash: Removed and added to npc.lua as spell/other. Shadow Ambush: Removed and added to npc.lua as spell/other Ambuscade: Removed and added to npc.lua as spell/other. The only thing this talent does is let people find ways to avoid interacting with enemies at all in a game about combat. Feels like it doesn't fit. New Talent - Shadowguard: Grants all resistance when exiting stealth briefly and gives debuff immunity, spellpower, and defense when your life drops below 50%. New Talent - Shadow Grasp: Merge of Shadow Leash and Shadow Ambush with Darkness spell damage added. New Talent - Umbral Agility: Increases accuracy, defense, and darkness penetration scaling with spellpower. Shadow Veil: - Fixed duration of 3. - Now does 4 attacks total the first as soon as the talent is activated. - Range is now based off the first target hopped to so you can't get screwed by chaining across the map.
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- Mar 21, 2018
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DarkGod authored
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- Jan 19, 2017
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DarkGod authored
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- Jan 04, 2017
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DarkGod authored
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- Jan 07, 2016
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DarkGod authored
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- Feb 11, 2015
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Eric Wykoff authored
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- Jan 01, 2015
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DarkGod authored
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- Dec 23, 2014
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Grayswandir authored
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- May 28, 2014
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- Dec 12, 2013
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DarkGod authored
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- Dec 07, 2013
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DarkGod authored
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- Nov 20, 2013
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DarkGod authored
Fixed Shadowstep to make it respect LOS
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- Jun 18, 2013
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DarkGod authored
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 27, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6260 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 20, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6166 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 04, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5910 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 02, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5625 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 01, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5075 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 10, 2011
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dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2011
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dg authored
<li>FoV no longer improperly peeks around blocked corners</li> <li>LoS is now equivalent to FoV</li> <li>"Smart" LoS: if you can see it, you can target and project to it</li> <li>FoV has a permissiveness setting that can be set for each level</li> <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li> <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li> </ul> git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 18, 2011
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dg authored
Shadowstep cost reduced, added a darkness damage component git-svn-id: http://svn.net-core.org/repos/t-engine4@4183 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 30, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4024 51575b47-30f0-44d4-a5cc-537603b46e54
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