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  1. Aug 03, 2020
  2. May 22, 2020
  3. Mar 03, 2020
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  5. Jan 09, 2020
  6. Dec 31, 2019
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  10. May 26, 2019
  11. Feb 10, 2019
  12. Jan 21, 2019
  13. Dec 04, 2018
    • Chris Davidson's avatar
      Further Rogue/SB revisions · fc65d6a7
      Chris Davidson authored
      - Fix a bunch of stuff left out of the first SB commit
      
      - Dirty Fighting unlocked base for Rogue
      
      - Revise many talent costs
      fc65d6a7
    • Chris Davidson's avatar
      Revise Shadowblade · e1963cab
      Chris Davidson authored
      (MISC):  Mostly mastery changes.  I think hybrids having lower masteries on core weapon stuff is good for differentiation.  I am not worried about this class becoming weak.
      
      - Temporal mastery reduced to 0.6.  Fun fact:  Essence of Speed still goes to 29%.
      
      - Dual Techniques mastery reduced to 1.0
      
      - Duelist mastery reduced to 1.0
      
      - Combat Training mastery reduced to 1.0
      
      - Combat Techniques locked.  Even Rogue doesn't have this unlocked free, Shadowstep, Conveyance, and Mobility are more than enough
      
      (SHADOW MAGIC)
      
      Shadow Combat:
      
      - Mana cost removed, I'm tired of people correctly noting that you should turn this off past early game
      
      - Damage dramatically increased.  Paired with Umbral Agility this should be a nontrivial % of SB damage.  Also improves early game notably.
      
      - Sustain cost added
      
      Shadowstep:
      
      - Added 20 mana cost
      
      - Range capped at 10
      
      (AMBUSH)
      
      Shadow Leash:  Removed and added to npc.lua as spell/other.
      
      Shadow Ambush:  Removed and added to npc.lua as spell/other
      
      Ambuscade:  Removed and added to npc.lua as spell/other.  The only thing this talent does is let people find ways to avoid interacting with enemies at all in a game about combat.  Feels like it doesn't fit.
      
      New Talent - Shadowguard:  Grants all resistance when exiting stealth briefly and gives debuff immunity, spellpower, and defense when your life drops below 50%.
      
      New Talent - Shadow Grasp:  Merge of Shadow Leash and Shadow Ambush with Darkness spell damage added.
      
      New Talent - Umbral Agility:  Increases accuracy, defense, and darkness penetration scaling with spellpower.
      
      Shadow Veil:
      
      - Fixed duration of 3.
      
      - Now does 4 attacks total the first as soon as the talent is activated.
      
      - Range is now based off the first target hopped to so you can't get screwed by chaining across the map.
      e1963cab
  14. Mar 21, 2018
  15. Jan 19, 2017
  16. Jan 04, 2017
  17. Jan 07, 2016
  18. Feb 11, 2015
  19. Jan 01, 2015
  20. Dec 23, 2014
  21. May 28, 2014
  22. Jan 16, 2014
  23. Dec 12, 2013
  24. Dec 07, 2013
    • DarkGod's avatar
      fix · 96f9c927
      DarkGod authored
      96f9c927
  25. Nov 20, 2013
  26. Jun 18, 2013
  27. Feb 20, 2013
  28. Dec 27, 2012
  29. Dec 21, 2012
  30. Dec 20, 2012
  31. Dec 04, 2012
  32. Sep 02, 2012
  33. May 01, 2012
  34. Mar 06, 2012
  35. Nov 10, 2011
  36. Sep 11, 2011
    • dg's avatar
      First half of the big LOS/FOV update:<ul> · 9df750b2
      dg authored
      <li>FoV no longer improperly peeks around blocked corners</li>
      <li>LoS is now equivalent to FoV</li>
      <li>"Smart" LoS: if you can see it, you can target and project to it</li>
      <li>FoV has a permissiveness setting that can be set for each level</li>
      <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li>
      <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li>
      </ul>
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
      9df750b2
  37. Aug 18, 2011
  38. Jul 30, 2011
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