- Jul 11, 2010
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dg authored
New class: ActorsSeenDisplay, it displays a list of currently seen actors Tab will now switch between hotkey & actors seen display Resting in water will fail if the player has no water breathing git-svn-id: http://svn.net-core.org/repos/t-engine4@900 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 10, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@899 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@898 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 09, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@897 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Zone:makeEntity() now can accept a fifth parameter, if true it will filter by generating a probability table with the filter, this way there is no possibility of not getting an item that is possible to get Rings of invisibility and amulets of telepathy now have a cost to using them git-svn-id: http://svn.net-core.org/repos/t-engine4@896 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
more alchemy Staves do elemental damage resolvers.rngtable{} added If actors die from a DOT they wont act upon their death git-svn-id: http://svn.net-core.org/repos/t-engine4@895 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Resizing the window does not make mouse movement bug git-svn-id: http://svn.net-core.org/repos/t-engine4@894 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 08, 2010
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dg authored
continue golemancy git-svn-id: http://svn.net-core.org/repos/t-engine4@893 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@892 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@891 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@890 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Increased exp curve Health talent requires more CON more alchemist git-svn-id: http://svn.net-core.org/repos/t-engine4@889 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@888 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@887 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 07, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@886 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 06, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@885 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Restored 3 stats points, 2 class talent points and 1 generic talent point at birth Tweaked a lot of talents to switch between class/generic Tweaked a lot of classes have a better balance of class/generic talents git-svn-id: http://svn.net-core.org/repos/t-engine4@884 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@883 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Fixed Get Quantity prompt Weapon training talents now tell what effect they have Fixed anaconda rank (no it's not an elite boss!) git-svn-id: http://svn.net-core.org/repos/t-engine4@882 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@881 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@880 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Fixed a bug with negative weapon power git-svn-id: http://svn.net-core.org/repos/t-engine4@879 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 04, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@878 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@877 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 01, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@876 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 30, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@875 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@874 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@873 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@872 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@871 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@870 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@869 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@868 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Random tree layout will try to place lower trees on top git-svn-id: http://svn.net-core.org/repos/t-engine4@867 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@866 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@865 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@864 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, ... Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish git-svn-id: http://svn.net-core.org/repos/t-engine4@863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@862 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@861 51575b47-30f0-44d4-a5cc-537603b46e54
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