- Sep 19, 2013
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DarkGod authored
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- Jul 12, 2013
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DarkGod authored
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 09, 2012
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dg authored
Reloading will auto-trigger when auto-explore is activated Spacetime tuning and gather the threads will now only break on spell cast Blood lich rarity is now more in line with other liches Fixed antim-magic tree description git-svn-id: http://svn.net-core.org/repos/t-engine4@4956 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 19, 2012
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dg authored
Spacetime Tuning reworked now a sustain that reduces paradox over time Haste values reduced Static History values reduced git-svn-id: http://svn.net-core.org/repos/t-engine4@4889 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 18, 2012
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dg authored
Weapon Folding now reduces paradox by a small amount when a weapon hits Temporal Warden Archery and Dual-Weapon mastery levels reduced Turn Back the Clock damage reduced Temporal Fugue and Swap confusion power reduced Precognition no longer kills the player if he dies during a vision Moment of Prescience rewritten Spin Fate no longer increases defense, maximum bonus reduced Energy Absorption power level reduced Diminsional Step range reduced Wormhole exit location is a bit less accurate Quantum Feed and Strength of Purpose no longer grant saving throws and have a stamina cost to sustain (in addition to paradox) Rethread's cooldown reduced Clarified a few Wilder tooltips git-svn-id: http://svn.net-core.org/repos/t-engine4@4787 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 10, 2011
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dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 08, 2011
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dg authored
Brawler grappling and discipline talents will now use Physical Power instead of strength for damage calculations Unarmed Mastery now improves damage on grapples and kicks too Double Strike no longer has a stamina cost Double Strike will now autocast on 'bump' if it's off cooldown and the character is in Striking Stance Relentless Strikes stamina increase reduced Rebalanced Rethread (increased cooldown, reduced paradox cost, reduced paradox gain) git-svn-id: http://svn.net-core.org/repos/t-engine4@4516 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 30, 2011
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dg authored
combatDefense, combatPhysicalResist, etc. now have a fake parameter that should be set to true for displays Celerity is now passive Many chronomancy sustain costs adjusted Darkest Light will no longer give energy at higher talent levels Frenzy should be less rediculous at extreme talent levels Rewrote the 'Chronomancy' tree Paradox Mastery will no longer give a bonus to Static History paradox reduction Static History is now a class talent in the timetravel tree Borrowed Time and Door to the Past have been removed New Timetravel talent, Temporal Reprieve (buffed version of the old version) Spacetime Weaving now requires willpower so it should be more accessable to Temporal Wardens Haste no longer gives casting speed but has an interesting on move effect Gather the Threads now boosts spellpower instead of damage (note that it will break before a sustain is cast to prevent abuse) git-svn-id: http://svn.net-core.org/repos/t-engine4@4494 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 26, 2011
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dg authored
Rethread now can stun instead of daze Reduced Quantum Spike talent level on Ultimate Teluvorta Revision will now transport the player to the past immediately instead of at the end of the turn Grapples will now break when the attackers stamina gets to low to pay the stamina cost Spacetime Tuning is now a beneficial effect (so it can be used correctly by skeletons and other actors with detremintal effect duration reduction) git-svn-id: http://svn.net-core.org/repos/t-engine4@4454 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 16, 2011
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dg authored
Anomalies now reduce paradox when they occur depending on the cost of the talent that triggered them (the anomaly that does damage to spacetime still exists however) Anomalies are now called before failure checks so the player can't hit a point where it's impossible to trigger an anomaly Rethread and Gather the Threads now have mechanics to reduce paradox Energy Decompositoin description clarified Brawler birth description clarified git-svn-id: http://svn.net-core.org/repos/t-engine4@4434 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 05, 2011
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dg authored
Fixed the border on Temporal Clone and made it a 'hit' talent git-svn-id: http://svn.net-core.org/repos/t-engine4@4333 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Paradox fail, anomaly, and backfire calculations now take into the account the cost of the talent being used Fatigue penalties for paradox spells doubled See the Threads is now instant cast and costs less paradox Precognition duration extended Mutually exclusive paradox talents now say they can't be used at the same time Targeted chronomancy teleportation effects can now backfire (leaving the caster standing one tile away) git-svn-id: http://svn.net-core.org/repos/t-engine4@4332 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 27, 2011
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dg authored
Chronomancy tree reordered Energy tree reordered and revised Gravity tree reordered and revised Matter tree revised Speed Control tree revised Timetravel tree reordered Reduced cooldowns and sustain costs on many chronomancy talents Most Gravity spells now deal bonus damage to pinned actors Body Reversion no longer removes 'other' timed effects Probability Weaving and Paradox Mastery are now passive Probability Weaving now improves luck and spellpower Static History moved to Chronomancy tree Deja Vu, Entropy, and Temporal Reprieve removed New Talent Energy Absorption Energy Decomposition is now a 'magical armor' sustain Redux is now an effect that allows you to 'double cast' your next activated spell Repulsion Shield renamed Repulsion Field and works as a knock back aura Calcify replaced with a new talent Destabilize Quantum Spike damage improved; also does bonus damage to Destabilized actors Two new Spacetime Weaving Talents; Banish and Spacetime Mastery Stop now deals temporal damage in addition to the stun effect Haste now gives a slight casting speed bonues as well as its old global speed boost Time Skip now Time Prisons the target rather then removing the actor Temporal Wake damage improved and a small stun effect added Fixed chronomancy cone particles git-svn-id: http://svn.net-core.org/repos/t-engine4@3987 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 05, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3315 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 28, 2011
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dg authored
Adds support for damagetype/resistance checks to the tactical AI Added cut_immune to ghosts git-svn-id: http://svn.net-core.org/repos/t-engine4@2877 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2867 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 11, 2011
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dg authored
Replaced Avoid Fate with a new talent Foresight Moved Perfect Aim to the Temporal Archery tree and replaced it with Daja Vu Moved Celerity to the Speed Control tree Moved Entropic Field to the energy tree Dimensional Step now gains more range with talent points Phase Shot is now a single target temporal shot that bypasses terrain and other obstacles Quantum Feed and Strength of Purpose now add some Physical and Spell saves Damage Smearing duration increased Echos from the Past now does much less Echo damage and some base Temporal damage and has a larger cone starting out Jumpgate now has a range attached to it rather then working everywhere on the level Balanced range and cooldown on several Paradox Mage spells Increased the duration on Time Skip slightly git-svn-id: http://svn.net-core.org/repos/t-engine4@2713 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 30, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2575 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2562 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 26, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2509 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2432 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2391 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 15, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2389 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 14, 2011
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dg authored
Physical talents are disabled if no correct weapon is used git-svn-id: http://svn.net-core.org/repos/t-engine4@2372 51575b47-30f0-44d4-a5cc-537603b46e54
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