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  1. Sep 19, 2013
  2. Jul 12, 2013
  3. Feb 20, 2013
  4. Dec 21, 2012
  5. Mar 09, 2012
  6. Mar 06, 2012
  7. Feb 19, 2012
  8. Jan 18, 2012
    • dg's avatar
      Weapon Folding damage reduced and armor penetration removed · d87cbddc
      dg authored
      Weapon Folding now reduces paradox by a small amount when a weapon hits
      Temporal Warden Archery and Dual-Weapon mastery levels reduced
      Turn Back the Clock damage reduced
      Temporal Fugue and Swap confusion power reduced
      Precognition no longer kills the player if he dies during a vision
      Moment of Prescience rewritten
      Spin Fate no longer increases defense, maximum bonus reduced
      Energy Absorption power level reduced
      Diminsional Step range reduced
      Wormhole exit location is a bit less accurate
      Quantum Feed and Strength of Purpose no longer grant saving throws and
      have a stamina cost to sustain (in addition to paradox)
      Rethread's cooldown reduced
      Clarified a few Wilder tooltips
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4787 51575b47-30f0-44d4-a5cc-537603b46e54
      d87cbddc
  9. Nov 10, 2011
  10. Oct 08, 2011
    • dg's avatar
      Brawler grappling and discipline talents will now use Physical Power instead... · 2f5771b0
      dg authored
      Brawler grappling and discipline talents will now use Physical Power instead of strength for damage calculations
      Unarmed Mastery now improves damage on grapples and kicks too
      Double Strike no longer has a stamina cost
      Double Strike will now autocast on 'bump' if it's off cooldown and the character is in Striking Stance
      Relentless Strikes stamina increase reduced
      Rebalanced Rethread (increased cooldown, reduced paradox cost, reduced paradox gain)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4516 51575b47-30f0-44d4-a5cc-537603b46e54
      2f5771b0
  11. Sep 30, 2011
    • dg's avatar
      combatDefense, combatPhysicalResist, etc. now have a fake parameter that... · 5a11a68a
      dg authored
      combatDefense, combatPhysicalResist, etc. now have a fake parameter that should be set to true for displays
      
      Celerity is now passive
      Many chronomancy sustain costs adjusted
      Darkest Light will no longer give energy at higher talent levels
      Frenzy should be less rediculous at extreme talent levels
      Rewrote the 'Chronomancy' tree
      Paradox Mastery will no longer give a bonus to Static History paradox reduction
      Static History is now a class talent in the timetravel tree
      Borrowed Time and Door to the Past have been removed
      New Timetravel talent, Temporal Reprieve (buffed version of the old version)
      Spacetime Weaving now requires willpower so it should be more accessable to Temporal Wardens
      Haste no longer gives casting speed but has an interesting on move effect
      Gather the Threads now boosts spellpower instead of damage (note that it will break before a sustain is cast to prevent abuse)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4494 51575b47-30f0-44d4-a5cc-537603b46e54
      5a11a68a
  12. Sep 26, 2011
    • dg's avatar
      Rewrote the generic tree Conditioning · acc3a22f
      dg authored
      Rethread now can stun instead of daze
      Reduced Quantum Spike talent level on Ultimate Teluvorta
      Revision will now transport the player to the past immediately instead of at the end of the turn
      Grapples will now break when the attackers stamina gets to low to pay the stamina cost
      Spacetime Tuning is now a beneficial effect (so it can be used correctly by skeletons and other actors with detremintal effect duration reduction)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4454 51575b47-30f0-44d4-a5cc-537603b46e54
      acc3a22f
  13. Sep 16, 2011
    • dg's avatar
      Made horror talent descriptions clearer · ab68ad41
      dg authored
      Anomalies now reduce paradox when they occur depending on the cost of the talent that triggered them (the anomaly that does damage to spacetime still exists however)
      Anomalies are now called before failure checks so the player can't hit a point where it's impossible to trigger an anomaly
      Rethread and Gather the Threads now have mechanics to reduce paradox
      Energy Decompositoin description clarified
      Brawler birth description clarified
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4434 51575b47-30f0-44d4-a5cc-537603b46e54
      ab68ad41
  14. Sep 05, 2011
  15. Jul 27, 2011
    • dg's avatar
      aradox Mages now start with Dimensional Step and Time Skip · 1b56b6a4
      dg authored
      Chronomancy tree reordered
      Energy tree reordered and revised
      Gravity tree reordered and revised
      Matter tree revised
      Speed Control tree revised
      Timetravel tree reordered
      Reduced cooldowns and sustain costs on many chronomancy talents
      Most Gravity spells now deal bonus damage to pinned actors
      Body Reversion no longer removes 'other' timed effects
      Probability Weaving and Paradox Mastery are now passive
      Probability Weaving now improves luck and spellpower
      Static History moved to Chronomancy tree
      Deja Vu, Entropy, and Temporal Reprieve removed
      New Talent Energy Absorption
      Energy Decomposition is now a 'magical armor' sustain
      Redux is now an effect that allows you to 'double cast' your next activated spell
      Repulsion Shield renamed Repulsion Field and works as a knock back aura
      Calcify replaced with a new talent Destabilize
      Quantum Spike damage improved; also does bonus damage to Destabilized actors
      Two new Spacetime Weaving Talents; Banish and Spacetime Mastery
      Stop now deals temporal damage in addition to the stun effect
      Haste now gives a slight casting speed bonues as well as its old global speed boost
      Time Skip now Time Prisons the target rather then removing the actor
      Temporal Wake damage improved and a small stun effect added
      Fixed chronomancy cone particles
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3987 51575b47-30f0-44d4-a5cc-537603b46e54
      1b56b6a4
  16. May 05, 2011
  17. Mar 28, 2011
  18. Feb 28, 2011
  19. Feb 27, 2011
  20. Feb 11, 2011
    • dg's avatar
      Temporal Wardens now start with the bow tree instead of utility archery · c7f181f3
      dg authored
      Replaced Avoid Fate with a new talent Foresight
      Moved Perfect Aim to the Temporal Archery tree and replaced it with Daja Vu
      Moved Celerity to the Speed Control tree
      Moved Entropic Field to the energy tree
      Dimensional Step now gains more range with talent points
      Phase Shot is now a single target temporal shot that bypasses terrain and other obstacles
      Quantum Feed and Strength of Purpose now add some Physical and Spell saves
      Damage Smearing duration increased
      Echos from the Past now does much less Echo damage and some base Temporal damage and has a larger cone starting out
      Jumpgate now has a range attached to it rather then working everywhere on the level
      Balanced range and cooldown on several Paradox Mage spells
      Increased the duration on Time Skip slightly
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2713 51575b47-30f0-44d4-a5cc-537603b46e54
      c7f181f3
  21. Jan 30, 2011
  22. Jan 26, 2011
  23. Jan 19, 2011
  24. Jan 16, 2011
  25. Jan 15, 2011
  26. Jan 14, 2011
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