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Commit faf2b2d6 authored by dg's avatar dg
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antialiased fonts

git-svn-id: http://svn.net-core.org/repos/t-engine4@657 51575b47-30f0-44d4-a5cc-537603b46e54
parent ee642fac
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......@@ -343,6 +343,13 @@ function _M:onTurn()
end
function _M:display()
-- We display the player's interface
self.flash:display():toScreen(self.flash.display_x, self.flash.display_y)
self.logdisplay:display():toScreen(self.logdisplay.display_x, self.logdisplay.display_y)
self.player_display:display():toScreen(self.player_display.display_x, self.player_display.display_y)
self.hotkeys_display:display():toScreen(self.hotkeys_display.display_x, self.hotkeys_display.display_y)
if self.player then self.player.changed = false end
-- Now the map, if any
if self.level and self.level.map and self.level.map.finished then
-- Display the map and compute FOV for the player if needed
......@@ -392,13 +399,6 @@ function _M:display()
end
end
-- We display the player's interface
self.flash:display():toScreen(self.flash.display_x, self.flash.display_y)
self.logdisplay:display():toScreen(self.logdisplay.display_x, self.logdisplay.display_y)
self.player_display:display():toScreen(self.player_display.display_x, self.player_display.display_y)
self.hotkeys_display:display():toScreen(self.hotkeys_display.display_x, self.hotkeys_display.display_y)
if self.player then self.player.changed = false end
engine.GameTurnBased.display(self)
end
......
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