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Lisa Greene
Tales of MajEyal
Commits
f5a5d05d
Commit
f5a5d05d
authored
11 years ago
by
DarkGod
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Rares should be more interresting/powerfull
parent
b2b38092
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game/modules/tome/class/GameState.lua
+30
-1
30 additions, 1 deletion
game/modules/tome/class/GameState.lua
with
30 additions
and
1 deletion
game/modules/tome/class/GameState.lua
+
30
−
1
View file @
f5a5d05d
...
...
@@ -355,6 +355,7 @@ function _M:generateRandart(data)
-- Add ego properties
-----------------------------------------------------------
local
nb_egos
=
data
.
egos
or
3
local
gr_egos
=
data
.
greater_egos_bias
or
math.floor
(
nb_egos
*
2
/
3
)
-- 2/3 greater egos by default
if
o
.
egos
and
nb_egos
>
0
then
local
legos
=
{}
local
been_greater
=
0
...
...
@@ -365,7 +366,7 @@ function _M:generateRandart(data)
local
egos
=
rng
.
table
(
legos
)
local
list
=
{}
local
filter
=
nil
if
rng
.
percent
(
lev
)
and
been_greater
<
2
then
been_greater
=
been_greater
+
1
filter
=
function
(
e
)
return
e
.
greater_ego
end
end
if
rng
.
percent
(
100
*
lev
/
(
lev
+
50
)
)
and
been_greater
<
gr_egos
then
been_greater
=
been_greater
+
1
filter
=
function
(
e
)
return
e
.
greater_ego
end
end
--RE Phase out (but don't eliminate) lesser egos with level
for
z
=
1
,
#
egos
do
list
[
#
list
+
1
]
=
egos
[
z
].
e
end
local
ef
=
self
:
egoFilter
(
game
.
zone
,
game
.
level
,
"object"
,
"randartego"
,
o
,
{
special
=
filter
,
forbid_power_source
=
data
.
forbid_power_source
,
power_source
=
data
.
power_source
},
list
,
{})
...
...
@@ -1266,6 +1267,32 @@ function _M:entityFilterPost(zone, level, type, e, filter)
end
if
data
.
user_post
then
data
.
user_post
(
b
,
data
)
end
end
,
post
=
function
(
b
,
data
)
if
data
.
level
<=
20
then
b
.
inc_damage
=
b
.
inc_damage
or
{}
b
.
inc_damage
.
all
=
(
b
.
inc_damage
.
all
or
0
)
-
40
*
(
20
-
data
.
level
+
1
)
/
20
end
-- Drop
for
i
=
1
,
data
.
nb_rares
do
-- generate rares as weak (1 ego) randarts
local
fil
=
{
lev
=
lev
,
egos
=
1
,
greater_egos_bias
=
0
,
forbid_power_source
=
b
.
not_power_source
,
base_filter
=
{
no_tome_drops
=
true
,
ego_filter
=
{
keep_egos
=
true
,
ego_chance
=-
1000
},
special
=
function
(
e
)
return
(
not
e
.
unique
and
e
.
randart_able
)
and
(
not
e
.
material_level
or
e
.
material_level
>=
1
)
and
true
or
false
end
}
}
local
o
=
game
.
state
:
generateRandart
(
fil
,
nil
,
true
)
if
o
then
-- print("[entityFilterPost]: Generated random object for", tostring(b.name)) --RE
o
.
unique
,
o
.
randart
,
o
.
rare
=
nil
,
nil
,
true
b
:
addObject
(
b
.
INVEN_INVEN
,
o
)
game
.
zone
:
addEntity
(
game
.
level
,
o
,
"object"
)
else
print
(
"[entityFilterPost]: Failed to generate random object for"
,
tostring
(
b
.
name
))
end
end
if
data
.
user_post
then
data
.
user_post
(
b
,
data
)
end
end
,
}
e
=
self
:
createRandomBoss
(
e
,
table
.
merge
(
base
,
filter
.
random_elite
,
true
))
end
...
...
@@ -1273,6 +1300,8 @@ function _M:entityFilterPost(zone, level, type, e, filter)
if
filter
.
random_object
and
not
e
.
unique
and
e
.
randart_able
then
local
data
=
_G
.
type
(
filter
.
random_object
)
==
"table"
and
filter
.
random_object
or
{}
local
lev
=
math.max
(
1
,
game
.
zone
:
level_adjust_level
(
game
.
level
,
game
.
zone
,
"object"
))
print
(
"[entityFilterPost]: Generating obsolete random_object"
)
print
(
debug.traceback
())
e
=
game
.
state
:
generateRandart
{
lev
=
lev
,
egos
=
0
,
...
...
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