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Commit e52befed authored by dg's avatar dg
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Better statues in the Iron Council

Less monotonous ground in the Mark of the Spellblaze


git-svn-id: http://svn.net-core.org/repos/t-engine4@4611 51575b47-30f0-44d4-a5cc-537603b46e54
parent 5578733b
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with 2585 additions and 19 deletions
......@@ -33,13 +33,13 @@ newEntity{
}
end
for i = 1, 4 do
newEntity{ define_as = "BURNT_GROUND"..i,
newEntity{ define_as = "BURNT_GROUND",
type = "floor", subtype = "burnt",
name='burnt ground',
display='.', color=colors.UMBER, back_color=colors.DARK_GREY, image="terrain/grass_burnt"..i..".png",
display='.', color=colors.UMBER, back_color=colors.DARK_GREY, image="terrain/grass_burnt1.png",
nice_tiler = { method="replace", base={"BURNT_GROUND", 15, 1, 7}},
}
end
for i = 1, 7 do newEntity{ base="BURNT_GROUND", define_as = "BURNT_GROUND"..i, add_mos={{image="terrain/burnt_floor_deco"..i..".png"}}} end
newEntity{
define_as = "ALTAR",
......
game/modules/tome/data/gfx/shockbolt/terrain/burnt_floor_deco1.png

3.32 KiB

game/modules/tome/data/gfx/shockbolt/terrain/burnt_floor_deco2.png

4.7 KiB

game/modules/tome/data/gfx/shockbolt/terrain/burnt_floor_deco3.png

5.21 KiB

game/modules/tome/data/gfx/shockbolt/terrain/burnt_floor_deco4.png

5.9 KiB

game/modules/tome/data/gfx/shockbolt/terrain/burnt_floor_deco5.png

7.55 KiB

game/modules/tome/data/gfx/shockbolt/terrain/burnt_floor_deco6.png

6.76 KiB

game/modules/tome/data/gfx/shockbolt/terrain/burnt_floor_deco7.png

5.07 KiB

game/modules/tome/data/gfx/shockbolt/terrain/statues/statue_dwarf_archer.png

12.4 KiB

game/modules/tome/data/gfx/shockbolt/terrain/statues/statue_dwarf_axeman.png

11.7 KiB

game/modules/tome/data/gfx/shockbolt/terrain/statues/statue_dwarf_axeman2.png

12.6 KiB

game/modules/tome/data/gfx/shockbolt/terrain/statues/statue_dwarf_mage.png

12.6 KiB

game/modules/tome/data/gfx/shockbolt/terrain/statues/statue_dwarf_simple.png

10.6 KiB

game/modules/tome/data/gfx/shockbolt/terrain/statues/statue_dwarf_taxman.png

13.5 KiB

game/modules/tome/data/gfx/shockbolt/terrain/statues/statue_dwarf_warrior.png

13.7 KiB

......@@ -23,14 +23,20 @@ endx = 6
endy = 43
-- defineTile section
defineTile("D", "DEEP_BELLOW")
defineTile(">", "DEEP_BELLOW")
defineTile("#", "HARDWALL")
defineTile("&", {"CRYSTAL_WALL","CRYSTAL_WALL2","CRYSTAL_WALL3","CRYSTAL_WALL4","CRYSTAL_WALL5","CRYSTAL_WALL6","CRYSTAL_WALL7","CRYSTAL_WALL8","CRYSTAL_WALL9","CRYSTAL_WALL10","CRYSTAL_WALL11","CRYSTAL_WALL12","CRYSTAL_WALL13","CRYSTAL_WALL14","CRYSTAL_WALL15","CRYSTAL_WALL16","CRYSTAL_WALL17","CRYSTAL_WALL18","CRYSTAL_WALL19","CRYSTAL_WALL20",})
defineTile("<", "UP_WILDERNESS")
defineTile(".", "OLD_FLOOR")
defineTile("s", "STATUE")
defineTile("R", "ESCAPE_REKNOR")
defineTile("A", "STATUE1")
defineTile("B", "STATUE2")
defineTile("C", "STATUE3")
defineTile("D", "STATUE4")
defineTile("E", "STATUE5")
defineTile("F", "STATUE6")
defineTile("1", "HARDWALL", nil, nil, "HEAVY_ARMOR_STORE")
defineTile("2", "HARDWALL", nil, nil, "LIGHT_ARMOR_STORE")
defineTile("7", "HARDWALL", nil, nil, "CLOTH_ARMOR_STORE")
......@@ -49,7 +55,7 @@ return [[
##################################################
##################################################
##################################################
###############D##################R###############
###############>##################R###############
########................##...............#########
######..................##.................#######
#####...................##..................######
......@@ -63,21 +69,21 @@ return [[
####...####..........................####.....####
####...####..........................####.....####
####...##7#..........................#6##.....####
####.............s..............s.............####
####..........................................####
####...................A..A...................####
####..........................................####
####..........................................####
####..........................................####
####....................&&....................####
####.....####..........&&&&...........####....####
####.....####.....F....&&&&....B......####....####
##############........&&&&&&.........#############
##############........&&&&&&.........#############
####.....####..........&&&&...........9#5#....####
####.....####.....E....&&&&....C......9#5#....####
####....................&&....................####
####..........................................####
####..........................................####
####................................####......####
####.....####....s..............s...####......####
####.....####..........D..D.........####......####
####.....####.......................####......####
####.....####........................###......####
####.....###....................###...........####
......
......@@ -25,7 +25,7 @@ subGenerator{
zoom = 4,
sqrt_percent = 45,
noise = "fbm_perlin",
floor = {"BURNT_GROUND1","BURNT_GROUND2","BURNT_GROUND3","BURNT_GROUND4",},
floor = "BURNT_GROUND",
wall = {"BURNT_TREE1","BURNT_TREE2","BURNT_TREE3","BURNT_TREE4","BURNT_TREE5","BURNT_TREE6","BURNT_TREE7","BURNT_TREE8","BURNT_TREE9","BURNT_TREE10","BURNT_TREE11","BURNT_TREE12","BURNT_TREE13","BURNT_TREE14","BURNT_TREE15","BURNT_TREE16","BURNT_TREE17","BURNT_TREE18","BURNT_TREE19","BURNT_TREE20",},
up = "BURNT_UP4",
down = "BURNT_DOWN6",
......@@ -39,7 +39,7 @@ checkConnectivity({55,24}, "entrance", "boss-area", "boss-area")
defineTile("#", {"BURNT_TREE1","BURNT_TREE2","BURNT_TREE3","BURNT_TREE4","BURNT_TREE5","BURNT_TREE6","BURNT_TREE7","BURNT_TREE8","BURNT_TREE9","BURNT_TREE10","BURNT_TREE11","BURNT_TREE12","BURNT_TREE13","BURNT_TREE14","BURNT_TREE15","BURNT_TREE16","BURNT_TREE17","BURNT_TREE18","BURNT_TREE19","BURNT_TREE20",})
defineTile("~", "LAVA")
defineTile("+", "ALTAR")
defineTile(".", {"BURNT_GROUND1","BURNT_GROUND2","BURNT_GROUND3","BURNT_GROUND4",})
defineTile(".", "BURNT_GROUND")
defineTile("@", "ALTAR", nil, "GRAND_CORRUPTOR")
-- addSpot section
......
......@@ -40,7 +40,7 @@ return {
zoom = 4,
sqrt_percent = 45,
noise = "fbm_perlin",
floor = {"BURNT_GROUND1","BURNT_GROUND2","BURNT_GROUND3","BURNT_GROUND4",},
floor = "BURNT_GROUND",
wall = {"BURNT_TREE1","BURNT_TREE2","BURNT_TREE3","BURNT_TREE4","BURNT_TREE5","BURNT_TREE6","BURNT_TREE7","BURNT_TREE8","BURNT_TREE9","BURNT_TREE10","BURNT_TREE11","BURNT_TREE12","BURNT_TREE13","BURNT_TREE14","BURNT_TREE15","BURNT_TREE16","BURNT_TREE17","BURNT_TREE18","BURNT_TREE19","BURNT_TREE20",},
up = "BURNT_UP4",
down = "BURNT_DOWN6",
......
......@@ -39,8 +39,39 @@ end
newEntity{ base = "DOWN", define_as = "ESCAPE_REKNOR", name="Escape route from Reknor", change_zone="reknor-escape", change_level=3, change_zone_auto_stairs = true }
newEntity{ base = "DOWN", define_as = "DEEP_BELLOW", name="The Deep Bellow", glow=true, change_zone="deep-bellow" }
newEntity{ define_as = "STATUE",
display = '@', image="terrain/oldstone_floor.png", add_displays = {mod.class.Grid.new{image="terrain/statue1.png"}},
newEntity{ define_as = "STATUE1",
display = '@', image="terrain/oldstone_floor.png", add_displays = {mod.class.Grid.new{image="terrain/statues/statue_dwarf_taxman.png", z=18, display_y=-1, display_h=2}},
name = "The Dwarven Empire Incarnate",
does_block_move = true,
block_sight = true,
}
newEntity{ define_as = "STATUE2",
display = '@', image="terrain/oldstone_floor.png", add_displays = {mod.class.Grid.new{image="terrain/statues/statue_dwarf_mage.png", z=18, display_y=-1, display_h=2}},
name = "Mystic of the Empire",
does_block_move = true,
block_sight = true,
}
newEntity{ define_as = "STATUE3",
display = '@', image="terrain/oldstone_floor.png", add_displays = {mod.class.Grid.new{image="terrain/statues/statue_dwarf_axeman.png", z=18, display_y=-1, display_h=2}},
name = "Warrior of the Empire",
does_block_move = true,
block_sight = true,
}
newEntity{ define_as = "STATUE4",
display = '@', image="terrain/oldstone_floor.png", add_displays = {mod.class.Grid.new{image="terrain/statues/statue_dwarf_warrior.png", z=18, display_y=-1, display_h=2}},
name = "Defender of the Empire",
does_block_move = true,
block_sight = true,
}
newEntity{ define_as = "STATUE5",
display = '@', image="terrain/oldstone_floor.png", add_displays = {mod.class.Grid.new{image="terrain/statues/statue_dwarf_axeman2.png", z=18, display_y=-1, display_h=2}},
name = "Warrior of the Empire",
does_block_move = true,
block_sight = true,
}
newEntity{ define_as = "STATUE6",
display = '@', image="terrain/oldstone_floor.png", add_displays = {mod.class.Grid.new{image="terrain/statues/statue_dwarf_archer.png", z=18, display_y=-1, display_h=2}},
name = "Warrior of the Empire",
does_block_move = true,
block_sight = true,
}
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